Advanced engine needed : PrBoom+
Primary purpose : Single play
Title : Uplink
Filename : UPLINK.WAD
Release date : 12/06/2016
Author : Zoltan Schmidt "Katamori"
Email Address : [redacted]
Other Files By Author : Katamori 1024: Episode 1 + The Lost Era
Happy Birthday, Lainos! (doxtrib.wad)
Mori Christmas! (morixmas.wad)
Somewhere in Time (intime.wad)
Doomworld Mega Project contributions:
- 2012: Nukage Corridors
- 2013: 1024x32x10x10x3x2x1Monster
- 2014: unnamed (technically: Shinytown Estate;
- 2015: Doomed Monument
100 Lines: Convenient System Store (MAP05)
MAYhem 2013: Orange Night (MAP04)
Five Rooms of Doom: Cyberdemon Heliport (MAP12)
several maps too shitty or insignificant to list
Misc. Author Info : 22yr old guy from Hungary. Have made lotsa
different things, from Youtube LPs through game-
and webdev to writing. Loves heavy metal, science,
worldbuilding and anime. Creator of Terminus Nation
Description : Three maps taking place in a virtual reality
infected by Hell.
Made in January-February of 2015, these were
inspired by various cyberpunk, vaporwave, and
other, similar sci-fi music and artworks - in fact,
it was intended to be the part of a bigger mapset
that couldn't happen eventually.
I wish I could tell anything else, but that's all:
finished maps waiting in silence for almost two
I hope you enjoy them after so much pause! Good
cc4-tex.wad fully included, with some textures
replaced by own creations.
"One Must Fall 2097 - Menu v1.1" MIDI
Maebashi Station - Chicago
Skaven - Walk it off
Deus Ex: Nihilum OST - Queens, ambient track
Additional Credits to : Authors of corresponding textures from cc4-tex.wad.
Authors of the music: Mark7, Super Lust
Skaven (Peter Hajba) and RetroXor.
An anonymous friend of mine for the new HUD and
Lainos for a lump I used in one of the skies.
Ribbiks for blue fonts from Swim With The Whales.
Everyone who inspired me for this mapset, including
Obsidian. ('Into the Code')
* What is included *
New levels : MAP01-MAP03
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 3
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About one month.
Editor(s) used : Doom Builder 2, SLADE 3, Paint.NET
Known Bugs : Good question...good luck not to find any!
May Not Run With : Chocolate Doom - obvious reasons.
Tested With : PrBoom+, GLBoom+, GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors