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MAYhem 2016 (v1.0)

   (2 reviews)
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About This File

A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered for playability in survival servers\continuous play. Uses the Quake 1 and Darkening E2 Textures.

The Maplist:

01 - Xsshsss Zsss by Tarnsman

02 - Will o' the Wastes by Alfonzo & Tarnsman

03 - Steel Coffin by Angry Saint

04 - Affinity by Jimmy

05 - Vaalbara Reborn by Argent Agent

06 - Ziggurat Mayhem by Urthar

07 - Darkvault by Pinchy

08 - Lodi Eno Rebmun Si Ocin by Tarnsman

09 - Blood From a Stone by Benjogami

10 - Piston Hurricane by Pinchy

11 - Quaker Plumbing Inc. by Breezeep

12 - Kepler Communications by Argent Agent

13 - Cybercrusher by Alter

14 - Ancient Den by an_mutt

15 - Klockwerk by Paul Corfiatis

16 - Galactic Decay by A.Gamma

17 - Grievance by Dragonfly

18 - Maria by Ribbiks

19 - Seasons in the Abyss by Remmirath & Marcaek

20 - The Performance by Alfonzo

31 - In Death, is Life by Rayzik



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Zalewa

·

  

Surprisingly difficult WAD with very well done graphics. Quake textures work very well with Doom, maybe they work even better than with Quake. Most maps play well, the layouts are interesting and the resources are scarce. The few last maps leave a bit of a bad aftertaste, unfortunately, as difficulty progresses into downright shitting down your neck. See that Cyberdemon? You're gonna walk into an invisible teleporter that will teleport you right next to it where it will shoot a rocket in to you. See that circular, small room where you have to avoid enemy fire? Part of the floor will soon lower into unescapable death pit. Stupid.

 

Screenshot_Doom_20170511_213825.jpg.63e6d8ce795dcc04f507fce848f4e178.jpg

 

 

Screenshot_Doom_20170511_214125.jpg

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Marcaek

· Edited by Marcaek

  

Just an FYI this is probably going to recieve a last minute fix\reupload.

 

cool maps tho

 

EDIT this version is up to date so ignore my message above

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  • File Reviews

    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
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