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MAYhem 2016 (v1.0)

   (2 reviews)
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About This File

A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered for playability in survival servers\continuous play. Uses the Quake 1 and Darkening E2 Textures.

The Maplist:

01 - Xsshsss Zsss by Tarnsman

02 - Will o' the Wastes by Alfonzo & Tarnsman

03 - Steel Coffin by Angry Saint

04 - Affinity by Jimmy

05 - Vaalbara Reborn by Argent Agent

06 - Ziggurat Mayhem by Urthar

07 - Darkvault by Pinchy

08 - Lodi Eno Rebmun Si Ocin by Tarnsman

09 - Blood From a Stone by Benjogami

10 - Piston Hurricane by Pinchy

11 - Quaker Plumbing Inc. by Breezeep

12 - Kepler Communications by Argent Agent

13 - Cybercrusher by Alter

14 - Ancient Den by an_mutt

15 - Klockwerk by Paul Corfiatis

16 - Galactic Decay by A.Gamma

17 - Grievance by Dragonfly

18 - Maria by Ribbiks

19 - Seasons in the Abyss by Remmirath & Marcaek

20 - The Performance by Alfonzo

31 - In Death, is Life by Rayzik



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Zalewa

·

  

Surprisingly difficult WAD with very well done graphics. Quake textures work very well with Doom, maybe they work even better than with Quake. Most maps play well, the layouts are interesting and the resources are scarce. The few last maps leave a bit of a bad aftertaste, unfortunately, as difficulty progresses into downright shitting down your neck. See that Cyberdemon? You're gonna walk into an invisible teleporter that will teleport you right next to it where it will shoot a rocket in to you. See that circular, small room where you have to avoid enemy fire? Part of the floor will soon lower into unescapable death pit. Stupid.

 

Screenshot_Doom_20170511_213825.jpg.63e6d8ce795dcc04f507fce848f4e178.jpg

 

 

Screenshot_Doom_20170511_214125.jpg

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Marcaek

· Edited by Marcaek

  

Just an FYI this is probably going to recieve a last minute fix\reupload.

 

cool maps tho

 

EDIT this version is up to date so ignore my message above

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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