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"Watch Yer Back" and "Bloodfalls"

   (8 reviews)
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About This File

This WAD is a combination of two levels I designed. Map01 is my very first WAD, but it doesn't suck TOO bad, and it is excellent for deathmatch. Map02 is good for solo play, and there are enough goodies scattered around to keep deathmatches going pretty well. (I hate it when you get killed and then you can't get any good stuff before the other guy hoses you again.)


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Memfis

Unknown date

  
fun shit levels, good music on map01. For some reason I laughed out lout at the pinkies stuck in barrels and it was cool to kill them.

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Guest

Unknown date

  
This level is shamwow.

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Guest

Unknown date

  
sucky level design....BLEH

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Guest

Unknown date

  
I agree with veiwer number 2 all you have to relly do is get the key card and run. and looks like a cyberdemon level kid og

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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