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And the Dead Shall Rise

   (9 reviews)
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About This File

A really kewl and really hard level. Lots of cool architecture. Really a lot like the original episode 4.


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Swalzi

  

If John Romero claimed this map as his. I'd believe him until how I found out how to reach the blue key on the ledge.

I'm stealing that trick.

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DRM-MAN

  

Pretty tasty in terms of wads being food, but that's not the point, the true point is that this map is pretty good even better then hell beneath in general. Now onto some of the basics: the map design and geometry is good the pentagram was a welcome sight with the familiar eye-raping red color, it isn't too challenging on ultra violence so in general it's a good map.

 

Rating: 10/10

 

Stats: 100% kills - 2/2 secrets found - 100% items

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Meril

  

Very good level. E4 style, rather short (If you don't straferun and miss important trigger line like me).

I'm not sure, but I don't think this is how pentagram looks like :D

Screenshot_Doom_20190926_192803.png

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Doomkid

  
Way ahead of it's time, captured the E4 feel and then some.

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Guest

Unknown date

  
i agree great level 5stars

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Guest

Unknown date

  
One of the best single level wads ever made.
Excellent stuff. Appears in Memento Mori as
Map08.

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  • File Reviews

    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
    • By MeriMemesX · Posted
      The only problem I had with this map was that the final battle was a little unfair but other than that it's pretty good   In fact, I would say that this is what I would expect from an official level of any other Boomer Shooter, especially if you add the Flashlight++, it adds a vibe of a current Boomer Shooter in mine level   I loved it
    • By Bri0che · Posted
      The midtexture hidding mancubus was too much... This is already a frustrating monster to fight against to me, so this was a little bit too much and almost made me ragequit the map tbh. Lose a star because of that :/ Above that, not bad map !
    • By MeriMemesX · Posted
      I understand that you did it in an hour but... was it necessary to put the enemies in the Spawn? From there on it improves a lot, especially the ending, it's good but the first impression is very bad.
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