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And the Dead Shall Rise

   (9 reviews)
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About This File

A really kewl and really hard level. Lots of cool architecture. Really a lot like the original episode 4.

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If John Romero claimed this map as his. I'd believe him until how I found out how to reach the blue key on the ledge.

I'm stealing that trick.

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Pretty tasty in terms of wads being food, but that's not the point, the true point is that this map is pretty good even better then hell beneath in general. Now onto some of the basics: the map design and geometry is good the pentagram was a welcome sight with the familiar eye-raping red color, it isn't too challenging on ultra violence so in general it's a good map.


Rating: 10/10


Stats: 100% kills - 2/2 secrets found - 100% items

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Very good level. E4 style, rather short (If you don't straferun and miss important trigger line like me).

I'm not sure, but I don't think this is how pentagram looks like :D


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Way ahead of it's time, captured the E4 feel and then some.

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Unknown date

i agree great level 5stars

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Unknown date

One of the best single level wads ever made.
Excellent stuff. Appears in Memento Mori as

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  • File Reviews

    • By zeppelin · Posted
      Looks pretty detailed for a vanilla level. The techbase part looks too much gray for me, i didn't like that part so much, it looks depressing. The red key hell warp section is kinda difficult as you need to defeat a duo composed of one Hell Knight and one Revenant in a cramped space.
      I played on UV without saves using PrBoom+ source-port. While the map itself is not so difficult, you should be careful with of ammo management and the revenant trap at the end, as it as it can kill you very quickly if you didn't expect it.
      Vanillic Acid isn't bad, but not amazing either.

      - zeppelin
    • By Arrowhead · Posted
      Quite a fun set of maps, that has some small problems...   You often get caught on geometry as things are a little bit too detailed.   I still had fun, though.   3/5    
    • By Denim Destroyer · Posted
      Each of the levels look good but this comes to the detriment of gameplay. Over detailing in Doom tends to cause minor pieces of geometry the player can get stuck in which I would consider to be a critical flaw in any deathmatch wad. Detailing aside layouts are too symmetrical while oddly suffering being both too claustrophobic and too open. This wad is a good example for deathmatch mappers of why detailing needs to be sparse.
    • By Lol 6 · Posted
      Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it