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NIGHTFALL!!!! nightfal.wad

   (14 reviews)
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About This File

Night has finally fallen, and all Hell has broken loose! You wake up in a pool of blood watching your buddy get tortured... You'll put an end to that! Watch out as you go outside, and collect everything needed to open the last door that leads to a safe place to wait for sunrise. Some doors are opened by a switches, test out the machine near the end, and save often! The temple of demons is a good place to save as well.


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Guest

  
Sorry, this is rubbish. Author had grandiose plans without the talent or skills to deliver - K.I.S.S.

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VGA

  
Holy crap, I finished it, it suffers from switchhunts a little, but there are some good ideas and atmosphere in here. Some reasonably interesting fights in UV. Some interesting ideas, I will check out this author's other maps.

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Guest

Unknown date

  
This is a large and very good old map, so old that the sky texture is mentioned in the credits of UAC_DEAD. It flows well and keeps going and going, and must have been epic in 1994 (it's a bit slow-paced and drawn out nowadays). There's a clever bit where you catch a hell knight in a cage and squish him. You have to wonder whether the author knew what the word "phallus" meant, or if he just chose it because it sounded gothic.

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Unknown date

  
Old map, not too bad. The famous "UAC_Dead" took the sky texture from this wad. On the gameplay side, it's alright with some clever traps, but it drags on after a while. I did really like the baron-killing trap at the end, though. 3/5

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Guest

Unknown date

  
What the hell?

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Guest

Unknown date

  
Possibly one of the most popular textures used in the 90's (The sky1 starry sky); It has appeared in a number of wads, including UAC_DEAD.

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Guest

Unknown date

  
Teriffic, and terrifying. Old school Doom at its best.

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Guest

Unknown date

  
One of the most scariest DOOM WADs i've ever seen - **** Zack

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Guest

Unknown date

  
A remarkably complete mod, considering its extreme age. Makes use of a lot of techniques that still don't get used often enough today, and although it is garishly textured (seems to use most of the textures in the IWAD!) it plays reasonably well and is enjoyable to explore and poke at. -Phobus

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Guest

Unknown date

  
Bad: Some texture errors (tutti-frutti, misalignments, minor HOM); The goofy "guy with red eyes" texture. Good: Decent challenge; Large, non-linear level with creepy atmosphere and neat special effects (set a trap for a monster, for once!). Overall: A few visual issues, but really a great level. Quite recommended. 5/5 -VV

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Unknown date

  
Not bad at all.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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