Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Cleimos 2

   (19 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Argenteo

· Edited by Argenteo

  

Release me!. Love the puzzles and mazes and expect a lot in here. The previous Cleimos maps for Doom are relocated here. That tank enemy appears rarely. Check the boss graphic Its awesome.

Share this review


Link to review
Guest

  
Too much plain geometry in design. Gameplay often falls into great boredom depths with all these up&down plats and labyrinths. Some relatively good levels don't worth a whole play through. Anyway I try it... and now I hate this thing.

Share this review


Link to review
Guest

Unknown date

  
Really fun for its age! 4/5

Share this review


Link to review
Guest

Unknown date

  
It is a bit of a mixed bag, mostly because of the first Cleimos levels being made for Doom II. Otherwise the newer levels (The Five, Stairway To Hell, etc.) are very cool and well designed. The mazes can be a bit tiring (MAP16 being the worst in this case) but overall the better quality maps are reason enough to hold on to this long lost gem. Also, the WAD file can be found elsewhere online like AtomicGamer and the like. ~Valkiriforce

Share this review


Link to review
Guest

Unknown date

  
This was one of my favorite WADs way back. It has aged pretty well but isn't flawless. Some puzzles like the teleporter puzzle in level 25 can be annoying, but are never too difficult. The gimmick with the exploding barrels is dumb. It has a lot of variety in the maps, but the flow is questionable at times. It feels more like a compilation from a variety of authors. Also there is far too much ammo and is hardly ever challenging. An enjoyable megawad, but you can do better as well. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
While the repeat maps are a detriment, this wad is highly imaginative and captivating. Some of the puzzles can be annoyingly hard, but it is overall a very enjoyable wad. Don't let this classic pass you by! 4/5

Share this review


Link to review
Guest

Unknown date

  
I must digress with what people are saying. While some things about it are good, many of the new levels include pretty annoying stuff like invisible automap line abuse, a teleporter maze and rising floors that make navigation a chore. It shows how the more classic WADs like MM or Requiem are considerably more fun to play through. Mapping skill is present, but the concepts of many maps fail: Too many mechanical gimmicks degrading the action. [2/5] ~Chain Mail (07/2011)

Share this review


Link to review
Guest

Unknown date

  
This is one of the best pwads of '95. The levels start out amateurish but end up really great by the end. The Cleimos 1 levels should've been left out because half of them were crap. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
32 (26+4) level megawad from a becoming TNT member. Small scale maps but this is really good. The 2nd file of this wadset is in cleim20b.zip (3863)

Share this review


Link to review
Guest

Unknown date

  
Technically impressive (considering for it's age), but gameplay fail too often into insane mazes, boring puzzles and strange layout solutions. Not comparable with classic megawads. ***

Share this review


Link to review
Guest

Unknown date

  
How am I supposed to play this? There's just a .000 file which doesn't work.

Share this review


Link to review
chexwarrior

Unknown date

  
A classic megawad that's very much responsible for getting me back in Dooming. A couple of weird levels but for the most part they are very original and fun.

Share this review


Link to review
Guest

Unknown date

  
A very good wad. The new levels look better than the originals (which are still reused here) and the vast majority of them are fun to play. The only real level that really annoyed me in gameplay is the one with all the identical areas and teleports; boring and comfusing. Otherwise this is good stuff, if no better than average on architecture (and the original Cleimos maps some bordering on ugly) but it's quite acceptable for 1995.

Share this review


Link to review
Guest

Unknown date

  
I started playing this after completing CLEIM10, and I must say that the repeats just made me enjoy it more and play through them faster, and some oversights and errors present in CLEIM10 were corrected. Not much of adaptation to Doom 2 though, mostly feels like a Doom 1 WAD. Still worth a go. 4/5 -Maes

Share this review


Link to review
Guest

Unknown date

  
It's great, but I have to subtract a point, because they re-used the levels from the original Cleimos among the new maps. They are good, but new levels in place of those would have been better. And the fact that the last 4 levels are really made for dm. So the SP really ends at map26.

Share this review


Link to review
Guest

Unknown date

  
Overall this is great. Some very original gameplay ideas, especially puzzles, which can be frustratingly tricky to solve at times, and yet I enjoyed even the second to last level which is the hardest to figure out. Still, there are far too many normal walls that turn out to be doors etc. Even with some obvious flaws and some poor maps, this certainly is an early classic. Recommended. I couldn't get the wad extracted properly from these zips here btw, and was forced to find a proper wad file elsewhere.

Share this review


Link to review
  • File Reviews

    • By Woolie Wool · Posted
      Did you like doom2.wad? This is like doom2.wad, only harder. In that respect, D2TWID succeeds quite handily.   That said, I find the maps are good in pretty much inverse proportion to how "experimental" they are, "experimental" being a euphemism for "forget everything the community has learned since 1994 on what makes maps fun to play" or "relive Sandy Petersen's worst ideas". There are many great maps like 3, 6, 11, 13, 15, 18, 23, and 29 that have either fast, fluid combat, rewarding exploration, or both, interspersed with "experimental" maps like 5, 9, 10, 19, 24, and 28 that "experiment" with every possible way to annoy and frustrate the player--mandatory treks across damaging floors sans radsuit, health-tax teleports into crowds of enemies at close range, irritating teleport puzzles, heinous Pain Elemental spam encounters (the entire wad could be treated as a course in how not to use Pain Elementals), awkward platforming, hideous texture combinations. Overall this map has more highs than lows but the lows can get really, really low.
    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
×