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Cleimos 2

   (18 reviews)
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Too much plain geometry in design. Gameplay often falls into great boredom depths with all these up&down plats and labyrinths. Some relatively good levels don't worth a whole play through. Anyway I try it... and now I hate this thing.

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Really fun for its age! 4/5

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It is a bit of a mixed bag, mostly because of the first Cleimos levels being made for Doom II. Otherwise the newer levels (The Five, Stairway To Hell, etc.) are very cool and well designed. The mazes can be a bit tiring (MAP16 being the worst in this case) but overall the better quality maps are reason enough to hold on to this long lost gem. Also, the WAD file can be found elsewhere online like AtomicGamer and the like. ~Valkiriforce

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This was one of my favorite WADs way back. It has aged pretty well but isn't flawless. Some puzzles like the teleporter puzzle in level 25 can be annoying, but are never too difficult. The gimmick with the exploding barrels is dumb. It has a lot of variety in the maps, but the flow is questionable at times. It feels more like a compilation from a variety of authors. Also there is far too much ammo and is hardly ever challenging. An enjoyable megawad, but you can do better as well. 3.5/5

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While the repeat maps are a detriment, this wad is highly imaginative and captivating. Some of the puzzles can be annoyingly hard, but it is overall a very enjoyable wad. Don't let this classic pass you by! 4/5

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I must digress with what people are saying. While some things about it are good, many of the new levels include pretty annoying stuff like invisible automap line abuse, a teleporter maze and rising floors that make navigation a chore. It shows how the more classic WADs like MM or Requiem are considerably more fun to play through. Mapping skill is present, but the concepts of many maps fail: Too many mechanical gimmicks degrading the action. [2/5] ~Chain Mail (07/2011)

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This is one of the best pwads of '95. The levels start out amateurish but end up really great by the end. The Cleimos 1 levels should've been left out because half of them were crap. 4.5/5

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32 (26+4) level megawad from a becoming TNT member. Small scale maps but this is really good. The 2nd file of this wadset is in cleim20b.zip (3863)

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Technically impressive (considering for it's age), but gameplay fail too often into insane mazes, boring puzzles and strange layout solutions. Not comparable with classic megawads. ***

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Guest

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How am I supposed to play this? There's just a .000 file which doesn't work.

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Chex Warrior

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A classic megawad that's very much responsible for getting me back in Dooming. A couple of weird levels but for the most part they are very original and fun.

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A very good wad. The new levels look better than the originals (which are still reused here) and the vast majority of them are fun to play. The only real level that really annoyed me in gameplay is the one with all the identical areas and teleports; boring and comfusing. Otherwise this is good stuff, if no better than average on architecture (and the original Cleimos maps some bordering on ugly) but it's quite acceptable for 1995.

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I started playing this after completing CLEIM10, and I must say that the repeats just made me enjoy it more and play through them faster, and some oversights and errors present in CLEIM10 were corrected. Not much of adaptation to Doom 2 though, mostly feels like a Doom 1 WAD. Still worth a go. 4/5 -Maes

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It's great, but I have to subtract a point, because they re-used the levels from the original Cleimos among the new maps. They are good, but new levels in place of those would have been better. And the fact that the last 4 levels are really made for dm. So the SP really ends at map26.

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Overall this is great. Some very original gameplay ideas, especially puzzles, which can be frustratingly tricky to solve at times, and yet I enjoyed even the second to last level which is the hardest to figure out. Still, there are far too many normal walls that turn out to be doors etc. Even with some obvious flaws and some poor maps, this certainly is an early classic. Recommended. I couldn't get the wad extracted properly from these zips here btw, and was forced to find a proper wad file elsewhere.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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