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Cleimos 2

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Too much plain geometry in design. Gameplay often falls into great boredom depths with all these up&down plats and labyrinths. Some relatively good levels don't worth a whole play through. Anyway I try it... and now I hate this thing.

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Really fun for its age! 4/5

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It is a bit of a mixed bag, mostly because of the first Cleimos levels being made for Doom II. Otherwise the newer levels (The Five, Stairway To Hell, etc.) are very cool and well designed. The mazes can be a bit tiring (MAP16 being the worst in this case) but overall the better quality maps are reason enough to hold on to this long lost gem. Also, the WAD file can be found elsewhere online like AtomicGamer and the like. ~Valkiriforce

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This was one of my favorite WADs way back. It has aged pretty well but isn't flawless. Some puzzles like the teleporter puzzle in level 25 can be annoying, but are never too difficult. The gimmick with the exploding barrels is dumb. It has a lot of variety in the maps, but the flow is questionable at times. It feels more like a compilation from a variety of authors. Also there is far too much ammo and is hardly ever challenging. An enjoyable megawad, but you can do better as well. 3.5/5

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While the repeat maps are a detriment, this wad is highly imaginative and captivating. Some of the puzzles can be annoyingly hard, but it is overall a very enjoyable wad. Don't let this classic pass you by! 4/5

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I must digress with what people are saying. While some things about it are good, many of the new levels include pretty annoying stuff like invisible automap line abuse, a teleporter maze and rising floors that make navigation a chore. It shows how the more classic WADs like MM or Requiem are considerably more fun to play through. Mapping skill is present, but the concepts of many maps fail: Too many mechanical gimmicks degrading the action. [2/5] ~Chain Mail (07/2011)

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This is one of the best pwads of '95. The levels start out amateurish but end up really great by the end. The Cleimos 1 levels should've been left out because half of them were crap. 4.5/5

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32 (26+4) level megawad from a becoming TNT member. Small scale maps but this is really good. The 2nd file of this wadset is in cleim20b.zip (3863)

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Technically impressive (considering for it's age), but gameplay fail too often into insane mazes, boring puzzles and strange layout solutions. Not comparable with classic megawads. ***

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How am I supposed to play this? There's just a .000 file which doesn't work.

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Chex Warrior

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A classic megawad that's very much responsible for getting me back in Dooming. A couple of weird levels but for the most part they are very original and fun.

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A very good wad. The new levels look better than the originals (which are still reused here) and the vast majority of them are fun to play. The only real level that really annoyed me in gameplay is the one with all the identical areas and teleports; boring and comfusing. Otherwise this is good stuff, if no better than average on architecture (and the original Cleimos maps some bordering on ugly) but it's quite acceptable for 1995.

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I started playing this after completing CLEIM10, and I must say that the repeats just made me enjoy it more and play through them faster, and some oversights and errors present in CLEIM10 were corrected. Not much of adaptation to Doom 2 though, mostly feels like a Doom 1 WAD. Still worth a go. 4/5 -Maes

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It's great, but I have to subtract a point, because they re-used the levels from the original Cleimos among the new maps. They are good, but new levels in place of those would have been better. And the fact that the last 4 levels are really made for dm. So the SP really ends at map26.

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Overall this is great. Some very original gameplay ideas, especially puzzles, which can be frustratingly tricky to solve at times, and yet I enjoyed even the second to last level which is the hardest to figure out. Still, there are far too many normal walls that turn out to be doors etc. Even with some obvious flaws and some poor maps, this certainly is an early classic. Recommended. I couldn't get the wad extracted properly from these zips here btw, and was forced to find a proper wad file elsewhere.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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