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Horus

   (9 reviews)
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About This File

Just one of a thousand PWAD's out there. Hope you enjoy it.


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Memfis

  
Cool 4 door hub, very good architecture, interesting progression and good use of triggers. But it's too easy with a serious oversupply of plasma and rockets.

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Between short and medium sized in-house brick style level. Layout is quite rectangular, texture use spare with a lot of clearly visible misalignments. There is little ambiance. Gameplay @ UV is simple and not very inspiring to say the least; the use of poor monster placements and large slimed areas adds to that. One secret is just an empty square. Overall I don't understand at all why this got 6 anon votes (mine is vote #7) with an average of 5*, because it is at best mediocre.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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