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Icarus: Alien Vanguard

   (163 reviews)
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About This File

Icarus is a whole new set of 32 DOOM II levels from TeamTNT. It is now available on ftp.cdrom.com and its mirrors. See below for the exact path.

Icarus has 32 levels that are excellent for single and cooperative play, but we didn't forget the Deathmatchers of the world, either!

We've taken extra steps to make sure that every level is an exceptional Deathmatch level so that after you're done playing it alone, you can go through Icarus again and waste your buddies. Some maps have special features, and others reduce the level size for Deathmatch. In all cases, though, you'll know we had Deathmatch in mind when we made Icarus. And no more days of filtering through all the junky DM levels on the 'net.


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Unknown date

  
The thing that works best for me in this megawad is how it's able to alternate themes while not being inconsistent since after all, you are traveling by ship. Between planets, simulators and starships, this is one of my favorite megawads. ~vf

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Unknown date

  
Some levels do not look that good but gameplay is there at every level. Oh, and remember this is 32 levels big, so it will keep you occupied for quite some time!

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Unknown date

  
I remember playing this WAD back in the day, and looking at it, now it seems to be a 1994-style WAD but with incredible gameplay ... even though the detail isn't as good as, say, Eternal Doom, the gameplay and nostalgia more than make up for it and make this megaWAD worth a five.

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Unknown date

  
I played Icarus on Zdaemon and I instantly fell in love with it.Unlike the Build series Icarus bore the true meaning of Doom. To scare the shit out of you.

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Unknown date

  
Icarus is definitely an old school WAD. Some maps are unique and have personality. Others are boring and linear. For the most part, it looks good, plays well, and is fun. However, it lacks in difficulty. There is never much challenge throughout. I never even came close to running out of ammo. Health is in abundance. 3.5/5

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Unknown date

  
I have fond memories of playing this megawad years ago, and only recently have I beaten it. Having said that, this megawad is legendary. Great level design and gameplay, interesting themes, and I like how you're constantly going from the ship to the planet below. You really feel like an unwary passenger aboard the Icarus as it takes you to hell and back. A must download. ****

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Unknown date

  
This megawad is enjoyable, but...it doesn't match some other classics from '96 (MM2 still undoubtedly best) so only 4/5. Still, worth a look, and it's a good first free release from the team that went on to produce far more.

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Unknown date

  
^ wow you think it's hard? even on HMP I didn't die until map 11 or so. and for those who say it looks ugly and all: this was fuckin' made in 1996, so what? i think it's one of the best wads ever made. better than memnto mori IMO.

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Unknown date

  
Wow! Let me just say that Icarus: Alien Vanguard is HARD. I'm currently struggling with the first level! So... many... HITSCANNERES. And not much ammo, even on HMP either! But it's a great level. I'm not sure what Doomworld meant by saying the looks have suffered. It looks great! I also only just realised you start Map 01 inside a crate. It's great!

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Unknown date

  
Good for its time. It's just ... pleasant in general. But, even so, I found myself wanting to "get through" its maps because they were too vanilla Doom for me. 3/5 because it's ... just pleasant. (I'm sure that I would have rated it higher in the past, but times change.)

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Unknown date

  
Icarus is a good wad, though it hasn't aged as well as most other classic wads from it's time.

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Unknown date

  
Pretty average.

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Well, the theme is good and the gameplay is good pretty much throughout, but the architecture on many maps leaves something to be desired. I am right on the fence between 3 and 4 stars here, but I think that I should give it 4 as it is still fun to play and keeps well to a theme. 3.5(4)/5 -Brandon D. Lade

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  • File Reviews

    • By Fairen · Posted
      Sunlust is one of those WADs that aims to be ultra-challenging and hardcore. And like most of those WADs, Sunlust relies entirely on a handful of cheap tricks and gimmicks that very quickly grow old. Many of these maps are spent simply taking out your BFG and holding down the fire button, as the maps often eschew complex encounters based around level design in favour of simply throwing massive hordes of enemies at you. (Naturally, a large number of these hordes consist entirely of revenants.) When Sunlust isn't doing this, it's fond of warping in or opening monster closets directly behind you, trapping you in cramped arenas, and placing hitscanners in cheap locations and overabundance. The problem isn't simply the cheapness of these "challenges" but also their predictability—coupled with unpredictability, ironically enough. You know when the game is going to do something stupid, but you never know exactly what, necessitating trial-and-error to find out where you should be standing at any given time/area, whether or not you need to quickly clear out an encounter or if you can take your time.   Incidentally: Though the map recommends UV only for "ubermensch doom-gods", lower difficulties change almost nothing about how the maps play. You're still having massive hordes throw themselves at you(r BFG), with the only differences being that the hordes are a bit smaller and some of them are replaced with weaker enemies. It's nothing but a difference of "I have to dodge 30 revenant rockets" vs. "I have to dodge 40 revenant rockets".   While it didn't start terribly, Sunlust quickly devolved into a joyless experience, where almost every major fight turns into the same repetitive chore and victory felt less like a result of skill and strategy than "okay, now I know what BS happens here". It's a perfect example of how trying to design a WAD around "challenge!" often overlooks making encounters and levels interesting, unique, or just plain fun.
    • By dei_eldren · Posted
      Conceptually this differs little if at all from Favillesco Episode 1: Genuflected on Io, very Romeroesque techbases, but the maps are longer and more intricate, while the enemy count is higher, including more high-tiers, resulting in what i felt to be a more immersive experience.   This is classic dooming at its finest and purest, and for that reason alone some will dislike it from the start, as the set does not adhere to trends or what are considered to be modern standards.  But for people who appreciate such a thing, this is among the best Episode-replacements that i have played.  The levels are long, routinely it took me over 35 minutes to max them on blind run with all the secrets (and a few eluded me), and highly non-linear.  There will be lots of backtracking, and using the automap is often the key in finding a route to where you need to go next, as it's not as simple as going to the general direxion. Despite this, i had no problems with progression, and only time i was at all irritated by this was the level E2M5, as i had to run through nukage without a suit a few times to solve the last secrets and find the secret exit, before which i had had to run around the level a couple of times trying to figure things out.  But generally it won't take more than a minute to get where you want to go, despite the length of the maps. Also, the layouts are ingenious, what little inconvenience they engender, is a small price to pay for the experience.   My first death (of two) came in E2M4, in a darkened room as Cacodemons rose from below while i was platforming on top of pillars, with nukage below - an effective moment of exceptionally gloomy ambience.  The same map had another similar room, where Barons and Cacodemons attacked me in darkness while i was platforming on a narrow walkaway across nukage.  Thus, E2M4 is my favourite map of this WAD.   i disagree with those who say the secrets are 'easy' - in a sense they are, but that's only because  of experience, as they are wholly traditional in style.  And there are a few more cryptic ones, also.  The last level, as in Fav Ep 1, was annoying (though perhaps a bit less so this time), and i admit i did not finish it.  It would've taken a few more tries and some luck, as far as i could ascertain, and to me it wasn't worth it.  Nothing classical about it, as far as i can tell.   Very sophisticated Episode 2 replacement, and i would highly recommended this apparently under-appreciated WAD to anyone who likes original Doom.  (Played through on HMP.)
    • By Endless · Posted
      Woah! Look at that, an ASS that's quite good! 12 maps made quickly and with a free design, but that apparently fell into a general design inspired by my favorite episode: Thy Flesh Consumed. With a demonically gothic aesthetic, full of green marble and lots of lava, these maps prove that speed is not detrimental to good visual design. Fast and tight, the combat is intense and requires good attention, with a few bullshit maps that make us suffer a few ''jokes.'' On the upside, this is probably the most solid ASS there is in terms of consistency and quality among the first 13. Jimmy, Matt Tropiano and AD_79 are mapping wizards; their maps are fantastic, fun, flow brillantly and are just goddamn fun to play. I'd give this set a 4 if it weren't for the crappy ending, but the rest: chefs kiss. Especially recommended if you're a fan of the style and aesthetic of Thy Flesh Consumed. The Romero and McGee ink is felt quite greatly in some of these maps.   A nice ASS. Would play it again.   ASS so good, I had to put 4 pics of my favorite areas.
    • By Thrustpeak · Posted
      More challenging than anything you'll find in plutonia itself, but still a fun short experience.
    • By Bodybuilder5500 · Posted
      Fatal Error - Execution couldn´t continue :(
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