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Test 2 Kill (Saten's Training Grounds)

   (13 reviews)
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About This File

Your orders are to infiltrate and destroy Saten's inner-city training fortress. All of Saten's forces are trained here.

As you make your way from the watch tower to each building you will not only encounter some training in progress but might actually find yourself going through some of Saten's tests.

Keep a watchful eye for the exit code. You need it to exit alive!!

Remember that things are not always what they seem and if a situation seems calm then you're in for a big suprise.

Lights Off! Volume Up! and May God be with you!!


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Zahid

  
very nice for 94's era

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SonicandTails58

Unknown date

  
Wow. This was really good. I'd definitely play it again. The mazes were intricate and complex, and the Jeopardy! scene actually made me giggle a bit. 4/5

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Guest

Unknown date

  
Now I understand those mockery wads; this is awful. It starts off with a maze, and then there's a maze. The author is very proud of a trick he has whereby the wall textures look like monsters; it appears in the other single-player map in this archive. Along the way there's a naked woman - you can see her minge.

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Guest

Unknown date

  
This is not bad at all, and any "maze" isn't large enough to be annoying. Worth playing, and has some fun ideas and features. The previous reviewer must have got out of bed on the wrong side this morning, or something.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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