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GULAG

   (25 reviews)
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About This File

A five-level wad for Heretic, incorporating numerous new graphics. The appearance of each level is quite different; there is no unifying theme except that the action takes place on a series of islands. If I could have figured out how to replace the end screens, (assuming it's possible with Heretic), I would have named the levels:

1) On the Beach 2) Subterranea 3) Skull Mountain 4) The Flying Dutchman 5) Circus Maximus

Three of the levels are quite large (Circus Maximus is over 700K); I have been told that Gulag plays "too choppy" on a 486, so the wad may require a Pentium, or similar processor, for smooth gameplay.


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Guest

Unknown date

  
Architecturally great. But new textures is motley, work with light is lame, gameplay, oriented on cave crawling with savegames is fault. **

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Guest

Unknown date

  
Great. I'm downloading this WAD for fourth time now :) Never gets boring. - Trollmann -

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Guest

Unknown date

  
BEST,BEST,BEST

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Guest

Unknown date

  
I didn't play all Heretic levels (How could I?) but this is simply the BEST I ever did play. Great style of mapping, big, really epic Levels, a Pwad you will never forget!

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Guest

Unknown date

  
epic boredom

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Guest

Unknown date

  
This is a great set of levels, with clever puzzles and game play with some tight fights. I love it. 5/5 Kristus.

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Guest

Unknown date

  
Amateurish. In the rough. 2 stars.

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Guest

Unknown date

  
Balanced gameplay, puzzles are tough but not too tough, an all around excellent WAD!

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Guest

Unknown date

  
Quite an adventure! 5/5

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Guest

Unknown date

  
Great! 5 stars! Awesome, well-detailed level design and new textures, very splendid. For those who like Eternal Doom, this is a must play! The levels are enormous with a lot of switch-hunting to confuse you :) and wtf 1997? that's quite nice for its time.

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Guest

Unknown date

  
Decent WAD you have here. The cave parts were boring and summed up to be relentless switch hunts while the later levels were wonderful. 4/5

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Guest

Unknown date

  
very good the caves aren't boring imo either

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Guest

Unknown date

  
I would say "Best Heretic WAD ever", but I don't have tested all Heretic WADs avaiable. The fact remains that I love this one, levels have an "Eternal-ish" style with their puzzles and triggers. I need more PWADs like this one ! Legendary for sure. 5/5. ~Naan

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Unknown date

  
The first level is epic, and then the second builds on it ever moreso. I don't like how you have to wait so long to get the Dragonclaw, same with the Hellstaff and the Phoenix Rod also. It's not designed for wand-starts in any level which is a let down, and the third level is truly infuriating as going back and forth between 5 floors all the time is time consuming and it gets very monotonous.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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