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When All Hell Breaks Loose

   (7 reviews)
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Very non-linear map.


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Guest

Unknown date

  
Good, not great map. Some really cool details, some not so great. Good details in the yellow key "sewer" area, but the big stuff is lacking (huge walls and buildings which look like they were thrown together). One thing is for sure, playing this on UV is pretty difficult. You have to play the AI against itself a bit and plan your route, I guess that's where the non-linearity comes into play. Unique for sure, but nothing amazing.

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Guest

Unknown date

  
The guy above who said it only has basic monsters wasn't playing on the harder skill levels!! Play it on Ultraviolence for some real fun. 4/5 I think 2.5 years was a typo, too. 2.5 days seems more like it.

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Guest

Unknown date

  
great map!!!!! very challenging at higher skill levels, I love the open city layout

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Guest

Unknown date

  
Wow pour un tableau qui date de 1999 C'est vraiment hot Bon mixte de nouvelles armes et créatures. Sérieux a voir absolument meme si il y a certain détail d'allignament de texture qui laisse a desire. 5/5 PAREIL!! - Eye's

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Guest

Unknown date

  
Boring, one ZDOOM feature (moving things), only basic monsters (Trooper, Shotgun Trooper, Imp, Chaingunner), short. Not impressive. It doesn't have any horrible bugs (none I deteced) so it gets 1 star. Awful Wad. (Vomit) 2 1/2 Years for this wad? Looks like it could be made in a couple of days!!!

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Guest

Unknown date

  
This map has some cool moments and some nice structures here and there, gave a nice oldschol city feel. 3/5 - Sergeant_Mark_IV

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Guest

Unknown date

  
I agree with the couple of days thing, not 2 1/2 years.

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  • File Reviews

    • By DoomGappy · Posted
      This is like the Amalgoom project 20 years before it ever came to be. Amazing little map. 
    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
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