Plut Posted August 19, 2013 My primary purpose of using XDRE is center-gliding(see end of Requiem map24 for example). Building right angle and Y coordinate "y.nnnnnn" is very easy, but building "y.000000" is very hard as it seems to me. 0 Share this post Link to post
4shockblast Posted August 19, 2013 Plut said:My primary purpose of using XDRE is center-gliding(see end of Requiem map24 for example). Building right angle and Y coordinate "y.nnnnnn" is very easy, but building "y.000000" is very hard as it seems to me. Generally, people who use XDRE to build glides use the brute-force function, but I actually never figured out how to use it, so someone else here should explain how to use it. I just try to get as close to the center of the gap when running to it by varying the mf and sl/sr tics (instead of the usual mf50 and sl/sr50 tics, with XDRE, you can add any number between one and 50) and watching how it affects my coordinates. Once I'm at the gap, I vary them some more in order to get the glide done as quickly as I can. Usually, I'll notice the coordinates either getting closer to .000000 or not changing at all; in the first case, I try varying some more to get .000000, and in the second case I change some previous tics. I don't think that this is an optimal way to build glides, but it's good enough for me; my perdgate map 07 TAS demo and TNT map 17 TAS demo use this method, and I think that they look fine. Regardless, a fast glide requires a good deal of luck, so I'm pretty sure you're bound to do a bunch of trial and error even with brute-force. 0 Share this post Link to post
4shockblast Posted August 25, 2013 Hacx Map 16 Pacifist in 0:00.06.hx16x000.zip 0 Share this post Link to post
4shockblast Posted September 16, 2013 100LineT Map 31 UV-Max in 1:26.1t31x126.zip 0 Share this post Link to post
joe-ilya Posted September 17, 2013 Doom 2 MAP01 NM-speed in 0:13d2-nm-01-013.zip 0 Share this post Link to post
Looper Posted September 17, 2013 joe-ilya said:Doom 2 MAP01 NM-speed in 0:13 Huh? I don't get the point here :P If that's TAS, what did you achieve with it? 0 Share this post Link to post
4shockblast Posted September 29, 2013 Perdition's Gate Map 14 Nomo in 7.89. (Bonus TAS in 15 seconds included)pg14x007.zip 0 Share this post Link to post
4shockblast Posted October 10, 2013 How do I go about creating a fake co-op demo? I want to do a co-op TAS, but I can't even find any info on how to start Doom with more than one player on one computer. 0 Share this post Link to post
4shockblast Posted October 12, 2013 Perdition's Gate Map 01 UV-Speed TAS in 0:18.71.pg01x018.zip 0 Share this post Link to post
Looper Posted October 12, 2013 4shockblast said:How do I go about creating a fake co-op demo? I want to do a co-op TAS, but I can't even find any info on how to start Doom with more than one player on one computer. load .lmp with the desired amount of players :P (and use hex editor to get to the map you want to play) If you didn't mean built run, I dunno. 0 Share this post Link to post
4shockblast Posted October 12, 2013 Looper said:load .lmp with the desired amount of players :P (and use hex editor to get to the map you want to play) If you didn't mean built run, I dunno. Well, I managed to record demos for four players in PrBoom+, but I don't know how to modify them. I can modify each demo individually for each player's movements, but I don't know how to change to a new player, since if I modify a demo for another player and re-save it, the movements for the first player are not remembered. The command to change player in xdre doesn't seem to do anything either. 0 Share this post Link to post
darkreaver Posted October 20, 2013 Just watched this; http://doomedsda.us/lmps/946/2/pc01b004.zip Seems its a COOP TAS made by jongo alone, so he should know I guess. Or did you find out? Its been a while since you posted :P 0 Share this post Link to post
4shockblast Posted October 21, 2013 darkreaver said:Just watched this; http://doomedsda.us/lmps/946/2/pc01b004.zip Seems its a COOP TAS made by jongo alone, so he should know I guess. Or did you find out? Its been a while since you posted :P Figured it out just now; (I thought that the command in XDRE to change player did not need a parameter; I guess I assumed that it would just go through the players in order). Anyway, I have other TAS stuff to work on before I try coop TAS. Sunder Map 05 Pacifist TAS in 1.80.su05x001.zip 0 Share this post Link to post
4shockblast Posted October 26, 2013 Doom 2 built 4-player coop -nomonsters run with -altdeath and -turbo 255 in 2:28.30bt0228.zip 0 Share this post Link to post
4shockblast Posted November 13, 2013 Sunder Map 02 UV-Speed in 1:15.su02x115.zip 0 Share this post Link to post
4shockblast Posted November 14, 2013 Requiem Map 28 Nomonsters in 26.40.rq28x026.zip 0 Share this post Link to post
Looper Posted November 16, 2013 Requiem Map 28 Nomonsters in 15s and 24s.rq28x015.zip 0 Share this post Link to post
Memfis Posted November 16, 2013 o.o jump! Now non-tas run looks more realistic I guess unless that jump is very very hard? (haven't tried it yet) 0 Share this post Link to post
Looper Posted November 16, 2013 Memfis said:o.o jump! Now non-tas run looks more realistic I guess unless that jump is very very hard? (haven't tried it yet) Oh yeah, it was so easy, you can't believe it... no it wasn't. 0 Share this post Link to post
4shockblast Posted November 24, 2013 Plutonia Revisited Community Project Map 09 UV-Speed in 0:23.80. Shows a boost at the elevator that's possible without TAS that I haven't seen mentioned or used anywhere else.pv09x023.zip 0 Share this post Link to post
Looper Posted November 29, 2013 You have to be more open-minded, and read some of those sedlo's .txt files :Dpv09x021.zip 0 Share this post Link to post
4shockblast Posted December 2, 2013 1994 Tune-up Community Project Map 29 Pacifist in 0:46.71.9429x046.zip 0 Share this post Link to post
4shockblast Posted December 6, 2013 Cybofun2 Pacifist in 1:07. Second improvement for this run (the first run was the first speedrun I've ever made). @Andy, my old demo in the DSDA can be replaced with this one, since this zip contains both old TASes.06cbx107.zip 0 Share this post Link to post
4shockblast Posted January 18, 2014 Doom 2 the Way id Did Map 15 Pacifist in 0:05.34. I don't see any opportunity to save enough tics for four seconds, but perhaps someone can prove me wrong.id15x005.zip 0 Share this post Link to post
Looper Posted January 18, 2014 Doom 2 the Way id Did Map 15 Pacifist in 4.69. >:3id15x004.zip 0 Share this post Link to post
4shockblast Posted January 20, 2014 Two short TAS demos to replace older demos I've uploaded that have slower centisecond times: TNT: Evilution Map 17 Pacifist in 0:03.43 (I'm not sure if an instant glide is possible here) Sunder Map 05 Pacifist in 1.63.tas_2.zip 0 Share this post Link to post
4shockblast Posted February 17, 2014 Congestion: 64 UV-Speed in 5:19.3064x519.zip 0 Share this post Link to post