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Steve88, April 17 in WADs & Mods
Oh. I was so pre-occupied with punishing players who would just run through the enemies that I didn't think of anything to hint that
you need to go back to the black building after going through fake exit.
I have slightly modified the map to add an arch-vile to help player notice the exit and moved a room around a bit to make sure arch-vile would fit. I'm not deleting old map for posterity.
UPDATED 4/21 - Difficulties Added, other balancing, texture alignments
Well here's the map i whipped up. I guess its a speedmap in a sense it was done in 3 days, there is probably around 18 hrs of work into this map.
I have yet to finish testing it for balance but it should be complete-able. I am sure it's full of bugs, and other issues so any feedback will be greatly appreciated.
I occasionally get a weird render issues in GZdoom, where a section of the floor can be seen through, it only appears sometimes.
Title: Valley of the Damned
Difficulty levels: yes
Port: UDMF Compatible, tested in GZdoom
Music: Darkness Calls - James Paddock
Additional Textures: Patchtex
Multiplayer: Co-Op Starts added, lock-ins should be co-op compatible
Jumping is allowed, though it "should" be do-able without
Zip Below includes Map and Textures Required
Screenshot below, sorry i am not certain how to set it to be hidden.
I've made a very short map, but nothing is completed so far... Maybe this noon / evening? Otherwise, I'll finish it standalone.
@Walter confetti no worries just send it to me when you can. I won't have time to compile the wad for a few days so just upload it when you can
Quite the map bro. Too much for me to handle but I think would be great for co op
I enjoyed the play through. I'm sorry it was bit overwhelming haha.
I think it would be good in co-op or for those people that like hard wads. I'll need to implement difficulty levels :P
Thanks for the feedback as far as finding missing textures i have not had enough time to fully play test it myself.
Here's the wad, finally!
Port: Eternity Engine
Build time: 1 hour and half diluted in 4 days. Damn.
Music: ONEDOWN by yakfak
Sky by Eradrop
My first map for eternity engine! Wee!
eternity engine, I'll have to download and try it out!
I only got zdoom because I'm poor
@Walter confetti I'm having a little bit of trouble with the sky working? Is there anything special i need to do with to work with the engine?
Nothing, I guess... To me works properly, what happen to you with the sky? I'm using eternity engine 4.0.0 and everything works good.
BTW, the map can work with other engines too (tried with gzdoom 3.7.2, I suggest you to play only with zdoom derivative ports), it works fine but skip few lines that aren't important to the gameplay (some slopes and a wind effect in the outdoor section).
I think i am going to start putting the levels together into a single wad this weekend, so if anyone plans on any more updates please get them in :)
Did a play through of your map, noticed 1 missing texture, other than that its pretty solid!
You seem to have skipped mine map btw. Or are you just putting it off?
@ViolentBeetle I am sorry VB :( I recorded it earlier this week, but i forgot to upload it XD
Had a lot of fun playing through it.
Oh, you missed the version with arch-vile being hidden in the true exit room as well. But not much of a problem. I was considering various possible ways to improve it but haven't quite thought of anything beside that.
Thanks again for making this thread. You inspired me to map again
I have been busy with a new project. Will make a thread on it later
I have made a final update to stop Hell Knights sprites from clipping through the ceiling.
Fixed version of my map:
Post to let everyone know a compiled version of the wad is up in the original post, if you notice any errors please let me know :)
Any plans to upload this to Idgames by any chance?
Title is spelled wrong, is tsu-ba-sa not tsu-sa-ba
Here’s part 1. I play the first three levels by @Walter confetti @Clippy and @Philnemba
Here I play Map04 "Baal's Botique of Bowels" by @ViolentBeetle and Map05 - "Tribulation" by: @Obsidian
Two more fun and solid maps!
Triubulation was very fun but fair warning to Obsidian however, I spend half of this video trying to get the bosses to infight, and subsequently end up dying a lot. Your fake exit also fooled me and I spend a good chunk of time lost not realizing I got fooled. Cheers to you on the good trick ;)
Oh god I messed up exit room and didn't notice.
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