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Zolgia108

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About Zolgia108

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  1. Zolgia108

    I'm Also Looking to Play and Record Your Maps

    thanks m8 for everything, i had so much fun watching you playing this map, and i laughed a lot too ahhahaah :) i think that without your help and criticizing i wouldn't have been able to improve and progress the right way, i owe you a lot! I hope you have read the at least the freaking last ending text, if you didn't then do it dammit. I already polished and found new glitches and by now i am on map 17, i think that by the end of next month i will be able to release this set, and then i ll start working with my new mapping skills on new crazy djinnish stuff full of custom monsters to haunt you in your dreams I think the map went right, or so it seems, i'm not sure about the extra supplies, you have the bfg and you still had some health here and there, you ended the level quite well, but i'll surely consider your advice. I will probably make it so that the switches won't be semihidden, it wasn't my intention in fact i made phasing light sectors but to no avail, this map should be straightforward so i will fix that for sure. Thanks again Hak, i'll let you know about the release!
  2. Zolgia108

    Djinn - Megawad prerelease (25 maps)

    Please read main description, Djinn is on prerelease, this means that i feel like i am done creating maps for it and that i just need to fix all the issues that are still there. Thanks guys...
  3. Zolgia108

    I'm Also Looking to Play and Record Your Maps

    thank you hak for playing it! i didn't expect you to already do that so it was a surprise :) well i was really scared of how it would have turned out since with first playtestng it went horribly wrong, especially because of the semi platforming area. At the end i wanted to do something weird and when you saved jsut when the crusher started i was afraid that you were going to be stuck in that spot, but luckily enough that didn't happen :) there are two strange switches here, the first one was added later to open the nukage area and to make sure that the player doesnt complete it too early in the map or else everything would become a huge mess. The second one as you saw was kinda remote but obvious, if you use the map you can see there is a space beyond the grey waterfall, but even without using it you were able to figure it out in a couple of seconds, so i guess it's okay. Feel free to tell what you would cut here, cause it's still on a very early stage and i'm not yet sure if it works that well :) Have a nice day!
  4. Zolgia108

    Share Your Sprites!

    ty but that guy is already in there! especially for the scream he does when you encounter it, i just love it hahahah But yours has better colours :)
  5. Zolgia108

    Share Your Sprites!

    oh okay thanks, well it's really cool then :) in case you ll want to create a custom out of it, and in case you ll want to share it, just tell me! good job
  6. Zolgia108

    Share Your Sprites!

    hey m8 i really like this one, is this just a new sprite or a custom monster? I would really love to use it on my wip megawad
  7. Zolgia108

    Djinn - Megawad prerelease (25 maps)

    New link added with map 24 (still on first testing phase), i hope everything works correctly!
  8. Zolgia108

    Djinn - Megawad prerelease (25 maps)

    it is happening a lot lately that's because i am constantly updating the file due to glitches that i find and such, this time is because i've added first version of map24. please wait about 20 minutes and new link will be there, i am so sorry
  9. Zolgia108

    Djinn - Megawad prerelease (25 maps)

    ooo i get it now! in the secret area! ok thats because the linedef has multiple vertices, i didn't think about that i am so dumb )
  10. Zolgia108

    Djinn - Megawad prerelease (25 maps)

    Can't imagine how much this makes me happy, especially because those were the first maps that i made, i hope that you'll continue liking it! Don't destroy the computer on map07 please, in case feel free to insult me! Anyways, can you please tell me which switch? i knew that there would have been other glitches which i couldn't find, i will fix it right away, thanks for telling me ;)
  11. Zolgia108

    I'm Also Looking to Play and Record Your Maps

    The tornado demon archvile was removed today :) it's kinda nonsese and i decided to put a regular arch instead, the translucent monsters were to add some difficulty and to simbolize the fact that you went were the demons you killed now lie (map 25 will be called "where dead demons lie" referring to a song by Dissection called "where dead angels lie"), so i liked the double idea, i don't know if they were cheap but it seems you managed to end the map fairly so iguess it may be alright! I am sorry that i am still working on map 24 (actually first version is up but i am waiting for my brother to test it first), i will send you a message with the link asap (probably by the end of the week if not before). You did a lot for me Hak and i am really grateful :)
  12. Zolgia108

    I'm Also Looking to Play and Record Your Maps

    thank you :) i will consider placing some more pre icon monsters, i just placed 1 cyberdemon 2 revenants the arch 2 mancubus and the double boss, as soon as you started i saw you killing those bossses in a second with the bfg (btw the secret is supposed to be taken, but the meaning of that texture is the same one at the end of the previous map), i think that the situation without a bfg would be too rough, i am not sure. I'm glad that it did take some tries to figure out the switches, cause usually an icon of sin takes a second to end but should take a few minutes to figure it out, that's what was hard to recreate (at least for me), but yea i think it worked well enough. It will go on, i am not planning on using an icon as final boss. You should read the end episode writings sometimes btw! you never do that ahahahah, there is one at the end of map 07, then on 12, 17 and this! :(
  13. Zolgia108

    Djinn - Megawad prerelease (25 maps)

    i am really sorry m8, i forgot to upload latest version it seems, going to put it right away :) let me know all your thoughts if you play it so that i can improve!
  14. Zolgia108

    I'm Also Looking to Play and Record Your Maps

    Thanks Hak! i m really happy and proud that thanks to your advices weeks ago i finally started to make something at least slightly enjoyable :) There was a small bug concerning that archvile (the one which got stuck) that i fixed in the latest version that i've sent you some days ago (which you didn't download damnnnnn), also those fucking hitscanners were removed already :). Please download it for the next 2 maps cause they are completely different, it's important, i'll send a new link right now wait for that (just give me the time to upload it on dropbox and i'll send a message). As for the Scythe recall, it may probably be, i used to play it a lot (especially scythe 2) as it is basically my favourite megawad out there, so maybe my subconscious was recreating a similar situation i don't really know! The difficulty: well i'm just not sure what to do, i could turn it into a real slaughter but many people don't like it so i tried to find a sort of compromise to make everyone happy. I hope next map will be hard enough! But please wait for the link :) Cheers
  15. Zolgia108

    I'm Also Looking to Play and Record Your Maps

    "what is this? i can't really read it mmmm ano anomaly connnntol mmm i wonder what it means" - hilarious. Anyways, great map, after i saw hak's playthrough i decided to try it and i liked it a lot :)
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