kristus Posted October 25, 2006 Awesome, then I'll be able to run 4 computer lans-. :D 0 Share this post Link to post
DOOMGUY666 Posted October 26, 2006 ODAMEX! Can't wait to play it! I've been waiting for the release of this thing for quite a while now! 0 Share this post Link to post
Manc Posted October 26, 2006 Bucket said:Any word on what hardware specs you're shooting for? It should run on fairly old machines, but we've only tested platforms and not raw power specs. It's quite stripped down and leaned up so I can't imagine why it wouldn't run on stuff in the 200-300mhz range. We have tested with success on Windows 95. EDIT: Just saw what deathz0r posted, so yeah that's about right. I'm curious to see just how low we could go though... 0 Share this post Link to post
RTC_Marine Posted October 26, 2006 Bucket said:Any word on what hardware specs you're shooting for? It runs on systems as low as windows 95, but that doesn't really answer your question. It does, however, give you an idea of what the platform compatibility is like. 0 Share this post Link to post
Carnevil Posted October 26, 2006 deathz0r said:Thanks for the comments! Naturally Manc did the website design, since I sure as hell can't pull off snazzy-looking graphics nor can I tolerate CSS that much. Who else was involved in the development of this port? I didn't see a page listing anything like that. 0 Share this post Link to post
deathz0r Posted October 26, 2006 MAINTAINERS in SVN says the following: AlexMax: (documentation) anarkavre: (coder) deathz0r: (documentation, testing and code cleanups) denis: (lead coder) <- patches joe: (coder) Manc: (services and odamex.net website admin, project manager) Ralphis: (project manager) Russell: (launcher coder, coder) <- patches SoM: (coder) Along the way, we've received contributions from Dashiva, niv, fraggle and Quasar. Toke was an active developer. EDIT: removed email addresses 0 Share this post Link to post
Bungleist Posted October 26, 2006 Hopefully if Odamex does become a success and people don't start exploiting the source code in order to cheat, it will help convince Carn that releasing the Skulltage source isn't such a bad idea :). 0 Share this post Link to post
Manc Posted October 26, 2006 Bungleist said:Hopefully if Odamex does become a success and people don't start exploiting the source code in order to cheat, it will help convince Carn that releasing the Skulltage source isn't such a bad idea :). There is no guarantee that won't happen, and in fact it's probably likely to occur. If anyone wishes to release their little exploit of course they'd have to do so under the GPL which means providing their source which means we learn and improve the codebase and everyone is happy. Opening or closing the source affects cheating little if the system is designed right. 0 Share this post Link to post
Graf Zahl Posted October 26, 2006 Mancubus II said:If anyone wishes to release their little exploit of course they'd have to do so under the GPL which means providing their source.You really don't believe that a cheater intends to play by the rules, do you? 0 Share this post Link to post
Manc Posted October 26, 2006 Graf Zahl said:You really don't believe that a cheater intends to play by the rules, do you? Of course not, but there are repercussions for providing an application that uses GPL code and that does not abide by the gpl rules. But we can't simply cower behind closed source and expect that it's the best route now can we? This is an experiment, we're not losing sleep over this stuff. It is not a matter of life or death. Why not see what happens? 0 Share this post Link to post
Hobbs Posted October 26, 2006 Not to mention closing the source hasn't got people very far in the way of anti-cheating up to this point. 0 Share this post Link to post
Csonicgo Posted October 26, 2006 Aardappel, the creator of Cube and Sauerbraten, has found what happens when you DO have an open source game. It worked great for years, only recently have there been idiots wanting to sabotage a game/use exploits to make clients crash. It's kind of depressing. :( But the results were great, and no one really cheated, as the game would check to see if you modified ANYTHING outside of the original code, and if you did, *kick* EDIT: http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1039 :( 0 Share this post Link to post
RTC_Marine Posted October 26, 2006 Even if someone did release a cheat, the benefit of open source is that people can submit patches to fix it, if we either can't figure it out and/or don't have the time to. Not something to rely on, thats for sure, but it does help. 0 Share this post Link to post
VinceDSS Posted October 28, 2006 Cheating is also a server admin issue. If the admins are around often and enough trusted people got rcon to ban and kick cheating will not be a problem... 0 Share this post Link to post
Bungleist Posted October 29, 2006 VinceDSS said:Cheating is also a server admin issue. If the admins are around often and enough trusted people got rcon to ban and kick cheating will not be a problem... Let's just pray they don't go to the other extreme, and start banning and kicking people for cheating even though they aren't (something a large number of Counterstrike server admins are guilty of). 0 Share this post Link to post
Manc Posted October 29, 2006 exp(x) said:ODASEX! That sure is an experimental image you have on your screen there DUDE 0 Share this post Link to post
exp(x) Posted October 30, 2006 Mancubus II said:That sure is an experimental image you have on your screen there DUDE I prefer the term avant-garde. 0 Share this post Link to post
Bastet Furry Posted November 6, 2006 Heh, if i get the hands at the source it would give me some inspiration to set up the gcc devchain on my A2000 (30 mhz and 16 MB RAM, should be enough for 320x200 pixels) *g* Doom deathmatching from an Amiga anyone? 0 Share this post Link to post
Bloodshedder Posted November 6, 2006 There's an Amiga port of SDL, but it looks to be pretty old. 0 Share this post Link to post
Bastet Furry Posted November 6, 2006 The problem is, nobody wants to make something for a platform that is sadly so a niche that not even a Doener-shop could open there. The hardware is there (Pegasus, AmigaOne, etc...) but not a single software engineer. You either use AmigaOS 4.0/PegasOS and have little to very little modern software or you use Linux. But then you can also stay on the x86 plattform. :( 0 Share this post Link to post