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About cq75

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  1. Heaven on Earth

    1. Doomkid


      Thy Flesh Regurgitated

    2. Combinebobnt


      this isn't the gross out thread dk... (doomkid = decay?)

  2. hi bby jesus jwaffle

  3. Thanks for the links guys, I didn't realize doomwiki.org had such good reference pages. I replied to the topic again with some links http://www.chexquest.org/index.php?topic=5307.msg195497#new Also there's been quite a few attempts at Chex community projects, most of them don't last, unfortunately.... it would be awesome to have a good sized map pack for Chex though.
  4. Does Scared count? http://www.brackeen.com/scared/ It's a java game, it was hosted on a few websites a long time ago
  5. Couple things I want to mention real quick 1. I'm tired of high pitched, screechy imp sounds 2. I don't really care for the weapon sounds either 3. Just wondering, how many of you guys like "press a button to melee kill/do a fatality", and what do you like about it? I always just ignored melee "finisher" moves. 4. The techbase map looks to me like a better lit Doom 3 2.0, I'm not saying that's a bad thing, but I hope there's more varied environments. the hell video looked okay. 5. I'm very surprised to see the shotgun doesn't need reloading (like Wrack's shotgun), and they don't seem to need iron sights. 6. What they did to the chainsaw seems to have made an already pretty worthless weapon into a deathtrap, assuming you're stuck in place when you're using it. 7. Is there a reason why most of the monsters are greyish? 8. Nitpick: The old door opening sound seems to play longer than the door is actually opening
  6. I quit using Microsoft Office unless I had to after Office 2003, I use Libreoffice now. I use Office 2010 at work, though. I'm getting tired of hearing Microsoft saying that people will get used to their half baked UI ideas (e.g., Windows 8, the ribbon interface), I used Office 2010 for 3 years, almost every day, and I still am far less efficient with it than Office 2003, and it takes up more screen space (minimizing the tabs only works if the tab names are descriptive of what's in them, I can't remember what's in "Home" and what isn't). I know it probably helps sales to make the new version of Windows / Office look different than the old version, I'm pretty sure this combined with limited competition in office / "let's copy apple/google" is the reason why these changes get suggested, and why they stick with them, not to make the software actually easier to use. Autodesk put the ribbon in autocad, I'm guessing to try to make Autocad easier to learn, but yet for me coming from no experience at all with CAD tools, I immediately had an easier time learning Autocad with the menu bars (hovering over every icon to figure out what it does is slow), and I eventually settled in to manually typing commands.
  7. I'm doing coding work which is a priority, I haven't done much mapping. However, as far as mapping goes as of a while ago: Single Player / Coop: Very, very slow for me to make, I'm trying to get away from extreme difficulty as the main draw of the maps, I think I'd like to put more exploration and nonlinearity in. I have a few things I started a while back for non-Doom 2 maps. Duel: I've made probably 50 of these over the years, I'm out of ideas for right now. DM: I could do more DM work again, but I'd probably want to do it with a different theme, maybe with a different weapon set (there's some weapon mods out there that might be fun to experiment with) CTF: To be honest I'm not sure what people want
    it looks cool, the fights in this map could be better, it probably would have helped to have a SSG to fight off those lost souls.
  8. I like it, I think the first time I happened to actually be able to listen to it without the sound effects drowning it out was when I was drawing/testing MAP30 of fastdm. I wish I would have turned the music up years ago.
  9. I've got a few notes on MAP08 I'd like to mention Minor thing: In the cave leading to the lift in the area behind the yellow key door I recommend making that cave look a little different from the other caves to make it clearer that it's the one with the lift. The first time I played this I hit the switch and I wasn't sure what it did, I didn't hear the lift, so I thought it did something in that twisty trail to the RL area. I also recommend brightening up the lift sector so it's easier to tell if it's raised or lowered quickly, since the area is brownish looking when it's lowered and brownish when it's raised.
  10. It looks like they can't really figure out how low res they really want to go, random parts of the levels have several inch thick pixels but other parts have far better texture quality. Sometimes the level geometry is too sharp, sometimes the textures are solid color, sometimes they're not, I'd like to say I know what they're going for here but I'm really not sure. It kind of looks like a bizarre Doom 3 mod.
  11. I really hope he puts that on github or something so that somebody can port it to Linux. Then I can run it on GNUStep and then this odd daydream of mine will be complete heh
  12. True but I'd personally think it would be funny if you could prove the game wrong if you were good enough to fight through a group of monsters designed to kill you and escape to the bonus level.
  13. Good stuff, I like that he knows how to use his guitar for effects, too, he kind of reminds me a little of Robin Trower sometimes. Also his drummer's got a good sense of humor! They never play this guy's stuff on the radio near me, I don't know why.
  14. (He's a blues guitarist) I'm impressed, around the 3 minute mark it gets crazy EDIT: whoops [youtube ] links don't work if you click on "blogs" https://www.youtube.com/watch?v=m5D07bmyqr8 There's some other really good stuff in his show too, I don't think I've ever heard accordions, banjos, and guitars used together like he did in "Black Lung Heartache"