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About EffinghamHuffnagel

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  1. EffinghamHuffnagel

    Griefless - Final Release (v1.1)

    Finally had some time for this. Good. I was just about to post about the missing lift switch. I also had a question about E4M4. Lines 4 and 36 near the start are monster-blocked, so the Spectres couldn't get to me. Was that intentional? Edit: forgot to mention - A lot of fun!
  2. EffinghamHuffnagel

    gurgle.wad - My first WAD (v2)

    If this is really your first released wad, then you've got a good place to build from. A fun way to pass the time. I like the 'Baron Brigade'. Not overly difficult if you find the BFG, but that's actually appropriate for MAP06 if there's more maps to follow. Texture mis-alignments have been mentioned, but I'll add to it. Big ones I ignored because it's your first wad, but when I saw a STARTAN in a hallway off by two rows, I thought it might be a hint to a secret. Those are the annoying ones. Otherwise: ------- MAP04 -------- Grabbing the RL should open two doors (sector tag 3). It only opened one. You have the HK closet door ceiling and floor set at 80 instead of -16. You made it a dropping wall. There's a HOM on the platform you land on when you run over the main path to get to the Green Armor and Chainsaw, but I couldn't find any missing textures. Re-building nodes should fix it. ------- MAP05 ------- There's a Caco stuck in a wall near a Box of Shells. Well done!
  3. EffinghamHuffnagel


    There are only 4 maps in the wad, none of them MAP31. I'm more curious as to why there are five RSKY1 and two RSKY1Z graphics in the wad. Are the stars meant to blink and change color? That would look cool.
  4. EffinghamHuffnagel

    [New Map] Murky Bile of the Satan

    I have a Pistol. I can't find a Shotgun. I hear an AV. That's a good start to a map. While there were a lot of ideas and mechanics I liked (needing the moving platform to get the SSG and having to wait for it to come back down to get out, while being a target for appearing monsters), it felt like the map was starting to get away from you; like you had too many ideas for one map; "I can fit another area in here. I can add another secret here". In general, fun, though. A couple of weird things. You have multiple W1 linedefs starting each up/down platform moving. Wasn't sure why. Something to clean up? I found those in an editor when I was checking something else. One of the Red Key columns outside the exit door shows up as red on the automap. I thought maybe it opened a secret or was a secret exit. When I 'used' it, the ceiling came down. Turns out all four sides are tagged DR RedKey Open/Close, so the entire area outside the exit door turned into a closing door.
  5. EffinghamHuffnagel

    Post your Doom textures!

    @Marlamir I replaced your Mars with a couple others I found. Re-sized and re-colored a little. Doom-paletted.
  6. EffinghamHuffnagel

    Rust Belt

    Looks interesting, but that last screenshot with 'fog' inside and the clear sky above it does look a little silly. Is there a link to your wad?
  7. EffinghamHuffnagel

    Post your Doom textures!

    Very nice darker green alternate for the N_GFALLx from NiGHTMARE's Recolored Doom texture pack. If used in truecolor mode, like in Q/GZdoom, it should work well. But if you try to Doom-palette them, there's an issue. The palette for the second one is slightly different than for the other three. That one comes out brown with a touch of green, whereas the other three come out dark green with a brown background. So they won't match in other ports. Not hard to fix, just an FYI.
  8. EffinghamHuffnagel

    MAYhem 2018 - Orange Version!

    Mocktober? For Halloween?
  9. EffinghamHuffnagel

    Shadow Warrior Total Conversion

    https://forum.zdoom.org/viewtopic.php?f=19&t=46168 The first link still works. It's the last update in 2017.
  10. EffinghamHuffnagel

    aquatex v6!!! [texture pack]

    Actually, OP link still says 'not found'.
  11. EffinghamHuffnagel

    My WAD based on the Dexter TV Series.

    No. I played a couple (but not the Dexter one yet). They're on the archives. I'll leave it to OP to post links for his own maps. For 90's early maps by a young person they're not bad. Nice use of Hexen and Ikka textures. Secrets not hard to find. Wall humping required on an obvious texture. WAY too much ammo in most cases. Simple combats, then a sudden mass of one monster. Set up as "No Freelook, No Infighting" in Mapinfo. Made a swarm of Lost Souls a PITA. Running fast to grab what you needed and exiting the area was usually possible. I remember a low graveyard wall which kept probably 15 Barons bunched up and unable to reach me so I could spam them with rockets. Okay.
  12. Are you in the middle of updating something? Clicking the link downloads a zero-sized empty zip.
  13. EffinghamHuffnagel

    Hellraiser updated

    It's not. AFAIK, Hellraiser was never uploaded to the archives. It is available at Doomwadstation, but the page changed over the years. http://www.doomwadstation.net/hellraiser/hr.html
  14. EffinghamHuffnagel

    Ultimate Doom The Way id Did or: 2014's Favorite Hostage Crisis

    Hard. Felt appropriately E4. Only issue I remember was a missing texture behind the lift you lower to get to the secret Computer Map. Nice.
  15. EffinghamHuffnagel

    Demonic Deviation - A limit removing wad for doom 2 (Episode 1 alpha)

    MAP09, linedef tag 7. You have three different W1 linedefs to close the door, but the switch to open it is S1. Should be SR. I went back to grab ammo and got stuck.