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DBK03: Shrine of the Silver CyberPrimate
EffinghamHuffnagel replied to Big Ol Billy's topic in WAD Releases & Development
I completely forgot these existed. Good to see a new one. I remember liking the first two. Question: DBK01 was at RC2 and DBK02 was at RC3. Are those considered 'final'? I know they never made it to the archives. -
ABSCISSION (RC3) - Dark, Atmospheric Doom II Megawad [32 Vanilla Maps]
EffinghamHuffnagel replied to Snaxalotl's topic in WAD Releases & Development
Been working my way through this. Just got to MAP16. In MAP16, the tag 2 switch not animating is a ZDoom issue. ZDoom animates in order, upper switches, then lower switches, then mid-texture ones. That switch has SW1MARB on mid and lower, so it animates the unseen lower before the visible mid. I assume the second switch has the same issue. You just need to remove the lower switch textures. FYI: GZDoom used to have this issue also but fixed it; now animating upper, mid and lower in that order. -
Dootle Twootle: The silly sequel to Dootle
EffinghamHuffnagel replied to DynamiteKaitorn's topic in WAD Releases & Development
Thank you for the link to the original. Somehow I completely missed it the first time. FYI: I did a Doomworld search for the word 'dootle' and only found the dootle 2 thread. In the original thread, the word 'dootle' is only in the Mediafire link. It seems the search engine doesn't check for text in links. Not sure if that's a flaw in the Doomworld search engine or Microsoft Edge. -
Dootle Twootle: The silly sequel to Dootle
EffinghamHuffnagel replied to DynamiteKaitorn's topic in WAD Releases & Development
First, yes, Dehacked can re-name music tracks. Check this thread. Second, you released a wad called 'Dootle'? Couldn't find it on Doomworld or id archive. You should probably add a link to it in the OP. -
[RC2] What is health? - April Fools CP [cl-9]
EffinghamHuffnagel replied to Astro X's topic in WAD Releases & Development
UMAPINFO is screwed up. MAP08 was skipped and everything was mis-numbered after that. MAP34? Edit: there are also two D_READ_M in the wad. Which was intended? -
SCUDHEAD [Plutonia Episode / Limit-Removing] Out Now!!
EffinghamHuffnagel replied to Gifty's topic in WAD Releases & Development
I enjoyed most of this. But I hate tightly timed SR runs to get secrets. Either I can do it right away, or it takes me forever. MAP02 secret BFG, first try. MAP03 secret BFG, 50 minutes. And when I finally got there, I was softlocked. The tag 38 lift can't be opened from the inside. Annoyed. Only other thing I noticed was in MAP02. Three steps up from linedef tag 25, the STEP1 is not offset like the others, so it's mis-aligned. Probably to keep the upper A-WOOD1 texture aligned. Not sure which would be more noticeable. Overall, I had fun. -
PUSS XXII: The Chilling Winds of Dis [Compilation Released! - DECEMBER SPEEDMAPPING]
EffinghamHuffnagel replied to BluePineapple72's topic in WAD Releases & Development
There are two MAP26 in the wad, slightly different. I assume one was an older version that didn't get deleted when updated. -
Pleasant Vibes from the Party Garage - Full 33 map community megawad - New V7.47 ready to go!
EffinghamHuffnagel replied to Clippy's topic in WAD Releases & Development
MAP33 BTW, the path to the secret exit in MAP31 is brilliant. -
Pleasant Vibes from the Party Garage - Full 33 map community megawad - New V7.47 ready to go!
EffinghamHuffnagel replied to Clippy's topic in WAD Releases & Development
Still working my way through this. Still fun. MAP12 -
Pleasant Vibes from the Party Garage - Full 33 map community megawad - New V7.47 ready to go!
EffinghamHuffnagel replied to Clippy's topic in WAD Releases & Development
You are absolutely right. When the wrong music started playing for MAP01, I stopped to figure out why and tried to fix it. Well, I feel a fool. Ignore the post. All music works as intended. -
Pleasant Vibes from the Party Garage - Full 33 map community megawad - New V7.47 ready to go!
EffinghamHuffnagel replied to Clippy's topic in WAD Releases & Development
I just started the wad again in ZDoom without my add-ins and the music playing for MAP01 was the default D_RUNNIN. Same in GZDoom. I think Mapinfo and Umapinfo take precedence over Musinfo on startup, so you'll probably have to change the MAP01 and MAP12 music name entries in both to D_NOCHKN and D_HEAVEN to get the music to play properly. FYI: Loving it so far. -
Pleasant Vibes from the Party Garage - Full 33 map community megawad - New V7.47 ready to go!
EffinghamHuffnagel replied to Clippy's topic in WAD Releases & Development
In the MAPINFO, MAP04 definition is missing the line "cluster = 1", which means that technically, it's changing clusters, which means it plays the clusterdef 1 exittext after MAP03. At least in ZDoom. -
Wow. I had this thread bookmarked and completely forgot about it. Found it again by accident. Went to look at https://risen3d.drdteam.org/maps.htm on the first page. I had a Risen3D folder on an old hard drive and compared files. Found some sitters/abbs maps that aren't listed there. I have multiple versions of most of them. These are the latest ones. The numbering system may be mine, to keep them straight. Risen Egypt is not the same as Hell on Egypt, unless it was completely thrown out and re-done. Risen_Egypt_1.5.rar - some nice textures in there. MainframeComplex_2.1a.rar RocketBase-v2.2.07.rar The_Aztec_1.5.rar - also nice textures. Welcome_Hell_1.5a.rar Some other maps I don't know who they belong to. An odd version of Vrack2 Vrack2BIGGESTever.zip An earlier version of forest32 on the archives forest.zip And a file with no identifiers. pillboxx.zip Also, the Risen3D page says you need Hawkwind's addon to play Caverns of Darkness. Don't know if this is still valid or even if it works. COD_Addon-v2.2.05.rar Hope these are useful. Edit: All the rar files were self-extracting rar executables. Re-named them. I wouldn't want to click on an exe either.
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[MBF] πππ πΌππππππ πππππ - Now on idGames !!
EffinghamHuffnagel replied to thelamp's topic in WAD Releases & Development
Here's a generic Mapinfo entry for Doom2 - MAP07: map MAP07 lookup "HUSTR_7" { titlepatch = "CWILV06" next = "MAP08" secretnext = "MAP08" sky1 = "SKY1" cluster = 6 par = 120 map07special music = "$MUSIC_SHAWN" } Notice the line "map07special". If using a Mapinfo or Zmapinfo, it's required for the tag 666 and 667 actions to work, at least in ZDoom. I don't know about Emapinfo and Umapinfo. Adding the line to both entries should fix the problem. -
Doomworld Maximum Project 2021 - On IdGames!
EffinghamHuffnagel replied to Obsidian's topic in WAD Releases & Development
Saw this in Newstuff. Congrats! Looking forward to playing it. Saw two things in the wad. There are two MAP06. The second has less 'Things'; might be an older version. The Musinfo refers to a D_26MUS; the music is named D_27MUS. Tried to send a message; not sure it sent.