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About dt_

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  1. Davilion (Eight Level Community Project)

    Love the random way you came up with the name. Gl with the project
  2. Vertex height problems (Gzdoom)

    So I'm answering my own question here, all I had to do was select all the vertices and change the absolute floor and ceiling height in the same way as I did with the sectors, all good!
  3. Hello, I've decided to learn the ropes of gzdoom, and am currently working on a bit of a mapset. The problem is, one of the maps I've built in two parts, and both of the parts have rocky sections featuring quite a lot of vertex slopes. When I come to combine the sections, I've foolishly made one of the map sections at 0 height, and the entire section needs to be lowered by approx 1000 map units. No worries, I thought, I'll just highlight the entire section and do the old --1000 in the floor and ceiling heights to bring the section down; this works for all the regular sectors, including the 3d sections, but any of the sloped vertices selected remain at their current height, meaning some crazily exaggerated slopes, and the only way to drop them down is to select them one by one and drag them. There's hundreds, and this will take some proper time. Is there an easier way? Thanks all!
  4. Category 1, finished in just over an hour https://www.dropbox.com/s/2njxomd92xzae5c/dtwh.lmp?dl=1
  5. What do you think comes after death?

    It's like a big game of survival coop- you and your class mates (sort of like a 12 month game join limit) all live out your lives as players. When you die, you sit on a bench with the rest of your deceased classmates and wait til the last one pops it, at which point you all reflect and have a laugh about it, then respawn right back in class again for another game
  6. The DWIronman League dies to: Coffee Break

    https://www.dropbox.com/s/1ft4lhgu1f98bjl/cbdt.lmp?dl=1 Category 2 run, however map11 was blind Ended on map11: Got stuck in the little yellow skull key cage by running over the bars. Looking back, this was really daft as I was about a gnat's pube length off surviving the wad, and the switch presumably to lower the bars was really visible. Oh well
  7. Just as the door is closing I bring you this: https://www.dropbox.com/s/bkj7iqy713yvyph/dtcs.zip?dl=1 category 1 run, UV to map02, HMP to map03, and HNTR to map05 I didn't do my weekly big shop mid demo this time, honest
  8. Doomworld Mega Project 2018 (beat your own map)

    I have always tried to contribute to these projects every year since I've been active on this forum, and for me it's always been a medium of experimentation, a way to push myself or try new things. For instance I've always wanted to submit a gzdoom map for obe of these, would you consider allowing this? edit:. Just seen that there's an alternative dmp that allows this. Might try and contribute to both
  9. https://www.dropbox.com/s/rtjnkh6tqje6zmy/d6429v3.wad?dl=1 I've a quick update for you guys, I know you've just let out another build but here it is anyway I've fixed the game breaking trap with the soulsphere Sorted the automap a bit Fixed a couple of unnecessary line actions and that random yellow key door, must have pressed the wrong button in DB or something there Thrown in some extra coop stuff for good (or bad)measure Do tell me where you think it needs facelifting, I think I agree with you but not sure exactly where. Skill modes will still need a bit of balancing work but the map should function 100% now
  10. I managed to complete all three episodes, completely blind apart from reading something on this thread about a 'crusher'. think I took the best part of 3 - 4 hours Ill be honest, it took bloody ages, halfway through e1m7 I had to go into town for a while, so I hid, and left the demo recording. Bit annoying really, cause it turns out I was 99% of the way through the map, and e1m8 took no time at all, so, sorry about that. e2 was a breeze, no major breaks/excursions as far as I can remember (missed the secret level in this episode) e3 not too bad, had to nip out again half way through the demo so there will be another long pause, very nearly bit it at the end but managed to survive. That crusher though. https://www.dropbox.com/s/9bzkjuystdrrhou/dtwid_dt.zip?dl=1
  11. Mastermind must be the least versatile, she's as wide as a house, and generally needs a large section of the map designed specifically for her to be effective in any way
  12. Which monster is the most "satisfying" to kill?

    It's gotta be revenants, especially if it's with your last 2 shells hot out the barrel of your ssg so the reloading sound doesn't get in the way of that bone crunching
  13. Underused Level Themes

    Check out ancient aliens map 24 for a heaveny theme
  14. I've had a of of trouble getting the switches to align properly, every port I've played it on the switches have aligned differently; in DB it looks fine. I think my problem is that I'm using the 64x64 shawn/silver switch that does not like being manipulated too much. I'll change to a 128x64 switch texture that may sort this