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About dt_

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  1. I usually just find a safe corner to hide in, and leave the demo running indefinitely, and hope I'm still alive when I get back home. Is this not the best way to do it?
  2. dt_

    Custom textures in Doom Builder 64

    I could be wrong, but isn't it possible to get any texture to animate in db64? IIRC 'animation' is just 2 static textures scrolling diagonally across each other to achieve the effect
  3. Sorry it's a bit of a late one, not had much free time this month https://www.dropbox.com/s/s82w149p6sjvcsb/dtl-k.lmp?dl=0 Didn't survive the first map, my framerate tanked, then I got snagged on some foliage and then fried by viles. The part that actually killed me was the tree branches whipping back and hitting me. Category 2, CC4 was one of the first wads I played when I came back to doom, and I'd never played anything quite like these two maps, so they stood out to me. Not particularly enjoyable to play, but remember looking at them and thinking 'I don't remember doom ever being able to do all this'
  4. Can we get a shout out for Redneck Rampage, you could ride motorbikes and get pissed up!
  5. https://www.dropbox.com/s/fqw18f6d92yq36w/dtplut.lmp?dl=1 Died on map10, tried to skip the ending and it backfired massively Category 2 obvs. No long pauses this time!
  6. dt_

    Doom 64 for Doom II - /idgames link is up

    You get "doom 128"
  7. dt_

    Infernew, a Community Project

    I'm up for it @Pegleg, and @NaZa has also expressed interest. I'm happy working with him if that is the case
  8. dt_

    Share Your Jokes

    What do you call an Italian man with a rubber toe? - Roberto.
  9. dt_

    Infernew, a Community Project

    Hey pegleg, no worries, am not sure what you mean though, if you are making a map inspired by dis also, I've got no problems with that. I'd be happy to take a look at death egg's offering if there is still time before release
  10. dt_


    Duke and doom have a similar concept, and are both FPS, but that's where the similarities end I love both but doom was always my fave. The monster roster in doom was always so varied compared to Duke which basically had lizardmen, 2 types of hitscanner and the spin commander which was kind of like a Cacodemon that fired rockets. Oh and let's not forget the suicide drones, that were more often than not directly behind doors so they blew up in your face immediately, which was great. The scenarios seemed more varied and interesting though, and some of the visual effects, such as slopes and destroyable walls added an extra dimension that, for me, made up for the poor combat compared with doom. With modern source ports allowing the addition of these extra effects to doom, these days Duke doesn't really have a leg to stand on, other than nostalgia reasons and maybe pixelated boob on occasion. I'll not go into detail about the engine quirks of Duke, but I remember every time I jumped into some water, I always made sure I was away from the edge; it works like a sector portal, and if the destination sector had a pube's width of difference in size, you would be instantly gibbed. And if you'd not saved for ages that was a real shame
  11. dt_

    Worst editor?

    I remember deu being ok, but aligning textures wasn't a thing without 3d mode. I used to memorise the sizes of the textures and map around them
  12. "There's millions, says Geoffrey, all under one roof"
  13. Well it was a hot day, and I needed to cool off after 2 hours of solid doomin'! (Sorry @Alfonzo)
  14. Hey up, here's my offering https://www.dropbox.com/s/gpwzxuli6qjlsbu/dtdarken.zip?dl=1 Survived e1 in just over an hour, quite happy with that Died in map09 of e2, seemingly killed by a dead imp, not sure how that happened but eh There's another massive pause in e2, round about the halfway mark where I went out for some ice cream, sorry about that, the end of the demo is about 6600 seconds in where you see my tragic demise Both are cat 2 this time, I'd played them along with the DWMC a few month back, and a few weeks ago I played them on fast and hard on a zdaemon server
  15. dt_

    Infernew, a Community Project

    Here's an updated version of mine: https://www.dropbox.com/s/j0wpi0c6yt79yho/inawe.wad?dl=1 A few changes, especially on UV Let me know what you reckon