dt_
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https://www.dropbox.com/scl/fi/6wdalp8qemfh6aablsbcn/dtabsoldis.lmp?rlkey=2zf95rdcxm7tvf5g8fw1mq8v8&dl=1 Played this briefly back when it was released years ago, so it's a cat 2 here, however, all I remembered was what m1 looked like, and that m3 was really massive Dead m3, took a while getting there I think, seemed to find all the less trodden secret passages on m3 as I went, so basically all monsters had their backs to me, but it still didn't help
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https://www.dropbox.com/scl/fi/4hizhl3uf441zr71jv7p2/dtbadidea.lmp?rlkey=2gjxnt22qn9kmntesbffk7e6e&dl=1 Cat 1 UV 'survival' in about 50 mins Terrified of softlocks but managed to dodge a couple, in hindsight some of those locks were just nineties style cryptic progression; a proper blast from the past
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Been a bit busy last few days, I'll update the thread asap Done. Thanks for playing this spooky wad, would've been interesting to see a couple of prep runs and how quickly it could've been completed but no worries. Something about best turnout ever for October? I'll take that
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https://www.dropbox.com/scl/fi/ezzkxyp8mwkv5yr4g0aze/dtetitan.lmp?rlkey=fzbleqetr6r2sqqzey0t56goa&dl=1 Man these dropbox links seem to be getting longer Cat 1 UV I actually noticed the crusher, left the room, then decided to re enter for a little bit of crusher pain, and then managed to skid out of a slow crusher, which I consider to be an achievement of sorts Then a map later, I was shot in the back of the ankle by a zombieman and killed (dead m4, about an hour or so total runtime)
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October 2023, This month, we will be snuffing it to @Plusw's Unwelcome, an 8 map boom set released in 2018, with a different feel to your average, and a little bit of a lean on the puzzley side. I can see blind players taking their time, with likely huge time savings for the prepared guys Get Unwelcome HERE Complevel: 11 IWAD: Doom2 SOFTLOCKS: Not a softlock as such, but you will need to save at least 1 bullet to exit the start room of m2, as it's quite easy, depending on your time in m1, to start m2 with hardly any ammo, and use it on the first encounter. Could've used a clip or two in there just in case STANDARD IRONMAN PATTER: -1 attempt, whether it be a natural death, technical issues, cat jumped on keyboard and made you rocket yourself, et cetera -UV only -No additional wads loaded -No saving/loading -No cheat codes -No freelook, jumping or crouching -Try to enjoy yourself, it's a friendly competition Categories briefly explained: Cat 1: Blind. Don't know this wad from Adam. Never played it before, no foreknowledge; Cat 2: Have played it, or some of it before, enough to offer an advantage, prior to the wad being selected for club play; Cat 3: have swotted up on (but not played) the wad after it was selected for club play with an intention to survive or max the wad, and in the fastest time possible Prepared: Well, you've, erm, prepared for it by playing the wad. There will be a separate leaderboard for this, these runs are also welcomed in addition to the three above. I'd allow about 1.5 hours or so for a fairly casual playthrough. Good luck! PREPARED LEADERBOARD: Deafpixel (unknown) Hello, and welcome, Deafpixel. It is said that a picture tells a thousand words. In this case, the picture tells 0 words. I know nothing about this run. Did it even happen? Why am I even bothering to type this out STANDARD LEADERBOARD: 1. Master Medi (cat 1 Survival 1:13:38) Excellent work, a couple of not so survival looking moments, but overall a very confident run, often just pressing everything at once and hoping for the best, and the best is what we got 2. Asbadagba (cat 1 dead (DNF) m8 1:00:33) That's proper rubbish, that. I'd say that would've been a likely victory otherwise if not for that minor map related wiring error there. Tread carefully everyone 3. ginc (cat 1 dead m7 1:20:19) Another cell saver here; don't you know there's a war on? 4. Suitepee: (cat 1, dead on m7, 1:45:01) That's not good that's not good THATS NOT GOOD. Quite a good run though however, what were you saving all those cells for? You can't take em with you! 5. Brainfreezzzzz (cat 1, dead m6, 43:29) Oh shit, its a crusher, it's ok though I'm hard I can take it, hang on, oh shit, this is a slow cru... 6. AnimaZero (cat 1 dead m6, 59:43) Map is called 'undying', but Anima somehow manages to make dying look easy. Good Job. 7. Vince Vega (cat 1 dead m6 1:06:35) Perilous ledge there just lining you up for all kinds of no no. Other option was to join Anima and sleep it off in the lava. Not sure which is the worst way to go in this instance 8. Vytaan (cat 1 dead m6 1:15:08) Rounded it off with a nice early bath, I'd say you slipped on that ledge there; taking a rocket direct to the chops probably opened up a nice bloody wound, bit skiddy underfoot 9. Beginner (cat 1 dead m6 1:16:23) A flat performance by beginner, the weight of expectation placed upon all runners in this wad. It's been a squeeze for time watching all these demos, been under some real pressure. seen some crushing defeats, like this one 10. RjY (cat 1 dead m5 1:08:08) That cheeky side cacoball set the ball rolling for Rj's demise. A mouse fart would've done it but an 80 damage rev rocket almost gibs him, the result's the same either way 11. Pseudonaut (cat 1 dead m4 35:33) That was a rough open hand slap from that hell knight combined with what must've been the curviest rev rocket in Ironman history. Anyone would be happy to die as a result of that combo 12. LadyMistDragon (cat 1 dead m4 46:45) After some palpable frustration on m2, a wild crusher appears to put LMD out of one's misery. Promise I'll not pick another puzzle map 13. dt_ (cat 2, dead m3, 19:42) Temporarily forgot that the start is always the exit, and assumed that in this case it'd be that cyber's backside. (spoiler) It's not. 14. NoisyVelvet (cat 1 dead m2 9:35) Susses the m2 start puzzle out no bother, it's just the other Doom fundamentals like dodging massive fireballs and, ultimately, not dying that get the better of him here 15. ClumsyCryptid (cat 1, DNF m2, 11:06) Less of a softlock and more of a 'just can't quite reach that switch' lock. Save your projectiles to avoid being locked in this nightmare 16. Joe-Ilya (cat 1, dead m2, 11:09) The first of likely many future deaths in that scenario for blind players, Joe nearly edges it but the wind from that blast just pushes him a bit too far 17. Helm (cat 1 DNF m2 11:46) I'd say less of a stall and more of a catastrophic clutch failure; the helm engine is still going strong as ever but them wheels just can't be turned. Sometimes the challenge is keeping a couple of rounds spare in your back pocket 18. Darth_wiader (cat 1 dead m2 14:08) Revenant tried his level best to take that rocket for you, but you wanted to die so badly. Great work on that puzzle early on 19. Austinado (cat 1 dead m2 16:50) revenant brought a rocket launcher to a fist fight, that's well unfair, I feel for ya 20. head_cannon (cat 1 dead m1 kills: 29/49) Almost a pacifist approach early on, the demons did not share this channel of thought however, you can guess the rest 21. Pegleg (cat 1 dead m1 kills: 19/49) Nice gentle start, looking smooth, then goes for a close quarters run on a revenant while armed with arguably the best long range weapon in the game. Classic case of too much 'W', and a lack of 'S' (or front/back arrow, delete as applicable) 22. Horus (cat 1, dead m1, kills: 15/49) Cheeky chaingunner dusts off Horus, after surviving a couple of light encounters by the skin of his teeth. There's always next time, eh 23. NaZa (cat 1 dead m1 kills: 15/49) Happened upon a couple of handy secrets early on, but then failed to capitalise on that, instead chosing to go in for a hug with a mancubus. Mancubus displeased by the affection, especially in this wad 24. SCF (cat 1, dead m1, kills: 12/49) Bit of a fumble there, the only puzzle encountered here was which random weapon to use at what exact point; just to clarify, the puzzle has still not yet been solved 25. Andromeda (cat 1, dead m1, kills: 8/49) A couple of early iffy choices cut this one short, that hell knight sure wasn't up for dancing anyway 26. No-Man Baugh (cat 1 dead m1, kills: 5/49) Welcome to the DWIL, thanks for playing, and helping to prop up the leaderboard. Could've easily escaped that encounter, hell knight just wanted to welcome you to the club as well by giving you your evening back with an early exit, you can thank him later 27. Lazorical (cat 1 dead m1, kills: 4/49) If the tactics were to die pretty much immediately then they were right on. The 2 stroke fumes from that saw probably clouded your judgement so I'll let you off on that one
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@RjY that kill count is probably right; I generally immediately forget how many kills I've managed on a run, I always forget how long they are, and sometimes even forget what level I make it to. Quite often I will record my demo, die, quit the game, and forget to post it until a few days after
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IronEagle Competition 58: Enslavement (September only)
dt_ replied to Pegleg's topic in WAD Discussion
https://www.dropbox.com/scl/fi/hl7x124uctkzk5vu9ijgd/dtenslave.lmp?rlkey=7odur78m1hm66sa2pu5urkk5x&dl=1 I suppose this would be a UV cat 3, as I played up to the start of map2 and then quit, convinced I'd not loaded the wads correctly. I then had another crack at it and made it about half way through before catching a rocket Weird but funny wad with tons of flaws and some really odd looking reskins and a bizarre but comedy plasma gun -
Cat 1 https://www.dropbox.com/scl/fi/qsrqa325hka8dk6358ct1/dtcontain.lmp?rlkey=b5njkwr8qdf90huq9ukt2s3jr&dl=1 Pasted by a cyber, maybe about 450 kills, fun map, what's this about sectors?
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IronEagle Competition 57: The Abyss (open until the end of August)
dt_ replied to Pegleg's topic in WAD Discussion
https://www.dropbox.com/scl/fi/84alhvtoqilhfmrx5jz83/dtabyss.lmp?rlkey=hdro5pe53xhaftkr852gnjb5f&dl=1 I knew there was a problem when I saw that platform go up that high. (cat 1, softlocked map7, about 25 mins in) -
A little trivia if I may: The primary concept of mutiny was cooperative mapping. You'll see in the author list that there's very few maps by a single author. Cooperative mapping is tons easier these days with discord etc, it wasn't so common back in 2015. The map names were predetermined, and the maps had to reflect that to a satisfactory degree
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https://www.dropbox.com/scl/fi/i0z602gpf69rbp1ycg1pk/dtmutiny.lmp?rlkey=9xz7k832ud7h381taib71aka6&dl=1 Cat 2 Dead on map 3, I remembered a fair amount of maps 1 and 2, but totally didn't remember anything about the third one except the start area, and it shows with my incorrect dash for the exit
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https://www.dropbox.com/s/4tag3muwtknylst/dtsgs.lmp?dl=1 I passed away in a really generic manner in m4 I completed the secret level I was all about to call this a cat 2 run, having played what I believe to be shotgun symphony before, but it turns out it was either a really early and completely different version of this wad, or a completely different wad. Either way, I've never seen this wad before, so cat 1. It was fun
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The DWmegawad Club plays: Plutonia Revisited Community Project 2
dt_ replied to dobu gabu maru's topic in WAD Discussion
Little random trivia about map3: I misinterpreted the scope of the wad, and took it to be a sort of 'twid' project, thus aiming for a more authentic feel to the map The secrets are deliberate (not sure why, was in a funny mood maybe) and you're lucky I didn't add a couple of inaccessible ones like I planned to The western fight was inspired by Aztec, that original fight took me, a young keyboarder, many many days to win back in the nineties. I ended up beating it by loading a save at a specific point which sent all the monsters to sleep (doom95) so I could walk in and they never spawned. I did not understand at the time how this happened It could be possible to complete the map within 10 seconds with a fluke av jump There's a coop cyberdemon facing you in the pool below -
Survived blind! (no secret) https://www.dropbox.com/s/ddemdrpndsv077z/dtpurge.lmp?dl=1 I wussed out of the secret maps; after one too many close shaves I figured I'd used up all my luck and cashed my chips while I was winnin' Looked like the nineties, but did not play like it Only potential softlock I saw was on the ramp up to the 'clawed wood' door in the main open area of the third map, I reckon if you drop left of the door off the wall, you will be trapped in by tree sprites Took about 2 hours, and there's a bonus bit of content at the end, it's my chainsaw/tyson run of suburbs
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https://www.dropbox.com/s/6eope4p3wdih6mk/dtmayhem19.lmp?dl=1 Cat 1 UV, Lasted until map03, fell into the sky and melted slowly