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dt_

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About dt_

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  1. Super turbo turkey puncher 3
  2. https://www.dropbox.com/s/d655au58amahabt/dtdb.lmp?dl=1 Category 1 (blind) Holy shit I survived, came close to death a few times- in a couple of instances I was so sure I'd die I almost gave up, but then at the last second a door would open or an infight would break out to save my skin. Sergeants are definitely priority number one in any battle in this set, and cautious play set me right. Used the hotfixed version, also I confess I'm playing with GLBoom, and had the gamma correction set at 4, which I'd say is definitely a bit of an advantage; in some of the darker rooms I turned it off, and could barely see anything. The demo is about 4 hours long, I had to leave the house for about an hour or so mid demo, but I was not in any trouble of posting a record time anyway!
  3. dt_

    The DWIronman League dies to: 50 Monsters

    Here's my sub for the month https://www.dropbox.com/s/7ih7nq96eqwl8q0/dt50m.zip?dl=1 Suppose it's a category 2, as I played until about halfway through map05 then something came up, and I had to quit From then on it's blind, survived both bonus levels aswell, though I have played sunder map01, does that mean 33 is category 2 as well? Lost my shit a little bit on map 11!
  4. Shotgunner stuck in wall on map02 0/10
  5. dt_

    Davilion (Eight Level Community Project)

    Love the random way you came up with the name. Gl with the project
  6. dt_

    Vertex height problems (Gzdoom)

    So I'm answering my own question here, all I had to do was select all the vertices and change the absolute floor and ceiling height in the same way as I did with the sectors, all good!
  7. Hello, I've decided to learn the ropes of gzdoom, and am currently working on a bit of a mapset. The problem is, one of the maps I've built in two parts, and both of the parts have rocky sections featuring quite a lot of vertex slopes. When I come to combine the sections, I've foolishly made one of the map sections at 0 height, and the entire section needs to be lowered by approx 1000 map units. No worries, I thought, I'll just highlight the entire section and do the old --1000 in the floor and ceiling heights to bring the section down; this works for all the regular sectors, including the 3d sections, but any of the sloped vertices selected remain at their current height, meaning some crazily exaggerated slopes, and the only way to drop them down is to select them one by one and drag them. There's hundreds, and this will take some proper time. Is there an easier way? Thanks all!
  8. Category 1, finished in just over an hour https://www.dropbox.com/s/2njxomd92xzae5c/dtwh.lmp?dl=1
  9. dt_

    What do you think comes after death?

    It's like a big game of survival coop- you and your class mates (sort of like a 12 month game join limit) all live out your lives as players. When you die, you sit on a bench with the rest of your deceased classmates and wait til the last one pops it, at which point you all reflect and have a laugh about it, then respawn right back in class again for another game
  10. dt_

    The DWIronman League dies to: Coffee Break

    https://www.dropbox.com/s/1ft4lhgu1f98bjl/cbdt.lmp?dl=1 Category 2 run, however map11 was blind Ended on map11: Got stuck in the little yellow skull key cage by running over the bars. Looking back, this was really daft as I was about a gnat's pube length off surviving the wad, and the switch presumably to lower the bars was really visible. Oh well
  11. Just as the door is closing I bring you this: https://www.dropbox.com/s/bkj7iqy713yvyph/dtcs.zip?dl=1 category 1 run, UV to map02, HMP to map03, and HNTR to map05 I didn't do my weekly big shop mid demo this time, honest
  12. dt_

    Doomworld Mega Project 2018 (beat your own map)

    I have always tried to contribute to these projects every year since I've been active on this forum, and for me it's always been a medium of experimentation, a way to push myself or try new things. For instance I've always wanted to submit a gzdoom map for obe of these, would you consider allowing this? edit:. Just seen that there's an alternative dmp that allows this. Might try and contribute to both
  13. dt_

    Doom 64 for Doom II Respawned!

    https://www.dropbox.com/s/rtjnkh6tqje6zmy/d6429v3.wad?dl=1 I've a quick update for you guys, I know you've just let out another build but here it is anyway I've fixed the game breaking trap with the soulsphere Sorted the automap a bit Fixed a couple of unnecessary line actions and that random yellow key door, must have pressed the wrong button in DB or something there Thrown in some extra coop stuff for good (or bad)measure Do tell me where you think it needs facelifting, I think I agree with you but not sure exactly where. Skill modes will still need a bit of balancing work but the map should function 100% now
  14. I managed to complete all three episodes, completely blind apart from reading something on this thread about a 'crusher'. think I took the best part of 3 - 4 hours Ill be honest, it took bloody ages, halfway through e1m7 I had to go into town for a while, so I hid, and left the demo recording. Bit annoying really, cause it turns out I was 99% of the way through the map, and e1m8 took no time at all, so, sorry about that. e2 was a breeze, no major breaks/excursions as far as I can remember (missed the secret level in this episode) e3 not too bad, had to nip out again half way through the demo so there will be another long pause, very nearly bit it at the end but managed to survive. That crusher though. https://www.dropbox.com/s/9bzkjuystdrrhou/dtwid_dt.zip?dl=1
  15. Mastermind must be the least versatile, she's as wide as a house, and generally needs a large section of the map designed specifically for her to be effective in any way
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