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About Xindage

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  1. bfg secret is just that hard because its too early to give it too, otherwise gg izi the next maps after it, also taking it you can still use it to beat the final fight near exit (i still dont finished the final part in outside yet) i was looking for feedback to balance everything before doing the final fight. Edit: And waiting for a day when i take motivation and do this, the job is consuming me...
  2. The way until yellowkey is just to warm up so i can conside it whit low pressure but i'll check the other battles after it. So about the red key fight whit the cyber was a good one, maybe i'll have to rethink the others monster placement. "To upgrade it, I propose you put bars blocking the entrance" this one confused me ??? Probably i'll remove spider and try something else whit mancuby & caco fight. about the backtrack i planed do it but i acidentaly forgot finishing it, my bad. About the 2 secret switchs they actuady do a thing near a teleport where you fins the last switch, but the're 3 hidden around the map, find them and bfg is granted. ok i'll check the bug, i'll provide a new version soon, ty for the testing helped a lot.
  3. freedoom is a little hard than doom so aside any crazy speerunner i doubt if someone did it
  4. surprising that no one wanted ep 2 yet... i'm still very personal busy until jan/fev 2018 if nothing happens i may take again...
  5. I finnaly have finished the layout of map11 and i want to discuss whit us good fights and stuffs for balancing the map for a final release, from what i remenber i cant use big spider in this map too, so lets discuss. Note: i dont applyed any balance near the end of map, good luck. (if the sczar want to control the balance of the map i'm fine too so i can record a demo of it spoiling all secrets) Some screenshots of the finished area, ignore the sky glitch you cant reach this places of i'm whitout noclip and look a boat.
  6. "Welcome to hell, where broadleaf trees prosper!" Freedoom logic, nothing else. Edit: Serius now, actualy changing it may make freedoom maps get out of place too, we need to carefullly look it.
  7. For now yet i just dont found a way to make the script work has i intended, but i did a work around it creating varius pre-definied actions to each phase of gameplay for now i can consider this finished.
  8. let me just ask another thing (since your scripting is most complex than i expected) i'm planning a Last Man Standing minigame it work like this al players begin in a platform and they have to choose between 10 plataforms to stay before the main plat fall on acid after that half of these 10 plataforms is going to sink (the 5 random initial nunbers), them from these 5 remainin plataforms the survived players is going o choose between 9 and goes on until if more than 1 players get on final plat they'll get a plasma to finish the game off, so the variable numbers of i want to get is actualy the tag of floors ranging from 1 to 10 (5p) then 11 to 19 (4p) , 20 to 27 (4p), 28 to 34 (3p) and goes on, here is the example of the tree: So i dont need of actual 5 variables all the time, also counting the fact of i cant take 5 non-repeated nunbers from a range of 4 plataforms since i want only 2 to fall. i'll take a look more deep into it and figure if i can work around this script, if i set this has awsnered its because i figured how, else i'll back. also your script dont compile by default and the gzdoom builder dont show me what is wrong i'll have to take a bit more deeper look.
  9. I need to set 5 random variables of scripts to i use so usualy i can do it by using "random(1;10)" but i want of each variable dont repeat the nunber used by the other so i want to aways z x c v b been diferent from each other, so how i can do it? My script sometimes make some var be identical to the other, plz help...
  10. Mutant space bats of doom. Note: Want something generic, use the name "Aeris" Can be both female and male name for the main hero to be used on title.
  11. but why not a discord server is fine.
  12. Since i dont want to share a history here i'll just be directly, i'm looking to praticaly give up in Czar of episode 2 in freedoom phase 1 and halt my work in freedm, i'll just do a final work in freedm to tell it ended after that i'll stop working on freedoom maybe i'll even contribute stuff but with a less chance so its that, i'm requesting @fraggle or @chungyto remove me of ep2 czar right, thanks, about freedm i'll tell there in my topic when i'm off.
  13. Well since i love heretic i'll give it a try, also my first try in a community project, sign me in. also my suggetion please fix it: -Wings of Wrath (flying item): Make sure if you let a player fly to an area they would not be able to escape without flying, provide a teleport exit or another wings of wrath in case their wings wear off while in that area To [...] provide a teleport exit in case their wings [...] since if player take it and play around carelesss he may get stuck forever, and in multiplayer whiout itens respawn too, e2m2 is a good example of it.
  14. After seeing this i should kill myself, that was so simple and i having headcaches to drawn it, thanks so much. Edit: Done, i did the star from inside the polygon and it get finnaly at the shape of i wanted.
  15. I'm trying to create a star shaped in doom builder whit his internal geometry based in an equilateral pentagon i'm having much dificults to do it someone can teach me drawn it in GZDoom builder or drawn me one? sorry if my inglish was hard to understand.