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The Thing you can’t Defeat - Ultimate Doom WAD for GZDOOM - [8 maps]
Xindage replied to YourOpinionsAreWRONG's topic in WAD Releases & Development
i'm the only that noticed that e1m8 (not the slot that crashes the game)but the layout of it at least the bare bones of it exist, in e1m7 when you're walking into the blank, as soon you reach that place with shadows if you really pay attention it is e1m8 just the minimal layout of it and the hallway to the final boss is actually e1m1, your final stage. -
possible yes.
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maybe not a problem as long if people think it's better it's ok to go on.
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The reason of because it was not added is partly because me, it's a nice monsters and the sprites are good, but for me it dont fit as revenant, look at this, he has metal plates and is beef as hell and die to 1 and half ssg shot, die easier than a cacodemon it does not make sense for me for he being and juggernaut and die so easy.
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alright i'll take a look inside 150skins, thanks for the recommendation doomkid.
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well since i was about to use tspg i dont think it'll be a private thing, i could also extract the sounds from complex doom as long i copy the credits too, since it's allowed for reuse.
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i dont like of PB but i have played it once or twice, still it's sad that you mentioning that it should not exist... Almost every big mod has gender sounds, but there's no stand alone version of it? Also i'm going to play doom zero with a friend and it's not compatible with mods so i really needed something strict not vanilla invasive.
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I've tried search it on google, i've tried here too and i cant find what i want. I want a mod that simple add sounds to the genders present in zdoom, but something "vanilla" that dont change anything in the gameplay. I've been playing complex doom for a long time, using the female gender, but when playing vanilla i'm forced male, i wanted a option for it, so if you know something related to it please tell me.
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i would like to take on the phase 1 instead and just surviving seems very generic, it's way too much easy to die in nightmare, it would be better to know in how much times you have had to beat each map instead. and maybe a 100% secret bonus? Also daily recording will make we having to start on pistol to record the demos, gez...
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today there's so much mods and map packs, each one has it's own way to play them, but you're not forced to follow them "sometimes", i sould just run tnt-ren in pr-boom just because i want to play the way that doom was created but with a very high resolution, or i can just run heretic in zdoom and play it normally in this port, like, i dont really mind sometimes too playing on low-res is nice too. My point of view is: it all depends on what you want, there's players for every port.
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i've touched brutal doom like several year ago, well it's not my taste, i usually tend to play only complex in online games whitout much add-ons btw. Because today you see some complex server with like, 10 or 20 other pk3!? it's insane, lca is already ok but only, or the new version since it's whitout mods (yet). but offline the thing is diferent, i just play mostly vanilla, like 90% vanilla 10% with ocasional lithium
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Gameplay mods - Do you like or dislike them?
Xindage replied to TheNoob_Gamer's topic in WAD Discussion
@6DBsometimes breaking the balance is good to. lets see: Complex doom, with lca, muhhamed and like 19 other random mods. Just to have fun whit op monsters, and random encounters/weapons. -
Gameplay mods - Do you like or dislike them?
Xindage replied to TheNoob_Gamer's topic in WAD Discussion
i'm ok with mod, sometimes it's nice, but i still like to sometimes load a custom set of maps in prboom and just play it whitout any mod, pure vanilla with complevel on :P so i like it but not AWAYS. -
two maps for a possible future wad "Himdoom"
Xindage replied to Xindage's topic in WAD Releases & Development
maybe if i fell like continuing it, i would like to actually push up the engine/iwad requiriments like: Keeping the maps vanilla, or at least limit removing. BUT i intend to move it for doom2, so maps will be in mapxx order, so to make everything working right i'll need a custom mapinfo, i'm not sure if prboom support mapinfo (i've hear about umapinfo but i'm not sure if it's ready or not) so i should say that i'll push this into odamex or an advanced engine to play the mod in the intended way. Why moving to doom2? I like ultimate doom but it has his downs too. for example when i'm playing ultimate doom mappacks the first thing that comes in my mind when i see a baron of hell is, Do i have my bfg? if not, rockets or plasma? these badass are anyoing and just tank as well so with doom2 in game we can have a more variety of bestiary (and the balanced hell knight) and still be playble with some of the most used zdoom mods packs, because i dont want to add custon stuffs aside than music, mapinfo and textures (porting doom1 textures for doom2). And if someone still want a vanilla experience odamex can emulate it perfect while allowing me to use mapinfo definitions for me map play correctly. Ex: 666 boss triggers in map08, sky textures in map10, secret maps as map09 18 27 36 But my real future plan is having something "solid" to start a community project, like at least one full playable set of maps, like at least 5-9 maps as a proof of concept. -
Months ago i've decided to try doing something like the switchroom but instead mixing the layout and themes of doom, I decided to use the heretic episodes instead. So basically these maps are for ultimate doom and is similar to heretic maps but keeping the doom theme. So far i have 2 maps and I'm looking for feedback. E1M1 - Heretic Layout, but based on the theme of doom e1m1. E1M8 - Same as above but for e1m8. These maps have a dificult around the moderate level, expect demons in e1m1 and cacodemons and lost souls in e1m8. Screenshots E1M1: Screenshots E1M8: I hope that I suceed in giving some dejavu of both ultimate doom and heretic to you guys, depending on the feedback I can finish at least the episode 1. Both wads are on the zip, sorry my bad english and have fun! (Heretic in my doom) Himdoom.zip Maps are vanilla based but i havent tested them in chocolate, it still may run fine on boom or crispy doom.