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Xindage

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About Xindage

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  1. Xindage

    Freedoom 0.12.0 is released!

    It was me... but no one removed me in a long time so I decided to get back to it.
  2. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    Well i'm bored to actually fix the hard skill, and the map is already done and fully playable... Ok, this version is not final but now it's a candidate, I'm looking for skills feedbacks now: Based to used on slot e2m4 is this map: -> On skill X too hard/good/easy? Monsters count: S -> Singleplayer | M -> Multiplayer Version 6 -> e2m1_p6.7z No demos provided this time. use e2m1 to play.
  3. Xindage

    Is Freedoom heating up?

    I'm not so sure of it dude, discord would be great!
  4. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    Hey guys, I know i havent finished the new e2m4 but i'm working on a new e2m1/8 and yes that's what you heard, 2 maps at once, or i can tell just one? ok here goes the new surprise, i've planned a new map for both e2m1 and 8 at once, well they're exactly the same map, but with a small "twist" on them, I'M NOT COPYING DOOM E3M1 AND E3M9 IDEA! But i'll just shot what it's the idea behind map 2 and 8, basically you start exactly at the same location of the map but the diference is... well in e2m1 it's normal, but in e2m8 the map turn completely upside down keeping the same ayout and focused directly on boss fight, you'll fell the dejavu but for certain some places are unreachable depending of side of the map that you're on the moment. Is that a good idea? And too more news about the roadplan for episode 2, i'm throwing away the idea of corrupted techbase mapsets, intead it'll be a very random themed, turning every map unique themed except e2m1 and 8 since now they share the same layout, this is to make it less like doom and being more original, we have teleports exits right? so why not be aways on a diferent location? Also I'll try to talk with the devs here to implement the whole textures stock from freedoom2 inside freedoom1 at once, I want to use them, expecialy the egypt themed ones for e2m9 for more unique gamplay experience. These textures is not even used in freedoom2 at all... yet.
  5. Xindage

    Can i make maps on Android?

    actually MAYBE you can, I'm NOT SURE but pay attention to what i'm about to say. First you need a way to emulate a DOS system, you can try the DosBox Turbo App for example, or any other DOS Emulator that you're familiarized. Them you need to download DOS based Map Editor, you can see some there https://www.doomworld.com/classicdoom/utils/editors.php Now I have no idea how you can download it on the android and run it via the dos-box but it's probably the only way. You can consider my option but REMENBER I'm not good with mobiles systems, it's just an idea. Also: These Dos map editors are very outdated by the way.
  6. Xindage

    My own Freedoom's C3M5

    For a first time map it was surprising good. Ok now what I thought: Yes it's a good and medium difficult map (for me), i'm not good on judging map dificulties, bacause i'm a very good vannila player. The initial area was good but the starting bonuses pickups is kinda annyoing to pick since the step close to them make them get out of your reach, it's necessary to pick them slowly. after opening the door i've noticed that the monsters there is unable to walk over this staircase. I had some serious loss of hp there but it was ok, from after there i just reached the other key and i was almost surprised by the inc teleports but i just fell on "blood" and used the teleport there to flee, at the door i just keep shoting until them all died. since i havent figured an easy way get to red armor i just ignored it. after that i finnaly reached the yellow skull key and man, sorry but wood floor with redrock wall dont match so well. at the last room it was all just fine, except the lava. Tight lifts + lava is just to kill the player. Anyway Cyber killed and gg. Them i just tried an speedrun. Your map is ok overall (no skills tests), but still can be improved whit some effort. My vote: 7/10 Vannilla bugs section. You must fix those! First area seens to suffer from Linedefs Overflow, I can help you with this if you want. Getting futher inside the fort and looking back result in "R_FindPlane: no more visplanes" This is Fatal error. Now for advanced engine abuse and other bugs: (640x400 resolutions) I havent find the correct way to reach the soulsphere but i sure did my own way with a help of an random worm, also I can just jump up there, it's a nice view. Another "nice view" spot, also the floor is water? no cheats, just jump skills. This bug can is present in vannila too, if you fall there whitout tiggering the switch, well you're pretty much stuck unless if you cheat or rocketjump. :D (i just jumped the window near the red skull key.) i requiried to use fly to leave there anyway.
  7. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    Nope :] There's edited stuffs in there but i'm still not satisfied, also i'm not so motivated in finishing that... maybe is lack of creativity.
  8. Xindage

    Freedoom Music Remixes??

    Page not found Unable to find the page you are looking for.
  9. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    I'm very lazy slow to work in same map for long periods of time, so I just go there, change 2 or 3 "areas" them leave and do another work later, that's the reason behind the map taking too long, it's a big map too. But I'm proud of it, it's one of my biggest map that I did from scratch, most of my work is based in editing something else, so this one is very original. Gadly that you like it.
  10. Xindage

    Freedoom Music Remixes??

    Comments regarding about #3 Remix: Indeed your version is better than the original in my opinion, still i have one question, it's compatible with original engine? Just if you want to donate it for us later.
  11. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    Ok from now on there's nothing that I want to change on main coop layout. Some examples of the main layout edits: So I'll focus on the difficult setting and probable balance the easy skill and make hard skill a little more easy, but in other side multiplayer is going to increase difficult in all skills, if you want a real challenge just go in hard skill with solo-net or multiplayer emulation. Final version is really close now. The dificult progression is can be considered in this order:
  12. Xindage

    Freedoom Music Remixes??

    I really liked it, good work.
  13. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    So I finished adding the dm spawn rooms, they contain the necessary weapons to make deathmatch playable whitout ruining the coop gameplay and here's the locations. (10 Dm spots and 1 Exclusive Dm Shortcut.) None of these areas appear on automap so it's safe to say that's not going to bother you in finding the all 100% secrets. I'll not release the wad right now due to a necessary thing that I have to fix before releasing it here, anyway I wanted to show you guys the progress of the map so far, there's not much new things to come aside from some thematic edits.
  14. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    Nah, even if you fly cheat it wont work, I was already aware about it, there's intentional non textured floor blocking the key if you try to jump in any monster head and them going there, you're still unable to pick the key, the only way to release the key is going thru the green door, it's the only way to free the key. Edit: I just need to finish adding the dm areas and placing the last secret that i've planned to do and i'll realease a proper Final version.
  15. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    Thanks for mentioning the door, I was about to remove that door, but somehow I forget about it, I'll deal with that next version. So you said about the zandronum play, did you tried to use jumping so everything was normal?
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