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Xindage

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About Xindage

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  1. Xindage

    Some Texture Fucked-up at E1M1 with GZDoom 3.4.1

    holy i never see somthing like it, but looks like more and engine bug than map bug, have you tried another map?
  2. Xindage

    MAP32 Secrets?

    (Ignore this please: This sector is way too small to player get inside to tigger the secret count), Thanks for the report i'll send a fix to this thread soon. Sectors 143, 146, 147 secrets is also useless. also we have this too: The marked sector is also secret and unreachable, in same time the teleport is sending destination to multipler sectors, inside the marked room we have only a pillar so this teleport dont send the player there, since it's a secret and unreachable maybe this is the issue on secret count.
  3. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    ok i have apllied the fixes but i'll not release it right now, intead i got a new idea, i'll move this map to e2m(3-5) since the dificult of the map is getting higher since i have expanded it lot, so my plan on this map now is merge both dm and coop areas in one, this is going to make the map way bigger and to confortate it i'll move it from slot, also few maps around 5-7 is a good candidate for a starting map because it's very small, i'll just have to rebalance the monsters placement, so expect the next version of e1m1 to be more harder and big.
  4. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    "There are two glued serpentipedes (things 333 and 334)." > I'm gonna look on it, ty for things id. "Thing 97 should be tagged as multiplayer-only." > Ok "The very first pistol zombie seems totally unnecessary and useless, I would remove him (it?)." > D: "Hidding every linedef of deathmatch-only zones makes no sense to me." > Getting full map and later seen that you cant reach lot of places, dont seens good, also in dm players never use map. "There are multiple instances of miniguns and shotguns for each skill level of single-player mode. That seems somewhat redundant and unnecessary, in my opinion." > The multiples intances of shotgun was intentional, now the chaingun i'll have to fix. "Glaice aka Mr. Chris was willing to donate an incomplete map of him in the style of corrupted tech base, just in case you are interested in filling it with things to replace some map of your episode." > Gonna look on it.
  5. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    sorry for my hiatus guys i have been busy irl and well it make my live a real mess anyway i get my mind back on this game and well time to keep going, here's a edit in e2m1 again, this time i was lazy to set screenshot but i added 2 demos inside the wad, one showing just a fast gameplay on map beating it, and the second is a more complete gameplay showing the secrets on way, i hope you guys enjoy this version and tell me what you guys think. note: To play the demo just run it on vanilla or prboom and let the demos play by itself. e2m1_p4.7z
  6. Like the title says i want to when someone activate a certain script make everyone in game whit him to gain a certain item, except who activated the script, how i can do it, i never tried do this kind of acs, so i have no idea.
  7. Thanks Arctangent, you tip make it work perfectly, now it's exactly on the z-height of i wanted to be, whit this i can consider this answered. note: script 1 OPEN { str DocksC = "SecurityCamera"; Spawn(DocksC, 0, 0, 40.0 , 1001, 64); SetCameraToTexture( 1001, "CAMTEST", 90 ); }
  8. it's not becuase it's not allowed, converting the map from heretic(doom) to heretic(hexen) where the map is actually abnormaly big its not an easy task at all... And the mod i'm using actually use acs via loadacs on them so think that's no poblem using it to set the camera points, anyway i'll test you tip Arctangent.
  9. i'm working on a map mod that i cant use hexen mode but i want to set some cameras on the map, abusing of acs stuffs i finally managed to make an actual camera to work in zdoom mode but by some reason i cant set any z-height on it, so can you guys help me? i'm working on a heretic wad so i'll post it in the way of it are. like you can see on the screenshot this is a wad of i'm testing camera stuff in doom mapping mode, i use this script set avaliable on the camtest.7z alongside with the wad itself. #include "zcommon.acs" script 1 OPEN { str DocksC = "SecurityCamera"; Spawn(DocksC, 0, 0, 190 , 1001, 64); //third row is supposed to be the fixed z-height SetCameraToTexture( 1001, "CAMTEST", 90 ); } like you can see 190 was supposed to spawn the camera more high than the actual height of the said sector, but it's not ever working, camera aways spawn on floor, help! camtest.7z note: I'm accepting decorate changes too if necessary.
  10. Xindage

    Chaos Deathmatch

    I have played it just minutes ago it has an awsome mapping, they're very strong thematicaly, while the balance is not so great it still has a great gameplay, seens perfect for a 1x1 since the maps fits it perfect, good work on this wad.
  11. if it's what i'm thinking yes you can create levels for freedoom to playe with people or friends, you just need an editor, and do the map, its not so hard.
  12. Xindage

    Heretic demos (non-demopack and NM)

    well i found this bug whiout lie several years ago, probably when i had 8 years old, i was a kid and i just had heretic demo version, so i played lot of times this episode, learned lot of stuff, so days ago i was talking with a friend about glitchs in heretic and hexen and i remenbered this wing bug them i thinked why not abuse this in speedrun and there's. ^^ Actully you guys discovered lot of glitchs in doom so i thinked heretic was the same and looks like not. just to say i'm 22 now so i had this glitch with me for like 14 year. Edit Awsnering questions:chocolate heretic dev version.
  13. Xindage

    Heretic demos (non-demopack and NM)

    Guys i beated the episode 1 speerun by Veo time in youtube, i did episode 1 in 6:47~ veo did 6:51, whiout e1m8 is Me: 6:16 / veo 6:22 (UV Speed) Due to a inventory glitch possible to do in e1m5 is possible to make e1m6 and ahead be done extreme fast. Note: i'm a novice speedrunner has you can see in my demo, so a lot can be improved yet, i'll try maybe but i not promisse. Demo in attachment. Video: my friend put wr but i'm not sure of it Times obtained from demo: e1m1 = 0:31 e1m2 = 1:26 e1m3 = 0:51 e1m4 = 0:47 e1m5 = 1:27 e1m6 = 0:28 e1m7 = 0:49 Veo's times: e1m1 = 0:28 e1m2 = 1:17 e1m3 = 0:47 e1m4 = 0:46 e1m5 = 0:50 e1m6 = 1:09 e1m7 = 1:05 Is this a new WR of episode 1 run? SRT2.zip
  14. Xindage

    Blasphemer discussion

    it's still needed?
  15. Xindage

    Phase 1 Ch 2 > Dev Thread (Bonus Map11)

    texture pbrik18 dont exits in my pwad, i checked using "Find and replace", and on ther side ever the version 1 run fine in chocolate doom. Sector 424 was a bug yes and fixed, version 3 out. http://www.geocities.ws/protox/FreeDoom/FreeDoom1/e2m1_p3.wad
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