Xindage

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About Xindage

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  1. New map14 coming from xduel map01 but edited. Also i'm going to update the others map in main topic and fix the map 11 too (actualy map11 is missing coop starts not the dm ones) http://www.geocities.ws/protox/FreeDoom/FreeDM/dm14.wad Sorry i'm having dificulties to upload sreenshots atm i'll try today at night.
  2. Finnaly i did it. RC4 K: 98% I: 87% S: 28% T: 15:44 http://www.geocities.ws/p/r/protox/FreeDoom/Others/e3m4demo.lmp (PrBoom) Note: Every demo posted replaces the older one From playability i found just some misplaced textures, and some dificult in the outside area being so tight in heights like you cannot ever see the stairs to return from the otherside but its minor, i dont find all secrets but i tried to 100% now id like to leave more suggestions: (if you already did them sorry) Block players to open door and add a teleport for the red key area, so players must teleport inside to help fight them, not to rescue the players traped there. Rocket launcher area in automap has some coloring issues, i'm not sure if its secret ouver secret but it gives a fake or real hint. That curve whit 2 shotgunners traped waiting to caught you if you look close the corner of wall there's a misplaced wood texture there. (i spoted it in demo, there's others around too but very minor) The beggining is much frustating in vannila "freelook" since you cant look down or cross ouver the due infinite tall actors make there a pain to do easily. (this is just a suggestion anyway)
  3. going to test it soon >:) lets see if i can beat it this time.
  4. well i did my best anyway :P Edit: can you do something whit that teleports? most of time i get poblems whit teleporting in group of enemys, try to create a safe platform destination near the beggining of corridor.
  5. Well i find a major bug in this version, for some reason i spawmed near yellow key... watch the demo i tried but i died i got mostly soft locked in hardest part whitout the chaingun... http://www.geocities.ws/p/r/protox/FreeDoom/Others/e3m4demo.lmp (PrBoom)
  6. yes its a double post but this wont matter. http://www.geocities.ws/p/r/protox/FreeDoom/Others/e3m4demo.lmp (PrBoom) I found it low in ammo, i missed it if you see the demo (and i ever used punch in barons to not waste ammo, on my second run (yes i died) i just give up because a misused teleport, anyway try to give more ammo to player. Edit: i'm not familiar whit prboom mouse aiming so i turn very fast and incorrectly sometimes. for final version i'll record in zandronum. The area of you edited looks much way better now you did a good work there.
  7. gotta go fast play it
  8. well i cant say the're the best maps in world but average of course. i think people is so much stick to duel40 and doenst look outside it, because it no one ever noticed my post, anyway doenst matter much anymore, i'll take my best maps and merge in freedoom.
  9. ok soon i'll begin working on it.
  10. Perfect Screenshots, cant wait to play the real final one.
  11. 5 of these maps in xduel can be good dm maps for freedm others still need work to fit better anyway some of these maps are "limited" map and i dont know if it fits freedm standards like 2 textures and 2 flats. screenshot 4 for example. (anyway looks better than some maps in freedm...)
  12. i was trying to publish my work in a very old project here in doomworld but it was very unsucessiful so i want donate it to freedmif you guys like it, i have no poblem in porting them to there, the thread is on: so what you guys think? some maps here are really good for dm.
  13. Starting playing it looks like a fair tribute to End of Destine but you choose a diferent gameplay i like the diferent movement of the player, dont remenber the dos one, but this's cool, i started in "i'm the death incarnate" skill, so i tried knifing the guy by behind to instant kill but it not worked like in EoD, also side scrolling door was going to be a better choice for a mod like this, and the new sounds not pleased me so much the original ones are still epic. p´layed until map06 where i died to the switch traping, i'll try finishing it soon, looking foward to next version. btw there's a misplaced texture in end of map02. ;) i still have other thing to say if you want to hear you can pm me.
  14. I love wolf3d variants i'm going to test it now.
  15. well just to explain my lack of action in mapping its the same reason of aways, no motivation for it, so when i gto up again i'll do my mapping section again, for now i want to set up few things. i'm czar hare but this dont mean you cannot edit or create a map for episode yourself, but i'll set some simple "rules" there you're not forced to follow anyway but its for flow purposes, your map must be 10-15% harder than the slot behind and near 10% more time consuming to speedrun so the episode can get some flow, for now only it. See you guys soon.