Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Death Egg

Members
  • Content count

    1379
  • Joined

  • Last visited

About Death Egg

  • Rank
    Senior Member

Recent Profile Visitors

2717 profile views
  1. Death Egg

    In Freedoom credits

    Oh wait, now that I think about I'm imagining it's for my vanilla-fication of MAP07, if that was and still is being used. Answered my own question. :p
  2. Death Egg

    In Freedoom credits

    So I'm in the Credits file for Freedoom for having created some levels, and I do remember a long time ago submitting some, but I thought none of them had been accepted. I haven't played Freedoom in such a long time, but does anyone know if any of my levels made it in (I imagine they were given facelifts) and which ones they are?
  3. Death Egg

    PrBoom+ name bikeshedding

    I remember an old port name suggestion of Kaboom.
  4. Death Egg

    Multiplayer mod which lets one side play as Demons?

    This topic from the Zandronum forums is still mostly relevant except for the server stuff mentioned later on, since Best Ever servers is dead last I checked.
  5. Death Egg

    Multiplayer mod which lets one side play as Demons?

    The was a popular one years ago called Master of Puppets. I think there's also some zombie one that's still played occasionally on Zandronum servers.
  6. Death Egg

    My gripes with Doom II

    I still think the wall of flesh that you need fo shoot to progress in The Spirit World is stupid.
  7. Death Egg

    alternate death mechanics?

    There was a port on the Xbox 360 of Duke Nukem 3D that had an awesome rewind feature whenever you died. I imagine if you took advantage of the demo system you could do it in Doom.
  8. Death Egg

    On the evils of ML_DONTDRAW

    Yeah gonna have to agree with the whole "hiding extraneous details" thing. I imagine you could find a whole ton of maps that would look incomprehensible on the automap without hiding extraneous linedefs, and a whole ton of maps that really should have done that and as a result are extremely difficult to navigate with the automap. Also there's tons of cool effects people can do that would be totally lost. See Grove. (I know some people didn't like it but I thought it was a great effect)
  9. Death Egg

    The Official 'Trying to Find a Specific WAD' Thread

    Eternity Engine has this as a feature you can enable in the options. I think the was a cacoward winner some years ago called Demons of Problematica 2 or something that had one as well? EDIT: lol wrong page to reply to can we're have a warning when we're quoting a seven year old post
  10. Makes me wonder what other ways WADs could be used to announce important events. Anyone wanna preemptively make a "coming out of the closet" wad?
  11. Death Egg

    PrBoom+ name bikeshedding

    Honestly this. What is left for Eternity to take from it at this point aside from complevels?
  12. Death Egg

    PrBoom+ name bikeshedding

    inb4 Boomworld?
  13. Death Egg

    Making a Sigil IWAD

    Why not just make it a default wad in your wad launcher of choices loadout?
  14. I think you can build the source into an .apk off of wherever it is hosted at for free? (Probably Github) Don't take my word for it though.
  15. Death Egg

    Sunder - Map17 is here!

    Since that new green replaced the old green I'm curious to see what MAP01 looks like now. Also I remember you mentioning wanting a new monster at one point, is that still on the cards?
×