Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Death Egg

Members
  • Content count

    1358
  • Joined

  • Last visited

About Death Egg

  • Rank
    Senior Member

Recent Profile Visitors

2132 profile views
  1. Death Egg

    ?

    Probablemente no, lo siento.
  2. Death Egg

    throwing the ball around. a community......experiment

    I remember there being one of these before. Never got finished sadly.
  3. Death Egg

    Map Design and Automap Color

    Yeah, there's a lot of untapped potential to play around with the automap. I remember being impressed with Grove because the automap looked completely different from the level itself, instead resembling a real map with general locations rather than just the level geometry.
  4. If the default DEHACKED settings don't have the ability to change it, Doom Retro's extensions do.
  5. It should also be noted Doom games never allowed mouselook in the originals, but that's a bit more understandable of a thing to have on by default. I wonder if there's any way ZDoom could modify the maps on loading to work with jumping? Like setting an invisible wall in Doom II MAP07 so you can't jump onto the ledge and beat the level until the monsters have been killed. Every time I play on Zandronum servers there's always that asshole that skips the map by doing that.
  6. I've always been most hopeful for his secret maps. He said he was going to break the mold and do something a bit more out there with them, and he was just a map away from tackling them.
  7. Death Egg

    How do i play Scoredoom?

    I'll bet with how powerful scripting is with ZScript nowadays, once GZDoom gets C/S support ScoreDoom can be recreated as a regular mod instead of just a separate source port.
  8. Death Egg

    GZDoom 35fps in menus

    Yeah sounds like an easy way for the port to save on memory/resources, nothing wrong here.
  9. Does he know his project got a "posthumous" cacoward? Funny that he'd finally resurface after all these years right after that.
  10. Death Egg

    Map Design and Automap Color

    Very easy to fix those up with GZDoomBuilder-Bugfix; there's a feature that's made specifically to be able to modify the automap like this.
  11. If you go to the creators blog post there's a bit where he mentions you can use another script to turn images into Doom maps too. Sounds like untapped potential for speeding up Doom wad production.
  12. https://m.slashdot.org/story/349874 Pretty interesting, I would have thought Disney and the likes would've kept pushing the deadline off for eternity. Maybe Congress is just too busy putting up with all the other bullshit happening right now they just forgot to extend it another twenty years?
  13. Death Egg

    DOOM Retro v2.7.5 (updated November 18, 2018)

    Maybe if people had adopted UMAPINFO this would be less of a problem ;)
  14. Death Egg

    Teaser pic of "Sonic" movie pretty dang weird

    When you're a Sonic fan you sign up for shit like this. Honestly I can't wait, I've been hoping for a super shitty movie to happen for years and it's finally here.
  15. Death Egg

    Doomsday 2.1 released

    Doomsday seems like the last major port without Boom support. When are they planning on adding it?
×