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About Danz
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I've been to bosnian caves and I can sadly say they are not as red as they are portrayed in the level. Immersion ruined.
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Thanks :D. Yeah, we definitely need more surreal backdrops in doom wads. Back when I first started it (around december 2019), I was going for the vanilla format. But since keeping it to vanilla limit was proving bit challenging on some parts + other mappers joined in on the project, I decided to continue it in a limit-removing format.
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Some Doom mappening in progress...
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The 128 kb mapping extragavanza "challenge"*
Danz replied to Walter confetti's topic in Map Releases & Development
I'm gonna have to opt out. Thought I would be able to do a small map, but i'm just overwhelmed with RL stuff currently. Y'all can take the ep2 slot. -
The 128 kb mapping extragavanza "challenge"*
Danz replied to Walter confetti's topic in Map Releases & Development
Oh whoops, I totally forgot about this. Been wrapped up on other stuff. Sorry! I'll definitely have time to do it and finish it this weekend. -
Do other Ex-Yu countries count? If so, then greetings from Bosnia. :)
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Restarting my Knave map i was working on months ago for a NaNoWADMo mini-episode:
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The 128 kb mapping extragavanza "challenge"*
Danz replied to Walter confetti's topic in Map Releases & Development
Ep 2 map slot, bitte schön~ -
BTSX Eternal
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Doom(guy) Slayer grew tired of Quake Champions and jumped over to have a nice little sword fight in Unreal Championship 2.
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Something something quick limit-removing mapping.
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What gun is the Doom 64 marine holding?
Danz replied to Artman2004's topic in Doom General Discussion
Small Fucking Gun 9000 -
What's your favorite name for the icon of sin
Danz replied to doom guy66's topic in Doom General Discussion
ZZZFACE -
Parallel Doomensions - Quake 1 Styled Community Megawad
Danz replied to Agentbromsnor's topic in Community Projects
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The 64 KB challenge (2 megawads completed and on Idgames!)
Danz replied to Walter confetti's topic in Map Releases & Development
I forgot to post about the tiny update I did for my map few days ago. I made a mistake in the red key area where the lift's linedef action was S1 instead of SR, making the player unable to leave the room. A very stupid mistake on my part. https://www.dropbox.com/s/g875mip2e9s3es0/64kb-danz.zip?dl=1