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Lollie

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About Lollie

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  1. If you're removing FMOD, but still want to retain support for module music, maybe LibXMP-Lite or LibOpenMPT would work as an alternative?
  2. Lollie

    Problem with PSX Doom on "PSXfin" Emulator

    Like above: PsyDoom is a reverse-engineered port of PSX Doom, and may be your best option. Place your PSX-Doom CUE and BIN files in PsyDoom's folder, and rename the CUE file appropriately. (ie: "DOOM.CUE" - Do not rename the BIN file.) Otherwise, if you prefer PS1 emulation, look towards newer emulators like DuckStation & Mednafen (or their Retroarch core equivalents, DuckStation/SwanStation & BeetlePSX respectively). If you needed PSXfin's debugging features, DuckStation or Bizhawk will cover this.
  3. Lollie

    DOOM Retro v4.4.10 (updated March 19, 2022)

    If it's just going to reset at the start of each map, what part of having the CVAR makes it complete? Like having a cake covered in cute birthday candles, but the candles re-add themself to the cake every time you cut a new slice.
  4. Yep - Some emulators let you set the DualShock's "analog" toggle button for this reason. PS1 games released before the DualShock controller tend to ignore input unless the DualShock's analog mode is toggled off, because these games expect the standard Digital controller instead. Unless support for the DualShock has been specifically added since the release of Beta 3, this will probably continue to be the case.
  5. Frankly, The Internet Archive.org is your best option.
  6. You've already brought so much to PsyDoom, it's a special port and a real achievement. Hopefully either you or another developer with your blessing is able to pick up the torch again in the future.
  7. Lollie

    Quake Remastered

    Any word on whether lighting will be given another pass, so that it's all closer to the original release?
  8. Lollie

    Quake Remastered

    This video is a surprisingly great resource for anyone thinking about implementing gamepad control for first-person games. There's a lot in here that I never would have considered, but now wish was available in other games.
  9. Lollie

    Quake Remastered

    That's the thing though: If you're baking lightmaps using the lights from the original map files, then the only way you're gonna get correct lighting is by using settings that are (more or less) in line with the original tools. If the lighting wasn't set up with bounce in mind, using bounce is going to produce bad results. Having said that, it'd be interesting to see lighting comparisons by outputting demo videos from both the original and remastered releases, and setting the videos beside each other (or overlaying them with a "difference" blend) to see what's changed.
  10. Lollie

    Quake Remastered

    Was bounce lighting available when the lightmaps were baked for the original 1996 release? If not, using it here would have a huge effect on how bright the maps end up being — the visible ceiling in the boss level is a big example of that. You'd have to rebake the maps without any bounce lighting to get them looking closer to correct.
  11. Lollie

    Quake Remastered

    The new episode was created by Machine Games specifically for the new Quake remaster as part of its 25th anniversary, so the only way you can get it is by downloading the new remaster. Once you have it, you can copy the new episode from its local files, and use it in a port of your choosing. Via Steam, this means: In your Library, right-click on Quake, then go to Properties > Local Files > Browse... Once you have your local "Quake" folder open, navigate to the "rerelease" folder. Copy the "mg1" folder to your new desired location. Follow your source port's instructions for loading new Quake episodes. In QuakeSpasm for example, loading the new episode requires you to open the console, and then type "game mg1". This will load the new episode! Note however, source ports may still need to add specific support for the new episode. QuakeSpasm appears to be able to play it, but the console is full of this one message, and many strings don't appear correctly.
  12. Lollie

    Quake Remastered

    It's worth noting, this didn't prevent addons from being added to Doom. It just means that any assets ripped from other sources will need to be replaced with original art.
  13. Lollie

    Quake Remastered

    Did this, and it works! For anyone looking to try this, you can grab Aubrey Hodges' Quake 64 soundtrack on Bandcamp, just make sure to download it in OGG format. Track order is under the spoiler below, rename the Bandcamp release's filenames to their respective "track##.ogg" listing: Place the renamed files in this location: "C:\Users\<your user name>\Saved Games\Nightdive\Quake\q64\music" (You will need to create the "music" folder.) With that said, just to touch on this again: It turns out that Quake 64's theme music is completely missing from the Q64 pak, it's simply not in there. @Edward850 / @sponge, is this intended? I also want to make sure this isn't lost: Quake's music in general plays rather quiet compared to sound effects, even when set to max volume (as it is by default), but the music in the Quake 64 addon .pak is so quiet that it can barely be heard without lowering sound effects volume.
  14. Lollie

    Quake Remastered

    I'm assuming it helps that it's surrounded by other design details, and not just a red cross on its own
  15. Lollie

    Quake Remastered

    Yeah! The only thing would be figuring out the correct track numbers to replace from Quake's soundtrack VS MoD, if the track numbers are different at all. Otherwise replacing the soundtrack should be as trivial as converting MoD to OGG.
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