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MrFlibble

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About MrFlibble

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  1. MrFlibble

    Thinking about getting some games.

    You can always try the shareware version of Heretic and the Hexen demo first before buying the respective games. Personally I liked most the second and the third hubs in Hexen, while the first hub (shown in the demo) was pretty tepid to me. But you'll get a good idea of how these games play and feel to you. (Heretic shareware has an entire episode so go for it.)
  2. MrFlibble

    Blasphemer discussion

    This:
  3. MrFlibble

    Questioning the stigma towards DOSBox

    Maybe. I hear that some of the DOSBox forks replace vanilla DB code in that area with something more accurate, but that might be outdated or plain wrong info. Anyway, that was just an example -- the idea is that DOSBox is resource hungry because it emulates an entire PC while ports run natively (sorry for being Captain Obvious!).
  4. MrFlibble

    Blasphemer discussion

    BTW, what happened to @Wereknight's Skullflare replacement that was repurposed as the Gargoyle sprite sheet? If I remember correctly he pulled out (some of) his art made for Freed∞m when he moved over to The People's Doom development (but some of his props are still used in FD I think). Would be a shame to lose that work because it's pretty cool and shouldn't clash with either the theme or other assets in Blasphemer.
  5. MrFlibble

    Questioning the stigma towards DOSBox

    This are getting improved, gradually, and in the end DOSBox or its forks are likely to produce the best emulation of period hardware there is. But of course, when applied to Doom it is likely more effective to port parts of DOSBox code like OPL emulation into existing ports, rather than go with DOSBox which still needs to emulate an entire PC. That said, a while ago I played a lot of Freed∞m in DOSBox with MBF, for a kind of nostalgia's sake, and it was pretty fine performance-wise. I used DOSBox SVN Daum which arguably has a decent bilinear filtering mode with ddraw compared to the vanilla DOSBox scaling methods.
  6. MrFlibble

    Doom Neural Upscale 2X [v 1.0]

    I'd say this is more of a general issue within the Single Image Super-Resolution problem. Basically, whenever a digital image gets scaled down, some part of information/detail is irrevocably lost. However the human eye/mind can still guess certain details from just a handful of pixels on the low-res image. Conversely, the neural networks that are built to restore images to the original/higher resolution still mostly rely on very basic processing of the input data, and either have to add quasi-random noise to make the output more close to the originals, or simply fail to make proper sense of the low-res parts. This is where the washed-out, clean upscales come from. I believe that networks which have a semantic component to them may fare better, at least theoretically. That is, they identify parts of the image first as meaningful objects, and then process these parts according to which objects they recognise. I think Google has some AI setups which are capable of that (IIRC this is how they produced hallucinated images). But to the best of my knowledge, ESRGAN doesn't. But even if networks have this semantic ability, when applied to video game content this is compounded by the fact that such material often contains imaginary objects that have no counterparts in real life. Remember how that face upscaling network mistook a character's cape of the cloak for red hair? This is because that particular AI was not trained to "see" anything but hair on people's heads. Similarly, such AIs are likely to fail on video game graphics unless you specifically train them to recognise imps, gargoyles and stuff like that -- again, more complicated than it is with real-life objects because there are as many different gargoyles as there are artists who draw them.
  7. MrFlibble

    Doom Neural Upscale 2X [v 1.0]

    Apologies for jumping into this thread like this, but I just found an interesting ESRGAN model called lollypop (you can get it here) that produces some quite interesting results with textures. I ran a sample of Doom II wall textures for a test (they've not been checked for tiling), then palettised with mtPaint and scaled back to 2x the original size using nearest neighbour: I'd say these are much better results than I would get with earlier models that try to imitate "realistic" textures, although they're admittedly not perfect. The model also tends to make colours a bit darker. I've no idea what they look like in-game though.
  8. MrFlibble

    Questioning the stigma towards DOSBox

    Let's not forget that certain DOSBox forks allow you to play around with various shaders like those imitating a CRT screen (with a varying degree of accuracy).
  9. I haven't posted here in a while but I've been experimenting with ESRGAN intermittently. The models get better and better, recently I tried out one called Rebout Blend by LyonHrt (available here) which was specifically trained to upscale character sprites and it produces some very good results. Here's a small test I just ran with some Dark Forces character sprites: This is already palettised, scaled down to 2x (the model upscales to 4x the original size) and with the mask applied. No pre-processing was required. Here's the 4x image the model originally produced: Original sprites:
  10. MrFlibble

    Dune trailer

    Spice Opera is awesome. I watched the miniseries a while ago and I don't remember exactly, but didn't they also have that kind of vaguely "exotic" music with little character, like in the trailer? I only remember the Inama Nushif song from the Children miniseries.
  11. MrFlibble

    Dune trailer

    The visuals in the trailer are nice overall. I don't nurture any expectations but this might be a good movie after all. I just don't get it why they made Paul scream during the gom jabbar test, it is contrary to the description in the book and does not reinforce his image as a strong character. I know it's not easy to depict intense pain if you're not really shown what is causing it and the sufferer conceals the signs, but at least Lynch's film shows through the box what Paul felt (i.e. that his hand was being scorched). Certainly do read the first book, it's very good prose and the story is solid. Messiah and Children are dragged out a bit, and the God Emperor is more contemplative with a very deep running plot and very little action on the surface. Leto II is still a very powerful and interesting character, but I do know some people don't like the pacing and the tangled but rather static conflict. The last two books are interesting as well but depict a completely different world, in a way.
  12. If your hypothetical Doom II '96 were still to be based on the Doom engine, I'd venture it would have had features you can see in Hexen and Strife, possibly including ambient sounds, horizontal-moving sectors, earthquakes and slippery floors, a hub level system, possible NPCs and dialogue, player inventory, selectable player characters etc. As a matter of fact, quite a lot could have been done to add more depth to the original Doom formula while staying close to the core gameplay mechanics. It would still be considerably different from the classic Build engine games I guess. Also it would look dated, no matter what you do. You can also look at HacX as another, simpler possibility -- no extra engine features but feels like a mix between Duke3D and (somewhat) Quake design-wise.
  13. MrFlibble

    What / how many languages do you speak?

    Practice makes perfect. No one will ever reproach you for imperfect command of a second language, and as long as your message is clear and the slips don't obscruct understanding, it's perfectly fine. The more you chat (ain't much difference if this is spoken or written in forums or the like), the better you'll get at it. What's important that once communication goes both ways (so address others and get replies) the brain starts auto-adjusting to feedback and accelerates learning of how to use the language as a means of communication (as opposed to, a set of rules that must be followed). Also the written medium (such as forum posts) has the advantage of time being on your side, i.e. you can re-read before posting and polish it a bit.
  14. MrFlibble

    The "Ask a Simple FPS Question" Thread

    Cool, thanks for finding this out! It did not occur to me that for the purposes of a movie, it did not have to actually be a playable game at all, just a sequence that looks like the character is playing one. On a side note, a I remember reading a TVTropes (I think) article about how video games were represented in various media. This features (for some reason) real-life games being played on consoles for which they were not actually released, actors holding the gamepad upside down (while being presented as a gaming pro in the scene) and other hilarious stuff of this kind. Might have been this article, or another being linked to from that page, but not sure.
  15. MrFlibble

    What / how many languages do you speak?

    The alphabet itself shouldn't be too hard, although I heard some people who are used to the Latin script find it a bit confusing that so many upper- and lowercase letter pairs in Cyrillic are too similar in appearance between each other when compared with Latin. E.g. T/t but Т/т in Cyrillic. But there's a whole different layer to this because Russian orthography (like many others actually) does not reflect positional changes of sounds, including vowel reduction, consonant devoicing (this one could be unusual for English speakers) and regressive assimilation, so you might still find it not easy to match what you hear in the lyrics with their written representation.
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