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About MrFlibble

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  1. The screenshots are from Operation Serpent, which as far as I gathered from the readme is a proof-of-concept project to show the modding capabilities of ECWolf. It claims to require the registered version of Wolf3D but runs just fine either with the shareware episode or on its own altogether (using the -iwad parameter). All the graphical and sound assets used in the game are documented with their sources and credits in the readme file. More info in the release announcement thread at ZDoom forums. Oh, and I totally liked the sorta tongue-in-cheek premise of the game, it breaks/subverts a few established tropes of the genre :) There's one thing though which made me wonder, it seems that the girl's HUD face (which comes from some old Female Marine Doom mod) might have not been actually intended to be used with aspect ratio correction - you can compare the stretched and unstretched versions because ECWolf doesn't correct the aspect ratio in the main menu, including the difficulty selection screen (which shows various expressions of the HUD face for different settings, similar to Wolf3D).
  2. The Archvile concept was originally created by Urric and first mentioned in this post (the animated GIF is still available via the Wayback Machine). At some later stage Raymoohawk apparently contacted Urric and IIRC it was decided that they would either combine their efforts to complete the sprite sheet or Raymoohawk would do it alone (I can't find the relevant posts ATM, sorry). Either way this hasn't been finished yet (but would be great if it were). HorrorMovieGuy has been working on a more polished version of the current sprites. In addition Raymoohawk also proposed his own version of the same concept (and I also remember a creepier variation too, but can't find it right now), but again, it's very far from being complete.
  3. Those are all very nice! I think the redbrick wall texture could use some details like dirt, scratches, unevenly laid bricks, chipped off edges and/or other irregularities to make it look more natural. Unless of course you're aiming for that clean look in the first place.
  4. Mike Strikem Matt Splattem Jay Slayem ...?
  5. Don't forget the time-freezing powerup. It's always fun to plant those multiple fireballs in the path of frozen enemies which then all strike in rapid succession once the time flow is restored to normal.
  6. I have only played The Catacomb Abyss, and I quite liked the diversity of enemies and level themes. Almost every level has a different feel to it, and the monsters in it correspond to the theme. Of course, this is balanced against pretty hard limits of Wolf3D-esque level architecture, but the gameplay is overall quite varied to not become boring quickly.
  7. This thread hasn't been updated for a while, so here's some useful info for anyone interested: Catacomb series games are available at You can get the shareware version of The Catacomb Abyss here, and the original Catacomb game (the top-down shooter one) is actually freeware, available here. Furthermore the first-person Catacomb games can be played natively in Windows and other modern platforms thanks to the source port/recreation called Reflection Keen. Yeah, it also includes a Keen Dreams port because apparently this game shares some code base with Catacombs stuff.
  8. I would greatly recommend WinROTT GL over the other ports as this is the only one so far to properly address the aspect ratio issue.
  9. The old shotgun is probably one of the better unused sprites, but there's a reason why the game sticks with centred weapons. Without a crosshair, this shotgun is pretty hard to aim — I've played the old IWADs where this is used (and also newer ones with the leftover PWAD) in MBF, and this is really not convenient.
  10. The first version of Freed∞m that I played was v0.7, and I still have very fond memories of it. Since the massive art updates thanks to our awesome contributors, the thought of a retro IWAD occurred to me several times. As far as I can tell, there are two possible approaches: a) Take the most recent retro style IWAD (v0.8) and polish it, since a lot of art and maps have been replaced since this release and are completely different from their current counterparts. By "polish" I mean stuff like making sure all letters in the old font have the same width, clean up the edges of the Pain Lord sprites etc. b) Take as many usable assets from the attic, including espi's STARTAN textures, the old version of pinky etc. (much of this is found in the leftover WAD), and replace as many of the current art with older versions as possible, provided that these are of decent quality. This might also involve polishing as described above, but since the end result will not match any of the older IWADs, I think it is possible to make more radical changes, like re-purposing certain sprites. For example, the original version of the Revenant/Dark Soldier could be used as a Baron replacement.
  11. A while ago I reported the same issue for MBF 2.04, and Gerwin added a command line parameter to ignore embedded DEH/BEX lumps. However this only partially fixes the problem as the port will not load PWAD-specific DEH/BEX lumps if they're not supplied as separate files. I think I might have also posted about the same issue in the PrBoom+ thread but not sure. UPD: yep, here it is. As far as I can tell, the only true workaround is to have dedicated executables with Freed∞m-specific strings already in.
  12. Recently I discovered LairWare's shareware Macintosh port of Ultima III, and it runs fine in Executor, even in DOSBox: I've tested this with v1.3 available from the archived copy of Lairware's website. The port features high-resolution graphics, animation and sound effects, also optional music. The unregistered shareware version allows to play freely except you can't enter the land of Ambrosia.
  13. The sound issues are fixed in the updated version released by Hendriscks266 (one of developers of EDuke32):
  14. Don't wanna make a new thread for this, but Mount & Blade is currently free at
  15. I couldn't find a game giveaways thread, so here: Eador: Genesis is a very in-depth fantasy TBS/RPG mix taking the best from the classics of these genres. You have a great degree of freedom in shaping up your leader character and the heroes under your command, there is no fixed tech tree or classes, and the world is randomly generated every time you play.