

Paul977
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About Paul977
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idgames link on OP, thanks all for the feedbacks regards !
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Hey all. I've added a second map to this wad, a non-linear level I've made the last October. The file in the OP is updated with the new level which play on map 02. I'll upload the file to idgames soon. Cheers !
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Playing through Punish2.wad 28 years after making it
Paul977 replied to DCasali's topic in Doom General
Incredible. Amazing to see you here @DCasali -
Hey game, thanks for the kind words. At the moment I'm not planning a compilation
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On coop there is something at the end of the map :p Really nice demo galileo thanks for making it. Also thanks all for feedbacks and demos, much appreciated :)
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Two Boom compatible (cl9) levels for Doom 2. Quite challenging maps on UV (harder then Plutonia maps on skill 4), more manageable on lower skill settings. It features the low life Cybers Ribbiks created, which have 700 hp in this wad (a full credit list of the resources used is present in the text file). Cooperative gameplay is implemented. Screenshots: idgames: Silver Edge
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Very nice review of Abyssion @ICID
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1 Downtown I guess ;D (if not well long time since I played that map^) 11 Counterattack map 04 14 Abyssion 17 Plutonia map 24
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Having a really good time replaying Plutonia Revisited. I'm currently on map 08
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Miscellaneous demos (part 3) [please post in part 4 instead]
Paul977 replied to dew's topic in Speed Demo Submissions
Great demo. It is also a max since one vile cannot teleport in -
Rebel sky by valkiriforce. Intriguing to see a max of this map
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Eternal doom. Currently on map 23. Map 31 was the hardest so far puzzle-wise. Favourite maps so far 11,12 and 20
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Back to Saturn X Episode 2 is out of beta! (v1.0.1 Aug 13, 2020)
Paul977 replied to esselfortium's topic in WADs & Mods
On map 22 an imp (thing 566) is placed outside of the map