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WH-Wilou84

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About WH-Wilou84

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    Perpetuous Dreamer

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  1. WH-Wilou84

    The DWmegawad Club plays: Interception II

    +++ 1000 Lines CP 3 Short, punchy and colorful, a perfect fit to accommodate for the Christmas month.
  2. WH-Wilou84

    DBP41: Hell Revealed III (Pt. 1)

    I agree with Roofi and Demonologist here : naming your wad "Hell Revealed III" is a double-edged sword, and an overtly poor decision if you're not even trying to imitate the classic HR/HRII formula. Using HRII music is a good starting point in my book, but it's obviously far from sufficient !
  3. Just noticed this floating Stimpack on map01 (I'm using DSDA Doom -complevel 2) :
  4. WH-Wilou84

    The DWIronman League dies to: Sunlust

    Couldn't take some time for Alien Vendetta back in February sadly, but for Sunlust I absolutely had to try. :) https://www.dropbox.com/s/azgjk4h5woee3i8/Sunlust-Ironman-wh_05112021.zip?dl=1 Category 2 (I occasionally rewatch UV Max demos on this wad).
  5. Hello @AD_79, here's a FDA on your map (better late than never ;)) https://www.dropbox.com/s/nm6746tud3813fb/1k3v1RC1aMap17-fda-2558-wh.zip?dl=1 Recorded with DSDA-Doom -complevel 2, Ultra-Violence, on version RC1a. Awesome map, heavily focused on verticality (and mild platforming). I'd say this is a modern take on the "Living End" school of design, i.e. a large underground cave with combat taking place on high ledges and relatively thin passageways, with the everlasting risk of falling down into toxic sludge. I'm quite fond of this style. Here, what I didn't realize at first during my playthrough was that the pits are, unlike those in Romero's antique masterpiece, inescapable... That's pretty sadistic, but I like it :) For a map being placed this late into the wad, having some degree of hazardous progression is fine. Actually, these slime pits are as dangerous as the monsters themselves. At some point, you come across a secret giving you a Megaarmor (IIRC), and since there didn't seem to be teleporters in the slime and I didn't feel confident enough in my ability to perform the jump required to reach the secret, I ended up leaving it behind. Didn't cost me at all, fortunately. Not a lot of monsters to be found here, but they're used in an effective way. You have mid-tier snipers and various airborne demons putting pressure on the player, while ground-bound creatures make up for most of the enemy troops. I played very carefully, since I was expecting nasty ambushes involving Revenants at every corner, haha. Ammo resources weren't plentiful, I felt, even when exploiting infights. You have to rely on the Berserk pack whenever possible, and that accentuates the precariousness of the gameplay. Still, I had a lot of fun and that was a memorable experience :) Packing an excellent soundtrack in "Where Time Ceases to Be", a unique visual theme thanks to extra textures, a well-thought layout and solid gameplay all around, this is IMHO your best map in the whole 1kLine trilogy, and maybe my favorite map from you so far (?). Great work ! (As an added note, your map doesn't have DM starts, nor extra Multiplayer content.)
  6. Congratulations to @Liberation and the entire team ;) Pretty excited to play through all the maps I haven't seen yet !
  7. Just finished map01 with saves, excellent work so far ! Love how you guys come up with new gimmicks each year.
  8. WH-Wilou84

    Sunder - Map19 Arrives.

    This brown/teal theme is delicious. Can't wait to play that one :)
  9. WH-Wilou84

    Judgment - 33 Map MBF21 Megawad (Update: 12/04/2021)

    IWad music is fine, but in Judgment's case 90% of the OST is made up of stock MIDIs. Adding some custom tracks into the mix could surely help to reinforce the wad's identity.
  10. WH-Wilou84

    Judgment - 33 Map MBF21 Megawad (Update: 12/04/2021)

    Thanks a bunch, I'll make sure to try it on my end and see how it goes :) I'm on map 24 now, and this is my favorite from the set so far. Great layout and interesting shapes, and overall it's a nice rendition of a burning garden in Hell. This teleporter by the yellow key doesn't work on UV :
  11. WH-Wilou84

    Judgment - 33 Map MBF21 Megawad (Update: 12/04/2021)

    Up to map 20 now, the wad is pretty solid and all :) Just got stuck on map 20 here : Some notes as regards to your Archon of Hell : - I like what you've done with this enemy, but I feel he doesn't pay off much as a threat so far, for his size... Compared to the Azazel, for instance, his attacks are a bit too easy to avoid IMHO. - I feel all his frames should have the "lit" bit activated in DEHACKED, as his hands/claws and hooves are constantly wrapped in fire/plasma. - A couple years ago, when I was working on this thing, I tried to increase his sprites' size. Doubling these would be easy, but then he'd have been too tall (as much as a Cyberdemon and that's not what I wanted). Seems like you've managed to increase the Archon's sprites' size without simply doubling them, may I ask how ? (My attempts at increasing sprite size by 20% or 25% gave terrible results) Also, I'm not sure about how I feel regarding the music selection in the wad. I mean, I like classic Doom OSTs and your picks are solid (mostly original Doom stuff), but I think it would've been more interesting to mix things up with other MIDIs inbetween stock tracks. I should also comment a bit about these dog companions, haha. I've actually tried to save them by luring them away from the monsters (on map 13 for instance), but obviously it never worked and the poor doggos always got torn apart. This concept is original and memorable, so you get bonus points for that, but every time I reach a new map, I hope there's no doggie in it :p
  12. WH-Wilou84

    Fractured Worlds [Final Release/Idgames]

    So much good stuff being released, I can't keep up. Congrats on the release ! Lovely cyan themes you got there :)
  13. WH-Wilou84

    Judgment - 33 Map MBF21 Megawad (Update: 12/04/2021)

    Loving the new monsters so far, they feel adequately balanced. The Baby Cacodemon seems a bit too healthy though, these things can somehow tank a point-blank Super Shotgun blast and it doesn't feel right :) Also, DEMO3 features a proper Archon of Hell... Finally, these sprites get to see some use in a classic wad. It's something I've wanted to do for quite some time myself. Great 8)
  14. WH-Wilou84

    Judgment - 33 Map MBF21 Megawad (Update: 12/04/2021)

    Great ! Starting my playthrough right now.
  15. WH-Wilou84

    HR2 demos [-complevel 2]

    Congratulations, that's quite the achievement ! Amazing job. Another hard wad bites the dust.
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