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About WH-Wilou84

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    Perpetuous Dreamer

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  1. WH-Wilou84

    Post your Doom textures!

    Deus Vult II contains some custom signs that could be reworked into a template : Deus Vult II : https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dvii-1i
  2. FDA on Z1M8 : https://www.dropbox.com/s/h4umd2cg9ygqbxr/KDiKDiZDZ1M8-fda-wh.zip?dl=1 (Build 4) Aaaaand... that's a wrap ! On the whole, Knee-Deep in KDiZD is sensational. This wad is comparable to Espi's Suspended in Dusk, in the sense that it pushes vanilla limits to new heights and brings many original and incredible visual tricks and effects to classic Doom. It also retains what made KDiZD memorable and interesting and improves upon it, while not trying to fix every problem from KDiZD (which is great) and while attaining the goal of closely resembling its source material. I've had a blast with the wad and I highly recommend everyone give it a go ! Congratulations once again to esselfortium and team for this tour-de-force. Obviously the humoristic take on story elements and presentation contrasts massively with KDiZD's somewhat dark and "serious" tone, and will definitely break any sense of immersion. Still, I thought that the whole "actor getting out of his caravan" setting was a perfect way to explain why you'd have to go through some teleporter at the beginning of each level (and enable the Mikoportals in the process). Pretty cool. That will be all from me, I'll now take a look at the real ending :)
  3. FDA on Z1M6 : https://www.dropbox.com/s/g83p33ao6670p3d/KDiKDiZDZ1M6-fda-wh.zip?dl=1 (Build 3) FDA sur Z1M7 : https://www.dropbox.com/s/p8dcopr3d64xzh2/KDiKDiZDZ1M7-fda-wh.zip?dl=1 (Build 4) Another fantastic map duet ! Noticing an increase in difficulty from Z1M5 onwards, which is much to my liking. More new enemies got introduced, including some familiar foes. I enjoyed the early Soul Reaper encounter on Z1M6, these monsters do look menacing (props to Vader for the sprites !) but felt a tad underpowered compared to, say, Hell Warriors or the new baby Mancubus thingies. That, or maybe I got lucky each time I met them. Z1M7 brings even more cool special effects, including a lethal forcefield, and a floor portion that becomes red and hurts you as you try to cross over it. Impressive stuff. I've only played the original Z1M7 once, but from what I recall, progression has been heavily altered here in this KDiKDiZD version (for the better). Only one map remaining, I'm pretty excited to see what you've done concerning the boss(es). :)
  4. FDA on Z1M4 : https://www.dropbox.com/s/8ij5qfvyxo4l2uh/KDiKDiZDZ1M4-fda-wh.zip?dl=1 FDA on Z1M5 : https://www.dropbox.com/s/lnfhor5m6uwnhkh/KDiKDiZDZ1M5-fda-wh.zip?dl=1 The wad keeps on delivering. :) Was afraid the Hell Warriors would be annoying to fight, and I'm glad that I was proven wrong. Cool E1M5 MIDI remake, too.
  5. FDA on Z1M9 : https://www.dropbox.com/s/64rhndywtetm094/KDiKDiZDZ1M9-fda-wh.zip?dl=1 (DSDA Doom on UV) YouTube video : Forcefields, warping flesh and liquids, and now rain... Just how many animated textures are in there ? :)
  6. Congratulations essel (& team) for this incredible piece of work ! I've only played the first 3 maps, and have already been impressed multiple times by the sheer talent and inventive technical wizardry on display. Loving the camera texture effects, these are amazing. My FDAs on UV, played with DSDA Doom : https://www.dropbox.com/s/rn9hakxy8qlmej3/KDiKDiZD_FDAs_WH_13-11-2022.zip?dl=1 I've also spent a significant amount of time in Z1M3, although I felt that it was easier to navigate than in the original. As regards to bugs, aside from the sprite visual artifacts on some of the new Z1M3 enemies that have already been mentioned, I've noticed this one on Z1M3 : projectiles can go through lines 7759, 7761, 7763 and 7765. These linedefs probably need to be flipped.
  7. WH-Wilou84

    Wormwood IV: The Final Chapter

    Map 04 is something else, haha. Brilliant stuff. Loving the wad so far, and danne hasn't lost his touch :)
  8. WH-Wilou84

    Hell-Forged Episode II (WIP)

    You've never ceased to amaze us. Good luck with your project !
  9. WH-Wilou84

    Bellatrix : Tales of Orionis (Idgames link)

    Congratulations once again for this release, Franck ! Best of luck for the remaining two episodes.
  10. WH-Wilou84

    2022ADO ... Released! (now on idgames)

    Don't know if it's been reported already, but E4M2's secret exit doesn't lead to E4M9. I play on DSDA Doom, public beta 2.
  11. FDA on Ultra-Violence : https://www.dropbox.com/s/ak2flolzx8ga8s1/supdemo207-fda-405-wh.zip?dl=1 Yeah, could see it pass as an early Hell Revealed map, with maybe a bit more health in the starting outdoor arena and a few less rockets at the end (exited the map with 100 of them). Clearly easy by today's standards, and it's always fun to blast lots of low tier zombies with rockets. Adding a secret or two would be a nice touch, too !
  12. Bumping the thread to reference this widescreen-compatible status bar, courtesy of @Mike Stu : Download : https://www.doomworld.com/applications/core/interface/file/attachment.php?id=197229 Thanks Mike !
  13. WH-Wilou84

    Essential stuff for fans of Lee Jackson

    Thanks for the heads-up Lee. I hope you find strength with each new day. Hang in there !
  14. WH-Wilou84

    The Dean of Doom series (companion thread)

    Hey, well there's only one way to find out. :>
  15. WH-Wilou84

    180 Minutes Pour Vivre demos [-complevel 2]

    Map 26 UV Max in 10:14, Dropbox link : https://www.dropbox.com/s/0i3ij079kym7ux9/180mpv26-max-1014-wh.zip?dl=1 Map 26 No Monsters in 0:59, Dropbox link : https://www.dropbox.com/s/yqjhvlhrdttl3je/180mpv26-nomo-59-wh.zip?dl=1 180mpv26-max-1014-wh.zip 180mpv26-nomo-59-wh.zip