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About WH-Wilou84

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  1. WH-Wilou84

    MAYhem 2018 - Orange Version!

    In map 19, sector 644 is marked as secret but cannot be reached. This map is nasty. :)
  2. WH-Wilou84

    MAYhem 2018 - Orange Version!

    Here's a couple remarks on the revamped map 02 : - Near the beginning, a Sergeant (thing 134) is blocked into the wall. - The first three Hades Spheres we see are stuck into each other (things 7, 8 and 9). - The yellow door (sector 230) should have a visual indicator that it needs the yellow key. - In co-op mode, if the player carrying the STARTAN key dies before the STARTAN door could be opened, then all the other players will get stuck. It's unlikely because the rest of the map is easy, but you never know. On map 03, there a misplaced grass decoration near the beginning (thing 123). Having a quick look at all the other maps, there doesn't seem to be any more of these "Bloody mess 2" things though.
  3. Here's my run, category 2. Finished this epic duo in 59:09. Stats (I don't know if they count when we finish the map, but here you go anyway) : Map 20 Kills : 310 / 324 Items : 126 / 127 Secrets : 2 / 5 Map 21 Kills : 289 / 300 Items : 258 / 334 Secrets : 2 / 4 As of today, these two maps are still my favorite from lupinx-Kassman (even though his Ancient Aliens entry is quite remarkable as well). Visuals are great, there are plenty of cool effects involving midtextures and invisible bridges, and the looks and scale of map 21 are something to behold. I dig the Star Wars vibe. Gameplay-wise, both maps feature a wide array of scenarios with some epic fights here and there, and it's all good to me. The Cyberdemon fight with the mandatory Invisibility sphere pick-up was a bit scary, but with some luck and health to spare it's not too bad. Music is also a strong point of these maps :) cc420-Ironman-5909-wh.zip
  4. WH-Wilou84

    What are you playing now?

    Currently playing through Doom 64 for Doom II. There's a lot to like in this set, and it seems faithful to the memories I have from the Doom 64 : Absolution TC back then (never played the real thing).
  5. WH-Wilou84

    Avactor Release !

    I've played through the whole thing, and it's been an awesome experience all along. I didn't care much for the boss map, because I've never been a fan of , but the first 10 maps belong to the list of the most awe-inspiring and enjoyable maps I've played this year. Avactor is a must-play if you like adventure and exploration, but combat is great too with plenty of memorable and inspiring encounters. Maybe there's a bit too many crushers, either in secrets or in mandatory progression. It goes well with the overall Indiana Jones / Tomb Raider theme, hehe, but some of them are just pure evil. For this reason, I fear the moment this wad gets picked for the Ironman league. :p
  6. WH-Wilou84

    MAYhem 2018 - Orange Version!

    Just played map 13, pretty cool map with a nice overlapping layout. There are some bugs though, such as this Arch-Vile which can't see the player and cannot be killed : Moreover, some monsters are stuck in their teleporter closets and fail to teleport at the end.
  7. WH-Wilou84

    MAYhem 2018 - Orange Version!

    Better late than never I guess, but I've spotted two minor bugs on map 04 : Misaligned crate texture. This poor Demon can't get to the player due to its thiccness. I suggest replacing it with a Shadow or two Imps. Also this part of the map really feels bare and empty, I suggest adding a couple corpses and / or health bonus here and there.
  8. WH-Wilou84

    Avactor Release !

    Not particularly sold on the "statue" enemies on the other hand, they feel a bit too cartoonish and out of place in these temples. Still, they fill a useful role in the enemy roster. Got stuck on map 03 here :
  9. WH-Wilou84

    Avactor Release !

    Congrats on the release ! I'm currently playing map 01, and I love what I see so far (particularly the gorgeous and immersive environments). The new monster sprites are excellent - I particularly like the Hell Knight and the Cacodemon. As regards to the gameplay, I have approximately zero complaints so far, this is solid Doom II action with some spicy bits here and there. Some monsters' projectile speed seems to have been increased, but I'll get used to it. I died in the very first secret . Man, that's devious, but it goes nicely with the map name and the overall theme. :)
  10. WH-Wilou84

    3 Heures d'agonie 3 demos [-complevel 2]

    Map 15 UV Max in 6:36 3ha315-max-636-wh.zip
  11. Category 2. I love Plutonia, this has always been one of my favorite IWads. With its liberal use of mid-tier monsters and packs of Chaingunners here and there, The Plutonia Experiment is several miles ahead of Doom II in terms of difficulty without wandering into the slaughter department (aside from map 32, that is). Plutonia offers one of the finest Doom II arcade experiences and can still pose a threat to skilled players even after all these years. It also has its own visual identity, with vine-covered structures, temples, and "natural" themes (I won't say "jungle", because there's no real jungle in Plutonia and it's hard to create jungles or forests in Doom anyway). Plutonia-Ironman-Heh-wh.zip
  12. WH-Wilou84

    MAYhem 2018 - Orange Version!

    Yup, some gore thingies have been turned into grass. :) Could you please replace all instances of "Bloody Mess 2" in my map with "Bloody Mess 1" ? Thanks, and props for compiling all this.
  13. WH-Wilou84

    3 Heures d'agonie 2 demos [-complevel 2]

    Great work, elmle ! Map 16 still stands... and that's not surprising : from what I recall, there are lots of Viles and very few heavy weapons / ammo in there. Here's an old demo of mine on map 25 while we're at it. Edit : I've just recorded a table filler for map 16. 3ha225-max-251-wh.zip 3ha216-max-1251-wh.zip
  14. WH-Wilou84

    The DWIronman League dies to: The Darkening E1 & E2

    Here's my demo pack for both episodes (category 2). Two solid episodes and great examples of wads using custom textures to create a fantastic and oppressing atmosphere. E2's my favorite by far. DARKEN-Darken2-Ironman-WH-demos.zip
  15. WH-Wilou84

    Griefless - Final Release (v1.1)

    Currently playing this, having a good time. :) Really solid stuff for a speedmapping project, and I dig the gorgeous green sky. I just got stuck in E4M3, in sector 51 (a Supercharge secret) - seems like you can't escape from it. Edit : in the same map, I had to leave two Imps alive in the exit room due to lack of ammo and them being unreachable. That's plain sad.