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NieMaMordy

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About NieMaMordy

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  1. I didn't even notice that wolfenstein recreation, and thought Doom one was the first :p
  2. Here is a possible solution to this problem. When there is a small gap sector between the wall, and the sky, remember to raise it's ceiling to be the same height as in wall sector. After that, everything has started to display properly again. I also checked it on Chocolate doom and it seems to work fine there as well. https://imgur.com/NQpy316
  3. https://imgur.com/V2A2e5v Map01 outdoor area. I'm suprised no one has found it before.
  4. Map 4 secrer requires you to go through the closing linedef, before the door fully opens. This way, closing will not start.
  5. NieMaMordy

    DOOM Retro v3.1 (updated November 2, 2019)

    The wad on my mind this time was Doom Zero. "SLIME05" to "SLIME08" is treated as liquid, but it is meant to be a flashing lightbulb. Will let you know if I remember other wads where I noticed that effect.
  6. I finished the wad and I liked it quite a lot. My favourite maps were in the first half, but the second one weren't half bad either! I loved the idea of non linearity with choosing one of the three keys, but I also liked how non-labyrynthy most of the maps were. I didn't like the last ones that much though, as I got lost in them quite a lot, which is something that didn't happen in the previous ones. I loved the final fight, and interesting ending though. The new monster seemed troublesome at the beginning, but I quickly got used to it, and now I think it fits to the rest of the cast. Your wad is amazing. I enjoyed it so much, that it's the first PWAD I've ever finished. Thanks a lot for creating it!
  7. NieMaMordy

    DOOM Retro v3.1 (updated November 2, 2019)

    so I noticed, that r_liquid cvars apply to every flat that uses more than one image. Would that be somehow possible to make it work only on stuff that is intended to be a liquid? Maybe a cvar that would make it apply only to flats from the IWADS, while not affecting stuff from PWADS? I am asking, because sometimes when I play pwads, I notice that flats, that for example have a flickering light bulb animation, have a liquid swirl applied to them, and it looks weird. I know I can always disable liquid effects, but I like them, when they work on stuff they were designed for. Edit: Also, is there a way to make screen stretch for 5:4 resolutions? I am using 1280x1024 monitor, and I have small black bars at the top, and bottom of the screen. I didn't see any cvar that would be helpful here
  8. Also, I've found a secret level and I was amazed by the last recreation, and how faithful it was! ^^
  9. love your wad a lot so far. It contains many interesting ideas, and idea of kinda non-linear parts is amazing. There are some bugs I've found though: -Map 19 has these two switches, and one of them gets hidden after you pass through. Problem is, that it is still usable, and you can still close these doors unintentionaly thanks to "door open wait close" action, and due to the fact that these switches are so close to themselves. Here is a screenshot of what I mean: https://imgur.com/LxnL1Uz -Map 10 has unaaligned texture: https://imgur.com/TixazVT Will let you know if I find something more. I am currently on map 19, and going forward
  10. NieMaMordy

    Doom 1-3 on the Switch?!

    tbh my biggest problem with this port is the fact that unlike every single version of doom in existence, holding run button does not make you turn faster. That's something that makes it very hard to play for me. I wish they fix that, but at the same time I know they won't because no one seems to be talking about it.
  11. NieMaMordy

    Looking for composers [MetaDoom-themed Mappack]

    Oh, oh, oh! I like the idea! Even despite the fact I will not take part in it (cause my skills are still developing) I will try to merge tracks from map2 of each of these megawads, so I can learn new stuff! When you say plutonia music, you mean plutonia midi project, or a good old plutonia with music from doom 1 and 2?
  12. NieMaMordy

    Chamelenoel learns how to create MIDI music

    the tips from this tutorial might come in handy. Thanks a lot! I never even thought stuff mentioned there would be so important.
  13. NieMaMordy

    Chamelenoel learns how to create MIDI music

    So for the past half a year I was slowly making progress in learning stuff about midi. My favourite discovery was learning about diffirent soundfonts. Anyways, I have two tracks I'd like to share with you guys. I know I haven't got much better since the first post, but I still hope someone would have fun listening to these. I hope you do! :D This one is called "Space Investigation": https://drive.google.com/file/d/11URt_YAWvVyPWEIH95cuVnnKtPxl7J8-/view?usp=sharing And this one is is called "let's not talk about this": https://drive.google.com/file/d/10ZNVEEpxgUb1nmBVcyOqMsnxACmSfoHM/view?usp=sharing Yes I know I am bad with names ><
  14. NieMaMordy

    Favorite Source Port?

    If the voting was still on, I would give all my points to doom retro. This one is my favourite!
  15. NieMaMordy

    Doom Neural Upscale 2X [v 1.0]

    Why the hell did it go viral? It looks awful, and has so much jpeg noise, that it's not even funny. I get it, some people might like it, but why do I see so many people talking about it, rather than talk about stuff that's much more interesting than waifu2x on all the textures and sprites? Seriously guys, I will never get people.
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