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Denim Destroyer

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About Denim Destroyer

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  1. Denim Destroyer

    Sector N Cleanup - small techbase map | UDMF format

    Fun little challenging level but the lack of secrets and the ambush, if I want to call it that, at the end is a lackluster way to end the level. After vanquishing hordes of small enemies and a few big demons, three fodder enemies is not the greatest way to end a level. As previously mentioned the items right before the exit have no use making them useless, they would be better off placed in secrets which is another thing I noticed your level lacking in. Your crusher room wouldn't make a bad secret either as it currently lacks a purpose besides catching people like me off guard. Speaking of that crusher room, the blue key room as it stands is fine but a better trigger for the wall ambush would be the act of picking up the key instead of an easily missed button on the platform. Red-light aside the level could very easily be in another format such as Boom which also supports colored sectors albeit it is harder to implement. Less advanced map format the great the source port compatibility. Something I noticed that really caught me off guard was the pistol weapon placement near the beginning. I would hate for you to think this is bad just surprising. Out of the hundreds upon hundreds of Doom levels I have played, the amount of times I have seen a mapper place a pistol as a pickup on a map could be counted on one hand. Again this isn't bad just something that I found interesting.
  2. Denim Destroyer

    Games that you love solely for what they could've been

    ATOM RPG: A very blatant clone of Fallout 2 with a Soviet setting. Instead of improving upon the faults of Fallout 2 the ATOM developers simply doubled down even unintentionally. ATOM like Fallout 2 has too many pop-culture references, a rushed story with an unsatisfying conclusion, lack of direct companion control in combat, bugs, and probably the most offensive an over reliance on agility. Agility directly influences how many times you can shoot and move in combat making it the single most important stat. Sure you can survive the easier encounters with a lower agility but the late game encounters will be unreasonably brutal due to having less actions per turn. Ideally companions could make up for it but there is no way for sure of knowing what they will do in combat thus making them more of a liability. For these reasons I cannot name any other game I have more of a love-hate relationship with.
  3. Denim Destroyer

    The "stupid mod idea" thread

    Have the light amplification visor only increase the brightness by a percentage of whatever the current inhabited sector brightness is. Why is this stupid? No one places the visor in levels.
  4. Denim Destroyer

    What was your first map like?

    One of the criticisms of my first level was that the lighting and texture use resembled a pharmacy.
  5. Pretty much everything that has been mentioned in this thread: jumping, crouching, free-look, saving every five seconds and over relying on the super shotgun. Probably why I have turned into a semi-purist and try to play only with Crispy Doom with pistol starts.
  6. Denim Destroyer

    Nobody likes Lost souls.

    Time to make a mod that reduces the health of all enemies by half and doubles the damage of all weapons. Doom will finally be balanced.
  7. Denim Destroyer

    what are you working on? I wanna see your wads.

    That doesn't look to be centered.
  8. Denim Destroyer

    Porting Disasters Thread

    Roller Coaster Tycoon (Xbox Original) - A direct port of the first Roller Coaster Tycoon. Some of the parks like Evergreen Gardens or that one micropark scenario would be a nightmare with a controller and trying to view on a TV screen while sitting several feet away. Ultima V (NES) - I could make an entire post dedicated to ports of the Ultima games to Nintendo systems but I want to talk about the worst. So something to keep in mind is that this port began development after Ultima 6 had released so Origin decided to backport new mechanics from that game into their new version of Ultima 5. This decision in addition to the ever increasingly outdated NES hardware lead to a myriad of bugs and altered, if not outright removed, content. One of the more immediate changes is the inclusion of a single scrolling map instead of the more traditional overworld mechanic present in all of the Ultima games before six. Due to this change both Britannia and the Underworld were shrunk to accommodate storage restrictions. A less immediate source of problems was the inclusion of a keyword based dialogue system that is more reminiscent of something from Ultima 7. Due to technical restrictions all text a person can know was known immediately to the player even upon first encounter. While that may not sound bad, part of the charm of the older Ultima games is conversing with Britannian citizens and discovering clues leading to victory, something which may require the player to talk to one person multiple times upon finding new conversational topics . Additional story elements were changed as the intro had to be shortened and the NPCs that weren't removed found themselves relocated due to NES hardware not being up to the task. Silent Hill Collection (Xbox 360 & PS3) - Faced with an unreasonably short deadline and only beta code the developers did the best they could but ultimately created a horrific port of Silent Hill 2 & 3. You read that right, despite being called "Collection" only the middle two games of the tetralogy were included. Bugs, performance issues, noticeable artistic changes as less fog (in a game series associated with heavily foggy areas no less), different voice actors due to legal reasons, and worst of all comic-sans on the Silent Hill Ranch entrance sign.
  9. Denim Destroyer

    Dosbox Staging 0.77 Has Been Released

    The biggest change seems to be Fluidsynth and MT-32 emulation finally getting fully integrated into the emulator. I don't see a reason to move from DOSBox-X but it is nice to see another fork get better sound options.
  10. Denim Destroyer

    How Invasive Is Steam, and Is Satisfactory Any Good?

    Steam for me uses on average 1GB of RAM but that is with some performance related settings changed. The library section under the settings menu has these. Now I cannot speak about Satisfactory but I can however praise Factorio all day. Well optimized, huge catalogue of mods, finished game meaning that things are no longer constantly being changed in updates, and most importantly addicting gameplay. Factorio is simply to get into but takes some serious thought to master. The tutorial is decent and included in the demo which you can download off of Steam or their website.
  11. Denim Destroyer

    Post your Doom video! [but don't quote video]

    I have recently developed an appreciation for Arachnosoundfont with a new favorite of mine being Map24 of Mucus Flow.
  12. Denim Destroyer

    which games did you regret buying

    Bioshock Infinite - all I got from the game was a hatred for two weapon limits and arena based level design. Puzzle Agent 1 & 2 - I spent less than $2 on the two games but even that felt too much for me. I was going in expecting a puzzle focused adventure game just to find a puzzle game with no adventure game elements. Squad - A friend convinced me to get this just to find out I don't like milsims. When I play a fps I want to not spend ten minutes walking around before finding an enemy. Call of Cthulhu Dark Corners of the Earth - A great first person adventure game with a close following to the Lovecraft mythos that turns into a buggy fps. Couldn't even finish it as a bug prevented me from beating the final boss. Dark Souls 3 - The game that convinced me to never listen to my friends game recommendations again. Combining their praise with my mild interest in the series after playing the first two games I found little of what I liked from Dark Souls 1 and none of the improvements Dark Souls 2 introduced. Linear level design that is ruined by making everything way faster than its predecessors for what seems to be no reason. Metal Gear Solid 5: Phantom Pain - Bland generic open worlds with mobile game tier design (motherbase/soldier upgrades that exist for no reason but to pad game length). I might be one of the few people who liked Ground Zeroes more due to its objectively better level design. Counter-Strike Global Offensive: This one is entirely on me as the only thing I like about the previous CS games are the custom servers which there barely are any of in CSGO. Rising Storm 2 Vietnam - Despite having almost 300 hours in the game I definitely do regret buying it. For awhile Rising Storm 2 was fun but the multitude of bad decisions from the developers lead to me disliking the game. Bugs that were present in the beta have and never have been fixed, poor taste in community maps that were turned official (I will fight anyone who says Resort or Firebase Georgina are good maps), breaking promises of future content, etc. etc. I can definitely think of more but this post has gone on too long already.
  13. Denim Destroyer

    Unreal Tournament 99 vs. 2004

    I picked UT99 because at heart I am a deathmatch guy and all I can seem to find servers for in 2K4 is onslaught. It has been a while since I play UT3 but I remember the onslaught maps there being smaller which if that is true would make it the only thing that game did right.
  14. Denim Destroyer

    Chaos at McDonald's

  15. Denim Destroyer

    All time favorite strategy games post

    Original Dawn of War, well more so Soulstorm due to the added armies and Age of Wonders 1.
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