Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Maisth

Members
  • Content count

    430
  • Joined

  • Last visited

3 Followers

About Maisth

  • Rank
    Member

Recent Profile Visitors

6355 profile views
  1. En esta parte aprenderemos a como crear Luces y Sombras dinámicas en GZDoom Builder y a activarlas.
  2. En este tutorial veremos a como crear un Texto De Salida para nuestro WAD. Todo el contenido necesario esta en la descripción del video.
  3. En esta parte veremos a como agregar nuevas texturas importadas de otros juegos o de creación propia a nuestro WAD con SLADE3
  4. En esta parte veremos a como descargar e instalar SLADE, y crear un MAPINFO para nuestro WAD. SLADE: http://slade.mancubus.net/index.php?page=downloads Musica de Doom 2 (MAPINFO): http://doom.wikia.com/wiki/Doom_II_music
  5. Maisth

    Downward (DM WAD)

    Thanks for the criticism, i'll take this in mind when creating another DM map.
  6. Maisth

    Downward (DM WAD)

    Hello everyone this is Maisth bringing you another map, this time i've decided to make a MP Map, specifically a DM map, this one is a simple one but very versatile and flexible, hopefully you'll enjoy it! If you can give some feedback about balancing and all that sort of stuff, it would be great! WAD: http://www.mediafire.com/file/a07l5ianh1kpx43/DOWNWARD.zip WAD (Gamebanana): https://gamebanana.com/maps/199861 Pictures are provided. Credits are provided in the WAD itself.
  7. Hello everyone, i'm making my first DM map for Doom and i wanted to start off with something special, the map uses Portals to teleport the player but the gimmick is that it teleports the player from the floor of the same sector to the ceiling of the same sector, kinda hard to explain but nothing that a screencap can't solve. I've tried some methods of portal interactive things but nothing seems to work, is there a way to make this possible? The middle part is the portal one.
  8. Maisth

    What Video Game Are You Currently Playing?

    It's a pretty fun game, may be one of my favorite's so far of this year, both story and gameplay are a big step up from previous far cry games, hell it may be my favorite far cry so far.
  9. This is LMOP's Show a mod i'm developing for Doom II Using GZDoom as my main source port. Now to clarify the first image, you may be thinking this is a Terry wad of some sort, but i assure you, it's not, i use Images as Bosses but they don't play unfairly nor they have a shit ton of HP, etc, they are images because it's the most easy way to make a new enemy, and also it's intentional since the mod it's based on a joke channel, get it? Joke Channel, Joke Mod? Level wise, you'll be exploring different areas like for example, you get to explore, The City, Hell, Mars, etc. Anyway the mod will bring new weapons, new textures from different games like Duke3D, new sprites, etc, and among other things. Credits (until now): Maisth (Aiden) Level Designer, Programmer, Spriter. (Creator) Los Manos Over Power (LMOP) (Inspiration and Texture) Duke Nukem 3D (Textures, sprites, etc...) Eradrop (Skybox Textures)(Doomworld)
  10. Maisth

    No pause in cutscene

    Hey since im trying to make a cutscene and it has music that ends with another scene happening, if you pause the game it ruins the flow of the cutscene and the music ends abrutply instead of ending right at the end of the music (hard to explain stuff) Anyway what im wondering is, if there's a way to unbind every pause key so the player has no way of pausing the cutscene hence not ruining the flow, or maybe pause the music while in the pause menu.
  11. Hopefully the folks at Eduke32 can figure out something and make full use of the capabilities of Build 2, maybe even port some features to the original Build.
  12. En esta parte veremos a como crear Portales Interactivos.
  13. Maisth

    Post your Doom video! [but don't quote video]

    Walkthrough of my own map.
×