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About Lone2401
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(Formerly LoneAlpha2401) lone2401.neocities.org
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The exit door in Monster Condo has the light glow (sector type 8) placed on it, and the Ultra Violence skill level may have been named after the Death Angel album of the same name.
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This looks incredible, do you plan on releasing this as something people can put into their own mods?
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Strangest bits of design in official DOOM packs?
Lone2401 replied to KarunaAztima's topic in Doom General Discussion
completely off topic, but what weapon/gameplay mod is that? -
GAYhem 2024 - The (Gender)Queer Doomer's Community Project! (Needs playtesters)
Lone2401 replied to 8088mph's topic in Community Projects
sign me up! I'm probably going to wait until the resource wad is fixed before I make anything. -
Post your Heretic/Hexen textures and decorations!
Lone2401 replied to Not Jabba's topic in Resources
Tried using 3d models to make statue sprites, I think it turned out decent. They're meant to be placed on a sector base/pedestal. In Hexen palette Download: https://drive.google.com/file/d/1ZNLn6wyXqKyBGFWOfumnXONJRppGF0v3/view?usp=drivesdk -
Me- right, green shirt, and my friend- middle, pink vest, Heathen shirt, got to meet Heathen after their concert with Symphony X. Both bands were incredible and Symphony X said that they're going to work on a new album after their tour concludes.
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Some stained glass, this time made to fit alongside OTEX. These are in the vanilla palette but they look a tad better with OPal v2
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I'm surprised that this hasn't been done before, Hexen gargoyle statues with Doom's marble colors Doom pillars, these are a bit smaller than the Hexen pillar ones so they can fit on the pillars better- Hexen pillars, original scale to the Hexen sprites-
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Community Project concepts that you would like to see?
Lone2401 replied to DoctorNuriel's topic in WAD Discussion
An idea that I've had for a while is a project called Virtual Rampage (VR). it would be designed exclusively for use in GZdoomVR. maps would be designed around things that are fun in vr (shootabe switches at varying heights, monsters on 3d floors, being able to shoot around corners) and discouraging things that aren't fun in vr (fast lifts, steep drops, platforming) However, I don't think that something so niche where the mappers can't easily playtest would get much attention. maybe someone better versed with community project hosting could make it work. that's already been done https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dscythe -
Box Doom - Community Project [Slots Filled]
Lone2401 replied to randomsounds01's topic in Community Projects
@DoomGappy I tried to play this, the player starts in a dummy sector and numerous boxes are either shifted off the grid or rotated 90 degrees so flat alignments, notably with lights and teleport pads, are messed up. I hope this is taken into consideration for any updates. -
Yeah, it's a DECORATE actor. I have more control over the damage values and effects than if I used instant lower sectors.
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Destructible wall test. Each state has it's own health so a BFG shot does the same thing as the shotgun. Hoping to find a way to fix that.
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Box Doom - Community Project [Slots Filled]
Lone2401 replied to randomsounds01's topic in Community Projects
@DoomGappy Here, it got somewhat buried -
I should not have done this, yet I have.
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This map was initially made for @AtticTelephone's Radio Free Gehenna, but as that project seems to hve no chance of ever being released I'm putting my map out as a standalone. Uses Doom 2 Iwad, vanilla compatible Screenshots: Download: https://drive.google.com/file/d/1DghiVJGNeeHZrfYcb3hB115K7SNslQ-U/view