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Lone2401

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About Lone2401

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    (Formerly LoneAlpha2401) lone2401.neocities.org

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  1. Lone2401

    Things about Doom you just found out

    The exit door in Monster Condo has the light glow (sector type 8) placed on it, and the Ultra Violence skill level may have been named after the Death Angel album of the same name.
  2. Lone2401

    Doom Pictures Thread 2024

    This looks incredible, do you plan on releasing this as something people can put into their own mods?
  3. completely off topic, but what weapon/gameplay mod is that?
  4. sign me up! I'm probably going to wait until the resource wad is fixed before I make anything.
  5. Lone2401

    Post your Heretic/Hexen textures and decorations!

    Tried using 3d models to make statue sprites, I think it turned out decent. They're meant to be placed on a sector base/pedestal. In Hexen palette Download: https://drive.google.com/file/d/1ZNLn6wyXqKyBGFWOfumnXONJRppGF0v3/view?usp=drivesdk
  6. Lone2401

    Post a picture of yourself!

    Me- right, green shirt, and my friend- middle, pink vest, Heathen shirt, got to meet Heathen after their concert with Symphony X. Both bands were incredible and Symphony X said that they're going to work on a new album after their tour concludes.
  7. Lone2401

    Post your Doom textures!

    Some stained glass, this time made to fit alongside OTEX. These are in the vanilla palette but they look a tad better with OPal v2
  8. Lone2401

    Share Your Sprites!

    I'm surprised that this hasn't been done before, Hexen gargoyle statues with Doom's marble colors Doom pillars, these are a bit smaller than the Hexen pillar ones so they can fit on the pillars better- Hexen pillars, original scale to the Hexen sprites-
  9. Lone2401

    Community Project concepts that you would like to see?

    An idea that I've had for a while is a project called Virtual Rampage (VR). it would be designed exclusively for use in GZdoomVR. maps would be designed around things that are fun in vr (shootabe switches at varying heights, monsters on 3d floors, being able to shoot around corners) and discouraging things that aren't fun in vr (fast lifts, steep drops, platforming) However, I don't think that something so niche where the mappers can't easily playtest would get much attention. maybe someone better versed with community project hosting could make it work. that's already been done https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dscythe
  10. Lone2401

    Box Doom - Community Project [Slots Filled]

    @DoomGappy I tried to play this, the player starts in a dummy sector and numerous boxes are either shifted off the grid or rotated 90 degrees so flat alignments, notably with lights and teleport pads, are messed up. I hope this is taken into consideration for any updates.
  11. Lone2401

    Doom Pictures Thread 2024

    Yeah, it's a DECORATE actor. I have more control over the damage values and effects than if I used instant lower sectors.
  12. Lone2401

    Doom Pictures Thread 2024

    Destructible wall test. Each state has it's own health so a BFG shot does the same thing as the shotgun. Hoping to find a way to fix that.
  13. Lone2401

    Box Doom - Community Project [Slots Filled]

    @DoomGappy Here, it got somewhat buried
  14. Lone2401

    Share Your Sprites!

    I should not have done this, yet I have.
  15. This map was initially made for @AtticTelephone's Radio Free Gehenna, but as that project seems to hve no chance of ever being released I'm putting my map out as a standalone. Uses Doom 2 Iwad, vanilla compatible Screenshots: Download: https://drive.google.com/file/d/1DghiVJGNeeHZrfYcb3hB115K7SNslQ-U/view
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