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Scorpius

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About Scorpius

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    “What’s wrong isn’t me, what’s wrong is the world!”

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  1. Nostradamus is a DeathMatch WAD that contains 11 levels, built in a classic style to mimic the nostalgia of GothicDM and to celebrate its 27th birthday two weeks ago! It supports both standard rules and AltDeath modes, and features Mark Klem and David Shaw's kickass music from the original wad. No written story is included: make one up about killing your fellow (or not-so-fellow) prisoners! Why not pretend that they are blood-thirsty killers who want nothing more than to blast you into pieces? Huge thanks to @scwiba who gave me a good excuse to create my second project and "NaNoWADMo 2021" which dug said project out of its grave. A big warm appreciation to the original creators for creating GothicDM and its sequel, and setting a standard that has carried over into current modding. Name: Nostradamus Map Format: Vanilla Doom Gameplay: DeathMatch play IWAD: DOOM II: Hell on Earth Build Time: Over a year mapping, part-time Editors Used: Doom Builder X, Paint.NET 4.2.14, SLADE 3, etc. Tested With: Chocolate Doom v3.0.0, Zandronum v3.0 Known Bugs: No known bugs. Let me know if any! NostraDM will be released to idgames in the near future - the Dropbox link below is available to use in the meantime! Download link: Dropbox (RC1)
  2. @DFF Thanks for the heads up! Sorry I didn't see it until now. I have updated my map: VENDETTA-V3.zip - Added sky transfer to sector tag 23. - Raised most sky sectors to match the height of the exit teleporter (hopefully it should not cut off now). - Fixed linedefs 534 and 415 not showing the correct brightness.
  3. Scorpius

    1 Sector Community Project

    This sounds like absolute Hell... and I'm all for it. Can I take MAP18?
  4. Sorry for the late update - CORPSEBLOOM_V2.ZIP My perfectionism kicked in hard. I made slight changes to the map such as adjusting the fights in the blue key room and fixed a couple of small issues.
  5. I wasn't sure whether to post here or the new thread, but I have finally finished MAP21's MIDI - MAP21_MIDI.zip
  6. MAP28: Bowser's Demesne or Luigi's Not-a-Mansion (in reference to original MIDI track).
  7. Hey thanks man! Glad you liked it :) Of course by all means - go ahead with the track! It was pretty experimental for myself anyways.
  8. Oh dang I kinda left this in the dust... I'll get on that MAP21 track very soon! Might even take on some unclaimed ones too.
  9. And alas, it is done! I really enjoyed making both the map and the song. :) Name: Corpse Bloom Play: Single and cooperative Comp: Vanilla / -complevel 2 MIDI: Rise from the Ground by Me! Tested: PrBoom+ v2.5.1.4 / GZDoom 4.8.2 File: CORPSEBLOOM.ZIP
  10. Heyo. I haven't forgotten about this project - just been really busy. I have started my map and should hopefully have something by this weekend!
  11. Scorpius

    What Video Game Are You Currently Playing?

    does this give any clues?
  12. My mate looked at me weird because I was laughing at these responses... ok. Anyhow, good luck with the project. Sounds like a lot of fun!
  13. And alas, two months later, a new update is ready and available to play - download link has been updated. Any feedback would be greatly appreciated. Have fun! CHANGE LOG
  14. Scorpius

    Doomworld Maximum Project 2023 - Uploaded!

    Just got back from holiday and spent some time remaking an old map. Hope you enjoy it! Name: Shadows of the Dead Play: Single and cooperative Comp: Limit removing / -complevel 2 MIDI: Shadows of the Dead by Mark Klem Tested: PrBoom+ v2.5.1.4 / GZDoom 4.8.2 Textures: The Return (RETRES.WAD) File: SHADOWS.ZIP
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