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About Cinnamon

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    Flagellant Peanut Butter Enthusiast

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  1. Cinnamon

    So, how old are you ?

    2⅔ dozens.
  2. Cinnamon

    What color is your doomguy?

    Not at home so can't get a picture, but as pink as possible. It's been my goto color of choice in games for at least a decade now. I'd hazard to guess this became a thing for me because my corporeal wardrobe is almost exclusively in different shades of "yes, it's black."
  3. Cinnamon

    Doom dreams

    My dreams aren't usually very connected to my waking reality. Among the few times they are, however, dreaming about my latest obsession is fairly standard, albeit it's just part of the dreamscape's reality, not a game. This also includes DOOM, of course.
  4. Cinnamon

    Memento Mori II

    Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.
  5. Cinnamon

    Ancient Aliens

    There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.
  6. Hope I'm doing this right! I did 5 runs; D2 maps 04 through 08, all NoMo except 07 which I did UV-max (I really couldn't figure out the RJ): lv04o-0027.zip lv05o-0026.zip lv06o-0057.zip lv07-0104.zip lv08o-0018.zip
  7. Cinnamon

    What are your favorite type of maps?

    I enjoy just about any kind of map. There are a couple of things that I don't enjoy that can sour an experience for me, but if a map doesn't commit too many atrocities I'll usually have a good time. DOOM's fundamental gameplay is just so damn satisfying.
  8. Cinnamon

    How often do you play the original IWADs?

    Only if there's some self-imposed challenge to it. Speedrun, -fast or NM, Tyson et.c. I might revisit Final DOOM with or without such modifiers because I've not played them with the MIDI packs, which are stellar.
  9. Cinnamon

    My First Map - Blood Complex

    Sorry for not replying. I didn't get a notification (I've borked my settings on Doomworld somewhere and I can't seem to get it back again). Ah, my bad. I mean that my goal was to get 100% secrets, but I only managed to get about half of them. At least once or twice I think I figured out where one was, but not how to get there. Now that you say it, I think I read it but didn't remember it when playing. :) Lippeth's good. The favorite that comes to mind is Always Watching. :) Not sure if you misread; I thought they were too easy. Mainly because you get there with the BFG. Then again I've fought a lot of Cyberdemons throughout all that I've played, so maybe I'm just jaded... Gotta touch everything. ;) "Shenanigans" is basically when you're being clever or making trickery, really. Oh. Yeah, that's probably a good idea. xD Yeah, just please keep in mind I'm not a streamer, nor a Youtuber, and I'm not very used to talking "to myself" while I play, so don't expect anything... It is however a way of seeing how someone plays it their first time around, I guess. :) Currently converting the file 'cause it was too damn big. :P
  10. Cinnamon

    WAD Progression for Skill Improvement

    In case anyone's feeling lazy, here's the list as of today in text-format (somewhat pruned): I usually keep track of my progressions in games in various documents and spreadsheets (because I'm an obsessive little man) so I usually find myself wanting stuff like this available as pure text. And, without WAD files:
  11. Cinnamon

    My First Map - Blood Complex

    So I played your map. For full disclosure to other people reading this I have chatted a bit with K_Doom about the map in DMs, so my run wasn’t fully blind, just almost. It’s up to him to decide whether or not to share what information was provided. As a small side-note, I have read the other feedback in the thread, but I’ll try to keep mine as neutral to that as possible, so if I repeat something that’s already been said - my apologies. :) All in all, I like the map. It’s ambitious, expansive, and damn varied. The amount of detail put into some sections is impressive, and I found myself inspecting the scenery itself often, and even small details that certainly did not need to be there but that regardless add to both atmosphere and immersion. The addition of new monsters add a refreshing twist to the experience and I never felt that they were forced in place as a gimmick, or that they were overused and that the “usual suspects” were forgotten or left to the wayside. It’s evident that a measure of afterthought has been put into their placement and usage, role, and frequency. I must stress that I really like this, because I rarely play maps with too much custom content because it often feels in-your-face, forced, or overused, and I never got that feeling in Blood Complex. :) Progression and navigation might be an issue for some people? Personally, I never thought the map was too confusing, and I really enjoyed the way you unlocked doors back to previous areas and looped back to places you’ve already visited. I should mention I’m a sucker for getting lost in huge maps, so mileage will certainly vary here. So then, what’s the stuff that I didn’t enjoy? I’ll mention the most noticeable things. Smaller complaints are listed under “stray thoughts” below. As always, keep in mind I’m just sharing my experience, which may or may not be intentional from the author. While I can’t say that anything sticks in my mind as directly broken, I must say that the darkest sections of the map (I think it’s the “catacombs” past the yellow door) are very dark. As someone who’s quite sensitive to lighting level in games this was pretty damn annoying from time to time. Absolutely not unplayable, and in its defense I must say that the way the lighting from monster attacks made the sprites pop out made for a memorable experience. The issue mostly arises from the fact that I spent a good while here, when backtracking or secret hunting, and when there’s no action going on the darkness is more annoying than anything. I should note that I already use higher brightness and contrast even in more normally lit maps, and it still felt very dark here. As to difficulty, I played on UV and went for 100% kills and 100% secrets. I got all the kills, but only 50% of the secrets I think. While I did die on a few occasions I chalk that up mostly to the length of the map and me getting sloppy rather than innate difficulty - if I retried it I don’t think I’d need any kind of practice in order to complete a saveless UV-max. Meaning, the map is too easy for me. For reference I’ve recently completed all levels in Alien Vendetta (one level at a time, saveless pistol-start) which I think is regarded as a somewhat tough WAD. I’m not sure, difficulty is hard to discuss beyond that. What I can mention in more detail on this is that “the big fights” in the “hangar area” (both rooms) started out exciting when everything woke up, but you’re given ample ammo, resources, and space for those so the excitement died down a bit and it isn’t really too tough. I want to remember that the only area that gave me some measure of trouble was the cargo area; the mix of monsters made it feel as if establishing a safe space was something you had to fight for which I really enjoyed. I’m a bit undecided on what I think about the visuals in a more abstract sense. The level of detail, as well as the separate areas, all look great and are a joy to play around with. The problem comes with how the different takes on the different areas can sometimes feel like they clash too much with one another. I can’t think of a clear example right now, and it might be that it’s being teleported around that makes transitions a bit jarring. I want to reiterate that I’m not too certain on this point and might have to go back and look at that specifically. Stray thoughts: Only found one of the new weapons (the mines), not sure why. Maybe because… 6/12 secrets if I remember correctly. Overall they were rather good but clearly a few of them were beyond me. Good track choice! It never got annoying from what I can recall, and I played for over two hours. Some rooms feel way too big for the resistance you face in them. This mostly applies to the cavernous areas. The ghosts are well-used, and keep you on your toes. The final encounter is underwhelming. Being crushed by the noisy machine was a perfect moment. :) Some red pinkies get stuck in too cramped areas. The second half of the big fight in the hangar had me laughing at how ridiculous it is (that’s a good thing ;)) but it was sadly too easy. The amount of radiation suits in the almost-last part of the map is probably about right, but their placement is silly. I don’t enjoy being told where to go by arrows. It works fine for secrets, but when it’s for regular progression I feel babied. I never felt low on ammo or strapped for health. I enjoyed the sector-over-sector shenanigans. :) There were a couple of doors that opened and I had no idea why. The same goes for switches, a few of them I don’t know what they do. Still… This happens to me very often in big maps, so it’s probably more an issue with my brain than the map. I will get around to upload my blind-run, not sure if I should use drive or just learn how to use Youtube. I'll post a link here regardless.
  12. Cinnamon

    Alien Vendetta

    This was the first custom mega WAD I ever played, unknowingly featuring as my rite of initiation into a lengthy tenure as a pellet-addled DOOM addict. Even though I had been playing DOOM on and off for roughly ten years when I first downloaded this one the first time (roughly 2012) it had been restricted to the IWADs, and needless to say I was flabbergasted. It was one of the most exhilarating gaming experiences of my life. I mean, I'm still around kicking demons as a rote action. With that as a backdrop, I recently decided to complete it again. "For real" this time, as I employed a lot less strict parameters for what I considered beating a level previously. Doing my darndest to keep my nostalgia glasses at bay (as I have about 10-20 WADs more experience nowadays), AV holds up fairly well for me... For the most part. With few exceptions the levels look great, even though the artistic liberty of the different mappers can impact the sense of cohesion or theme. Still, only a handful or so feel like filler content and even those are at worst a nondescript experience, but never offensively bad. To put it bluntly, the lowest of AVs beauty is still quite passable, and the highs are frankly still really high. The challenge is fairly robust, and there was no level past the fifth that I could complete in one go, and a majority of them required some form of attack plan for all of the big encounters and set pieces. Once I hit MAP20, which I will second is worth its monstrous hype, only two levels did not require dedicated practice. It is worth mentioning that maps 25-29 are notably rougher than what has come before. It's not as big of a difficulty gut punch as Scythe (1) delivers as AV is never exactly easy, but it's nothing to scoff at. While I would argue that MAP25 - Demonic Hordes, is well put together enough that it's enjoyable despite its length and resistance, I can't really say the same for 26-29. Many of them veer quite easily into scenarios that are difficult because either it's nigh impossible without knowing what's coming, or because the only good solution is tedious camping. It might not be worth to play each and every level, but most of them are great experiences. Despite being, from what I can tell, somewhat overhyped (nothing's perfect and AV has aged a bit), most of the hype is well earned and rather deserved. With no true stinker and overall high average level of craftsmanship, and with a few lookers and a few really challenging maps, it's a solid experience that I'm now glad I've had twice.
  13. Cinnamon

    My First Map - Blood Complex

    I'll test around when I've got the time (work work), but still want to ask if I should play with any specific settings? Given that GZDoom is specified. I'm thinking in terms of mouselook/jumping/crouching or whatnot. Most of the time I play pistol-start, saveless UV-max, so that's how I'll play and evaluate your map if you don't prefer otherwise. :)
  14. Cinnamon

    Are you an active DoomWorld Playtester?

    Small request: I've updated both my name and profile picture, so if that could be updated in the main thread it would be grand. Name: "Cinnamon Killjoy" -> "Cinnamon." Picture: Mancubus -> DOOT (yeah, the one I'm using as I'm posting this ;P)
  15. Cinnamon

    What was you'r biggest dissapointment in a WAD?

    E4M9 when it comes to IWADs. Also D64s last non-boss map was quite a "that's it?" For PWADs I'm generally not too disappointed with anything, but I always sigh when it's a berserk map. It feels as if the challenge is sometimes more the engine than the map.