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RHhe82

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About RHhe82

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  1. RHhe82

    The DWmegawad Club plays: 1000 Lines 3

    MAP07: Concrete Avalanche. Played on UV, PS, DSDA-Doom. Embarassing 108/135 kills and 3/4 secrets 135/135 kills and 4/4 secrets. Completion time 26:01 24:57. I had the same happen to me than @Dragonfly, I first completed the level by accident with something like 53% of kills. Then again, my final tally wasn't that great either. I spent 26 minutes on the level, and I think the last 15 minutes was first spent on finding the blue armor and soulsphere secrets, and finally the entrance to the megasphere area, whch I couldn't find in the end, I gave up. Based on the statements by others, it seems I'm missing a fun portion of the map. But the rest isn't that bad, either, I enjoyed the level. It's probably not my favourite, though, that's because of the crushers. Other than that, I had good time with the fights, nice ambushes, and once again it seems amazing that 1000 linedef limit isn't breached. Not like the map is hyperdetailed, but it sure looks detailed and large enough. I like it, and I may be repeating myself here, when the map equips you against enemies, but doesn't make it too easy. It feels like many of these maps re-use previous areas, make you backtrack but at the same time makes it fun to go back the previously visited areas. I suppose that's what you're gonna do, if you have a tight limit yet want to provide players a map that's fun to play. EDIT: Went back for the last time, and THEN I saw the well-hidden switch, and finally I got to the secret area. That elevates the level a bit, even if I couldn't beat with a midfight save (after clearing out the mancs and the cyb, only then I revealed the archies and final revenants). Funnily enough, my final time after clearing the secret area was less than my original playthrough, just goes to show how I wasted time looking for the secret(s).
  2. RHhe82

    Guess the Map (X edition)

    Okay, here goes… *sigh*… I realize I hardly ever even look at automaps anymore…
  3. RHhe82

    The DWmegawad Club plays: 1000 Lines 3

    MAP07: Back Alleys and Interlopers. UV, pistol start, 98/98 kills and 2/2 secrets. DSDA-Doom v0.21, completion time 14:56. Back Alleys tones down the difficulty a bit from the previous map, this time we have more room to maneuver in the alleys. I let this deceive me, and there were actually couple of tight encounters. Nothing like in MAP06, but still, archvile duo and later on a trio. There was a third encounter that I might have hard time with, plasma zombies and a murder of revenants. I found out they could be cheesed by escaping the platform back to where you came from, and then let them infight to death. I think I mentioned this before, but I really like how these maps have proven how city levels in classic Doom can work out. Of course the whole paradigm differs greatly from Petersen et al. My only disappointment was with the final secret -- I noticed button earlier from the automap, but figured the platform couldn't be reached, and instead had to look for a spot for shooting the switch somehow. Anyway, the "disappointment" was that, unlike I expected, there was no rectangular stairs rising to the sweet soul sphere, but the platform instead simply lowered. (But then, fancy stairs would probably have violated the linedef limit, so I'm willing to let it go :P)
  4. RHhe82

    Thoughts On Hexen?

    I have to wonder if I encountered that bug as a kid. All I can remember that I reached Castle Grief and played good deal of it, until I couldn't figure out what to do anymore. That was the time when walkthroughs weren't that easily available, so I was left to my own devices, but I didn't have much luck. Eventually, I gave up and moved on. Some ten years after that I replayed Hexen with a source port (probably ZDoom), reached Castle Grief again. I couldn't remember the puzzles, just the general gist of it and the fact that my progress had halted there once. Lo and behold, I beat the hub easily (well, I mean still without walkthroughs and not too much time spend on mindless searching and wallhumping), the only place I clearly hadn't seen was the boss room of the hub. I must have had encountered the script bug and not realize it.
  5. RHhe82

    Star Trek discussions

    Never of course met De Lancie, but it was funny seeing him in Breaking Bad some years ago. Nothing like Q there. Anyway, I just wanted to slip back in and corroborate when someone said about ENT’s fourth season: I totally agree. I was lukewarm on ENT, especially its second season was such a slog. Then we hit the third season, and I’m suddenly invested. And then we get the fourth season where it really hits its stride, I’m really sorry it didn’t get renewed for season 5. It could have been such a great entry in the franchise after all. Too bad the finale left a bit sour taste in the mouth.
  6. RHhe82

    How should you review a hard Wad?

    While I do enjoy assigning scores based on how I enjoyed something or did not enjoy, I believe actual criticism should be above this. A good, professional review is something that critically analyses the piece of art (in this case, a map or a wad) and examines and tells what sort wad is at hand. It being really hard is an observation that is neither good or bad, but reviewer's experience. It's left for the player to make the assessment if they enjoy it or not. A low score would be an indication of wad being hard not by design, but rather the negligence of the mapper, or if it's just a bunch of rectangular startan rooms with 50 cyberdemons you're gonna have to take down with 50 bullets and fists. Personally though, I think scores are best suited for personal comparisons, others would do better with objective observations and how the wad in question compares with other known custom wads or iwads.
  7. RHhe82

    Star Trek discussions

    I was also put off by "sheer fucking hubris". It felt even more off-putting than the "fucking cool" uttered in Discovery. Additionally it somehow bothered me when the characters were either smoking (or vaping) and drinking booze in Picard. On the other hand, in DS9 I have absolutely no qualms with Miles O'Brien and Julian Bashir getting wasted together, and I'm also reminded of Sisko ranting about how it's easy to be a saint in paradise (in Earth) and that on the outer rim of federation space people are struggling. That said, I'm also interested in seeing the 4th season of DSC and the 2nd season of PIC -- Discovery has a track record, but I'm hoping to see they finally get it right. With Picard I would have liked the first season more if not for small grievances and the Marvel plot. PIC season one fell little less flat than each individual season of DSC. I just wouldn't want to take yet another streaming service to see them. Discovery used to be a Netflix show here in Finland, and Picard and Lower Decks were Amazon Prime shows. I think that Paramount doesn't offer the required service in Finland (or Europe in general) as of yet, which is a bummer anyway.
  8. RHhe82

    The DWmegawad Club plays: Interception II

    MAP20: Moonlit Escape. I had 229/230 kills, but DSDA-Doom levelstat dump gave DoomLauncher 230/230. 6/7 secrets. UV, pistol start. Completion time 40:11. I wasn't a big fan of this level - somehow Moonlit Escape felt tedious to wade through, I'm not sure why. At times, I got TNT Evilution vibes, which is not a good thing, although Moonlit Escape would be a easy top-pick in the mapset. Some of the rooms felt a bit 90s with their rectangular layout (especially the waste vat room), and the long straight waste corridor without any distinguishable features. I found the SSG quite late, and had to take care of numerous revenants and barons with a standard shotgun and chaingun. Also really wasn't a fan of the lava cavern. I mean, I guess the idea of deep lava that slows you down sounds ok, but in practice I hope we don't see that too often. In the end, when I was tracking the remaining kills and secrets, I had to re-enter the cave, but didn't have enough health to survive the trek to the shore. So, confession time: resorted to IDDQD there. In my defense, that was when there was no actual level left as far as I knew. But then there were good areas, small adorable details such as broken teleporter in the recreation area, the swimming pool with lanes in the same area, and especially the secret graveyard I wish I had found earlier (because of the soul sphere). Also the beginning outdoor area and the control room overlooking the portal device were good, and I liked the reactor room. I sound a bit negative, but that's not to say Moonlit Escape was a bad map either, it isn't; Perhaps it's just not on par with majority of the megawad. On the other hand, it easily beats the secret level.
  9. RHhe82

    Thoughts On Hexen?

    In the base game respawning monsters are ettins, the most basic representative of bestiary, which are easy to deal with melee weapons. I don't consider it a big deal, it's not like the nightmare difficulty thing in Doom. (Although in the final hub I think the respawners are reavers, which is a bit uncomfortable). But yeah, I totally understand that Hexen is not everyone's cup of tea.
  10. RHhe82

    Star Trek discussions

    I can agree with these sentiments. I respect TOS, but I have never watched it through. There are decent ideas, but far too often execution is so lacking, it's hard to forgive the passage of time. I mean, I hate it when people pass on judgments for past attitudes based on 2020s morality, but sometimes TOS can be really cringeworthy. But I don't really like Discovery or Picard, either. I don't hate them, there are some things I really like in those. For instance, I really liked the character of Lorca in the first season of Discovery - until he was totally destroyed by the writers with a high school grade plot twist. Gone was the PTSD renegade captain, in was the cartoon evil space Trump with all the "Let's make the empire great again"-speeches. It always seems the same with DSC. They show some potential and promise early in the season only to squander it later on with silly plots dealing with threats to whole existence and by treating Burnham like a superhuman that can do no wrong (and even when she does, she's rewarded in the end for it anyway, let Saru suffer consequences of actually trying to do right). Compare it once again DS9: it had a lot at stake, but not the whole universe. There was a war against the Dominion, but if the federation had lost (and it can be argued it was pyrrhic victory in the end) then all would have happened was that federation would have fallen under new rule, that's it. Picard suffers from the same ailment than Discovery. It showed promise, but the writers had to be edgy with torture porn scenes and in the end they resort to Marvel Avengers: Age of Ultron -kind of doomsday laser monster trope stupidity. Lower Decks I actually kind of liked. I really hated it when the trailers first came out, and it did take a couple of episodes for me to warm up to it. I don't consider it canon, but rather a fan project borrowing elements from a familiar Trek universe.
  11. RHhe82

    Star Trek discussions

    Whenever I’m asked to choose between Kirk and Picard, I pick Sisko, the Samuel L. Jackson of the 24th century.
  12. RHhe82

    Star Trek discussions

    I really started watching Star Trek some 10 years ago, when I got hold of TNG DVD's. As a kid, I loved TNG and considered VOY and TNG the best of the series, and DS9 was the "boring trek" I don't think anyone really watched. But, somewhere near when I hit the age of 30, I watched all the TNG-era treks and ENT. Now I still love TNG, but I like DS9 a bit more. Or actually, considerably more, it's easily my favourite of the series. Sure, it stands on the foundation laid by TNG, but it really takes full advantage of the part of the universe it inhabits. We see actual character development, and character-driven stories. Most of all, it explores morally gray areas, the heroes and villains aren't a black-and-white affair. All this without resorting to gloominess and sentimentality of the newest treks. Section 31 and the magnificent portrayal of Luther Sloan by the great William Sadler comes closest, and even that organization is presented without painting it all black and evil. Something Discovery failed to do in its second season. In other Treks, we are usually rooting for the some core group of main cast, but DS9 utilizes its main cast effectively, even Jake Sisko feels like an actual human being unlike young mister Crusher in TNG. But that's not all, there's also a big group of recurring characters that are explored in greater depth than many of the main cast of other series. Just try to compare VOY's Harry Kim or Chakotay to Dukat, Weyoun, Winn Adami, Garak, Nog. If as a kid I liked Voyager, then as an adult it was such a letdown. Mind you, it's not a bad show as such, but I watched it right after finishing DS9, expecting it was more of the same quality, but in truth it was just another TNG with bigger budget but lazier writing, and while it had a great premise, it let go of any adherence to it and settled for silly anomaly-of-the-week kind of storytelling. Of course, there were great episodes, too, and when it was good, it really was good... but far, far more inconsistent than DS9.
  13. RHhe82

    The DWmegawad Club plays: 1000 Lines 3

    MAP06: A Memory from Earth. 119/119 kills, all zero secrets. Pistol start, UV. DSDA-Doom 0.21. Completion time 15:54. Wow, talk about a difficulty spike. Maybe UV is too hard for me? I mean, most of the level is a standard UV fare, a couple of tight fights, especially the one with the archvile, pain elemental, plasma zombies and such in a tight, winding corridor. But the final fight, oh my. I had to resort to mid-fight saves after numerous deaths, when I finally got lucky and had revenants distracted by a chaingunner. I don't know what'd be the right strategy; the escape teleporter takes such a long time to descend, far longer than I could survive most of the times. And even if I could reach the teleporter, there'd be an archvile waiting for me. Besides, I feel like I should use the Cyberdemon against the horde - but that always gets me cornered and subsequently dead. Other than that, a great level, probably my favourite so far. Design-wise it's tightly made like some of the earlier maps, parts of the level are revealed as you go, making backtracking feel like exploring new areas. It's also amazing how you can pack areas so tight.
  14. RHhe82

    Thoughts On Hexen?

    By the way, what is the best way of playing Hexen these days? GZDoom? I remember watching one of my favoured Doom YT-channels that recently took on Hexen, and there were some very strange, game breaking bugs in the forest hub. Edit: Search functionality is a thing.
  15. RHhe82

    Thoughts On Hexen?

    Yeah, there are only four weapons per class, and I think fighter class had two melee-range only weapons. Flechettes also behaved differently between classes - I think they acted like grenades for fighters? Again, can’t be certain as I always played the cleric class.
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