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About Bochnik Chleba
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[Community Project - WIP, one slot available (MAP28)!] Alphabet Doom, for Doom 2 limit-removing (Deadline extended to April 7th)
Bochnik Chleba replied to aRottenKomquat's topic in WADs & Mods
I love the bloody brown contrast with occasional green toxic goo. Very doom 2 vibe. -
[Community Project] THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADs
Bochnik Chleba replied to DiR's topic in WADs & Mods
Interesting! Write me down for MAP25. -
Doom 2 In Song Only - A Community Experiment Megawad
Bochnik Chleba replied to Johnny Cruelty's topic in WADs & Mods
I will take Map18 Waiting for Romero to play -
[Community Project] Doom 2 Minus Doom [MAP29 OPEN]
Bochnik Chleba replied to janiform's topic in WADs & Mods
I will claim the remaining Map31 slot. -
[Community Project - WIP, one slot available (MAP28)!] Alphabet Doom, for Doom 2 limit-removing (Deadline extended to April 7th)
Bochnik Chleba replied to aRottenKomquat's topic in WADs & Mods
Not gonna lie this "not firing any bullets" tactic completely flew under my radar, but I must say I kinda like it :) It's almost like for a people that say "f*ck this map, I'm outta here". Also your time beating this in 11 seconds even with this pacifist route is really impressive. I set the destinations intentionally for the player to be in this "sandwich" situation where once the pressure is too high you need to fire BFG in order to reposition yourself. If the destinations were changed so the player could just run out of the corridor it would be much less impactful fight. I'm sure you get the point :) -
[Community Project - WIP, one slot available (MAP28)!] Alphabet Doom, for Doom 2 limit-removing (Deadline extended to April 7th)
Bochnik Chleba replied to aRottenKomquat's topic in WADs & Mods
The BFG corridor has monster blocking lines on its sides so nothing should be able to fly over and on my playtesting sessions everything always teleported. Maybe some lost soul got out of bounds when pain elemental died next to wall. Anyways thanks for your feedback, it's always appreciated :) -
[Community Project - WIP, one slot available (MAP28)!] Alphabet Doom, for Doom 2 limit-removing (Deadline extended to April 7th)
Bochnik Chleba replied to aRottenKomquat's topic in WADs & Mods
Map Slot:16 (P) Map Name: Powering up Mapper Name: Bochnik Chleba Map Music: Aliens, Say Your Prayers (by Robert Prince - from Duke Nukem 3D) Eager to hear any of your feedback and critics. Screenshots: -
[Community Project - WIP, one slot available (MAP28)!] Alphabet Doom, for Doom 2 limit-removing (Deadline extended to April 7th)
Bochnik Chleba replied to aRottenKomquat's topic in WADs & Mods
Alright I would like to take the . -
Bochnik Chleba changed their profile photo
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Finer Doom: The Nominal Touches (TNT CP!)
Bochnik Chleba replied to Codename_Delta's topic in WADs & Mods
Wow, what a nice vanilla TNT CP! It's my first time joining a community project and I would like to work on Map 19. Thanks!