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About erkyp3rky
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THE CRATE HAND IT OVER
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erkyp3rky changed their profile photo
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[DONE/BETA] RAMP 2024 - Newcomer-friendly community project
erkyp3rky replied to DavidN's topic in Community Projects
i played your map about entering the vault and im sorry to say but theres not enough ammo at all and the "momo" enemies are far too overpowered. id also consider lowering the volume of the momo dying SFX, its very loud. -
ever wonder where that random maintenance door in that dark corner leads you to? (bonus: guess the time period this office space was inspired by!)
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DoomGPT: An AI-directed Doom II mapping project (v1.2)
erkyp3rky replied to iddq_tea's topic in Map Releases & Development
was expecting something far worse based on the thread title but this is extremely tasteful and creative. well done ! looks fantastic and im excited to play. -
destroy computer
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Forsaken - A Doom II: Hell on Earth Megawad
erkyp3rky replied to IDGam3r's topic in Map Releases & Development
There is a still-activated thermonuclear bomb situated 50 feet underneath your house -
that 1st screen is glorious. love all the maps showing your location as well as the grimy industrial area with the pipe. amazing work 😁
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i love that. really awesome
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my most sincere apologies to all the virtual citizens who have to work in this hyper brutalist office complex fun bonus picture of the very first iteration of this area ever...
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cough cough yume nikki cough cough
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the breakdown of this song is like being ejected into fucking space, surviving, and then somehow all of time reverses right before your eyes and you watch as the entire universe unravels in the span of a minute
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i wonder if any other mappers get stuck in the "making my first map but i keep redoing sections, removing sections and adding sections" phase. thats where i am right now. ill look at an old section, dislike it, revamp it entirely, then see another section, repeat. oh, and then i spend like 10 hours on visual areas out of bounds 🤣🤣🤣 at this rate, ill last as long as this development hell does
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sanctuary
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glad you picked up on the horror tones! my inspiration was silent hill if tech base and atmospheric rather than inherently creepy. my level is a mixture of a cold arctic base housing shipping crates, and the previously mentioned atmospheric industrial zones inside the walls. the more i work on the industrial zones, the more i want to ditch the arctic areas all together.
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here are some more pictures from my first map that im still working on and completely forgot about for a few months. these pictures are taken from the sweltering industrial zones inside the walls of a top secret arctic facility! p.s any tips on how to get lighting right? it always puts me off when the lighter areas look the way they do