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Cheello

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About Cheello

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  1. Hello everyone, After some extensive fixes by Nash Muhandes, I am releasing Voxel Doom II with Parallax Textures version 2.3. This version includes: Full support for Doom 1, Ultimate Doom, Doom 2, TNT and Plutonia. Smooth rotation for monsters (optional). Flying monsters will adjust their pitch to face their target (optional). Spinning item pickups (optional). Colorized blood for the Cacodemon, Baron of Hell and Hell Knight. Incorporated GZSprFix's (which, in turn, is based off Revenant100's Sprite Fix Project) Actor fixes concerning wrongly-lit attacking frames. Affects the Zombieman, Cyberdemon, Spider Mastermind, Chaingunner and Arachnotron. Powerup spheres will always face the camera. Automatically rotate the eye decorations when the mod is played with SIGIL and SIGIL II. Fully voxelized Icon of Sin Download here: https://www.moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures
  2. Voxel Doom 1.0 will be released in a little over an hour. Please tell your friends. Thank you to everyone who has helped to make this mod possible! https://www.moddb.com/mods/doom-voxel-project/addons/voxel-doom
  3. Cheello

    Voxel Doom

    Hi everyone, I've been working on a mod for Doom which replaces all monsters, weapons, items and props with voxel models. I'm pretty much done with all the assets for Doom 1/Ultimate Doom. Yesterday, I did a stream session with Nash Muhandes where we did a cursory playthrough of the original game and showcased the voxels. You can find that on Nash's channel here: The Doomworld forum seems like the ideal place to give updates on this project and get feedback from all of you. I hope to have version 1.0 released sometime this week. I am currently setting up the moddb.com page for the mod. I've also been making my own videos to track the progress of the mod, along with timelapse videos, a tutorial, and some playthroughs. You can find those here: https://www.youtube.com/channel/UC1WkHfzyqhCMTOLCeBznygA I'll be doing some final tweaks and fixes to the models as I get closer to releasing it. If anyone has any suggestions or recommendations, I'd be happy to hear from you. I hope this post falls within the rules of the Doomworld forums. Thank you for your time. Cheello
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