-
Content count
679 -
Joined
-
Last visited
-
How to get a wad update (Super Mayhem 17) to work?
Mr Masker replied to taedev's topic in WAD Discussion
On DSDA doom you could just make a 'mayhem17.wad' folder in the 'Autoload' folder, and then put the update file in there. -
Counterargument to "Get Good" When It Comes to Video Games & Difficulty
Mr Masker replied to act's topic in Everything Else
Reddit doesn't represent an entire community -
There used to be a "Carrers" lesson at my school and they just put on those documentaries and went off to do whatever. Good ol' nothing lessons...
-
I want to be in Papa's Pizza Mod... :(
-
"Okay, if I... if I chop you up in a meat grinder and the only thing that's left of you, is your eyeball, you'r- you're PROBABLY DEAD!" - Prolific Serial Killer Jeremy Albertson 2022
-
PSA: If you put the words "objective" or "objectively" before something, you are automatically correct and everyone else is dumb and stupid.
-
First the guide on successful mobile games, now this? Did Everything Else have a holiday or something?
-
How to Develop a Winning Mobile App Strategy
Mr Masker replied to Zazzcompany's topic in Doom General
I can't wait to use this info to make Mighty Doom 2: Mighty Harder -
Bruh they were playing doom on black and white projectors when this thread was made. Also, Doom 1 for level consistency, Doom 2 for weapons and enemy variety. You can find the best of both worlds in plenty of well made Doom 2 wads.
-
so like which order do u think keys should happen eh
Mr Masker replied to Clippy's topic in Doom General
Red blue yellow gang assemble -
What's with the ear piercing screeching noise? Am I supposed to laugh?
-
I thought those white tiles were missing textures but apparently they're intentional?
-
Interesting use of Goldsrc. Most Goldsrc mods I've seen usually tend to not stray that far from the Valve art style of Half Life or CS, but this looks completely different to any of that. Good uniqueness.
-
crazy source port features that will never get added
Mr Masker replied to IThrowDonkeysIntoTornadoes's topic in Doom General
For ages, I've wanted these modern MBF 21/Boom/whatever ports to have a mid-level auto-save feature, similar to autosave mods for ZDoom. Of course, I have no idea if this is possible or how you'd do it. However, every time I die and end up right back at the start because I forgot to save, I dream. Previously I've also wanted similar ports to have a "pistol start" option in settings rather than having to do it through command lines or launchers, but I've noticed this already in a couple source ports. -
Necromunda: Hired Gun did this, and the gameplay was kinda similar to the modern Doom games (fast movement based combat). The game itself is meh imo but it's a decent example of what you're suggesting.