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Revenant100

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  1. Gregor Punchatz, who you may recall worked on a little known game called Doom and some obscure sequel, recently posted a demo reel which includes a few seconds from a "cinematic pitch" he worked on for Doom 4. (Timestamped at 1:27) This, of course, appears to be from the ill-fated "Call of Doom" era of the game. To my knowledge, Punchatz was ultimately not associated in any way with the final Doom 2016.
  2. Revenant100

    confirmation of new quake game in the works?

    However, we can likely write this off as a typo considering these are the same guys who think tere's only one slipgate, think Ranger entered the first slipgate with a machine gun, think Ranger never returned to Earth, forgot to check Doom to see what Doomguy looks like, don't know what aspect ratio correction is, and a whole cornucopia of other egregious oversights, but most importantly and tellingly of all, they think Shamblers have fur. What a bunch of maroons!
  3. Revenant100

    Doom 1-3 on the Switch?!

    But since it's already been established that this port is not demo-compatible and hasn't been since its origins many years ago, it should be no problem to make non-canonical gameplay alterations now.
  4. Revenant100

    SIGIL v1.21 - New Romero megawad [released!]

    But such perceived space composition is entirely dependent on how the texture is applied within the maps themselves, and when it comes to consistency in this regard, there isn't any! This is how the texture looks with my aspect ratio corrected sprite fixes: What you deem to be better space composition of the original incorrect aspect ratio texture would not apply in these instances. ROMEROOOOOOOO!!!!!!!!!
  5. Revenant100

    SIGIL v1.21 - New Romero megawad [released!]

    I'm way ahead of you, which of course is why I'd like to use this opportunity to announce the SIGIL Sprite Fixing Project! For readers in the not too distant future arriving here from an external link, you have most assuredly noticed and been greatly distracted by how all of the new Christopher Lovell artwork included in SIGIL is unnaturally stretched vertically by 20%. This is due to the fact that the aspect ratio was not considered when importing the graphics in the WAD. As such, I have taken the liberty of tracking down the original artwork and redoing the new graphics while taking the aspect ratio correction into account. I also ensured that my adjustments and processing of the artwork was faithful and authentic to the appearance of the original SIGIL graphic lumps. As of this writing, these sprite fixes are up to date with v1.21 of the WAD and are compatible with both the SIGIL_v1_21.wad and SIGIL_COMPAT_v1_21.wad versions of SIGIL. Simply load SIGIL_v1_21_SPFX.WAD after either one. Download: https://drive.google.com/file/d/1rcgNP84MgE1i-Bzeur3cqbKU48Zw28Ni/view?usp=sharing Preview comparison:
  6. Not all of the muzzle flash sprites are in my sprite fixes as they weren't changed. You'll find the Pistol's muzzle flash sprite in the base DOOM2.WAD as PISFA0, and if you want to edit its position, you should copy this unchanged sprite to the sprite fix WAD and then adjust its positions there.
  7. I'm not quite sure I understand the question. If you want to raise the cropped portions of the sprites into the viewing area, you can edit the WAD in SLADE and raise the pertinent weapon sprites by +32 on the y-axis.
  8. The uncropped weapon sprites are indeed already there. See this comparison: However, the reasoning behind the original cropping is that the deleted portion is never visible on-screen. Even when the weapon is bobbing around, it will never rise above the cropped point. Hence, the restoration of the uncropped artwork is effectively invisible since the extra parts of the sprites will never be seen under normal circumstances. However, they are included nonetheless because they're completely benign to normal functionality and the Chaingun, Rocket Launcher, and BFG sprites were left uncropped anyway, plus there's the off chance that some unorthodox modding or source port may allow viewing of the uncropped areas.
  9. Revenant100

    SIGIL v1.21 - New Romero megawad [released!]

    Edit: Now fixed in the SIGIL Sprite Fixing Project! Man, all these changes in the changelog, but still no fix for the incorrect aspect ratio on the TITLEPIC, WIMAP2, CREDIT, HELP1, PFUB1, and PFUB2 graphics? Everything's 20% taller than intended! Oh well, at least this 1.2 patch didn't introduce any new incorrectly aspect ratio'd graphics. Wait a minute, what's this new graphics lump? ROMEROOOOOOOO!!!!!!!!!
  10. Revenant100

    Doom now officially set in Stone

    I'm assuming this is naturally another attempt to taunt us over the fact that they possess Don Ivan Punchatz' original cover artwork in pristine high quality format but refuse to give it to us. So much so, in fact, that they'd sooner print the image on a rock than let us have it. You win this round, Bethesda, but we're getting closer!
  11. Revenant100

    Miscellaneous demos (part 3)

    Included in the author's release video, as I linked.
  12. Revenant100

    Miscellaneous demos (part 3)

    Baron Hole MAP01 UV Max in 34s bholeuvmax-34.zip
  13. It's only partially demo compatible. Doom 2's MAP11 demo goes out of sync at the final Commando.
  14. Revenant100

    Doom 64 coming to PC and modern consoles?

    I hate to be the bearer of bad news, but I hacked my Bethesda Launcher to load the new Doom 64 port and found the new ending.
  15. Revenant100

    Doom 64 coming to PC and modern consoles?

    That's why we gotta stay positive. After all, our boy Marty is probably reading this very thread right now!
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