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fenderc01

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About fenderc01

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  1. fenderc01

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Here's the reply about this when it was asked for in the past: and this:
  2. fenderc01

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    While it's not a perfect solution, you can change the crop setting in the launcher under Graphics > Picture crop & stretch > Bottom overscan pixels. Change the value to 40. This will hide the HUD. The one negative to that is it will crop the title screen, menus, etc. also.
  3. fenderc01

    Phoenix Doom (backport of 3DO DOOM to PC)

    Sorry to revive an old thread, but I figured this was worth mentioning. @intacowetrust This project was mentioned on the latest Stop Skeletons From Fighting video about 3DO Doom: https://youtu.be/yxF1_wg2d_Q?t=1757
  4. I was able to confirm this. I believe it's what you had posted.
  5. I generated this password from PsyDoom GEC Beta 3, but I'm assuming it should be the same: ML1W3PPC!M
  6. Here's the code from PSXDOOM-RE, if that makes things any easier: https://github.com/Erick194/PSXDOOM-RE/blob/master/PSXDOOM/m_password.c
  7. Digging a little deeper, I found when the changes were added. https://github.com/BodbDearg/PsyDoom/commit/78436a90bfb8e2318141c13bce2e9c8f313af814 https://github.com/BodbDearg/PsyDoom/commit/260613acd89a76843693832aab1efb6152ffac67 BTW - My knowledge of C++ is very limited, so I'm probably not much help deciphering the password system.
  8. https://github.com/BodbDearg/PsyDoom/blob/2816127288e0d3b89207825f8495f09c217c2fc3/game/Doom/Game/p_password.cpp#L89-L103
  9. I enjoyed this map. It's great seeing people create maps for my favorite version of Doom.
  10. Maybe someone could make this password generator work with maps greater than 59 and add nightmare skill: https://eternity.mancubus.net/psxpw/
  11. Has anyone tried this with MiSTer? When I do, the CD tracks are not correct. It works fine with ePSXe though. Beta 3 did not have the issue. Update: The following got it working for me: 1. Open PSXDOOM_BETA_4.cue with a text editor 2. Remove the line with PREGAP 00:02:00 3. Convert the bin/cue to chd with chdman.exe 4. Copy the chd file over to the MiSTer
  12. @Erick194 @Gerardo194 I submitted a pull request for Doom Builder PSX to allow seamless testing with PsyDoom. Once it's configured, you just hit F9 in Doom Builder and it loads up directly to the map you're working on. https://github.com/Erick194/DoomBuilderPSX/pull/5 Disclaimer: I don't know anything know very little about C#, so I just followed the syntax of what was there. It worked for me during my testing.
  13. fenderc01

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    My nephew and I have been working on adding multiplayer settings to PsyDoom. I submitted a pull request a few days ago. We're just waiting (and hoping) for it to be accepted into the main build. In the meantime, here is a link to our build of it for you all to test out: https://github.com/ts-miller/PsyDoom/releases
  14. Well, looking at the source, it does: https://github.com/BodbDearg/PsyDoom/blob/a22cf39abac84fb887dc1c22527c9baa59e9340a/game/Doom/cdmaptbl.cpp#L114-L127
  15. fenderc01

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    It was the same way on the PlayStation version, but you can go to passwords and you can continue on with your weapons and ammo from there.
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