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fenderc01

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About fenderc01

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  1. Has anyone tried this with MiSTer? When I do, the CD tracks are not correct. It works fine with ePSXe though. Beta 3 did not have the issue. Update: The following got it working for me: 1. Open PSXDOOM_BETA_4.cue with a text editor 2. Remove the line with PREGAP 00:02:00 3. Convert the bin/cue to chd with chdman.exe 4. Copy the chd file over to the MiSTer
  2. @Erick194 @Gerardo194 I submitted a pull request for Doom Builder PSX to allow seamless testing with PsyDoom. Once it's configured, you just hit F9 in Doom Builder and it loads up directly to the map you're working on. https://github.com/Erick194/DoomBuilderPSX/pull/5 Disclaimer: I don't know anything know very little about C#, so I just followed the syntax of what was there. It worked for me during my testing.
  3. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    My nephew and I have been working on adding multiplayer settings to PsyDoom. I submitted a pull request a few days ago. We're just waiting (and hoping) for it to be accepted into the main build. In the meantime, here is a link to our build of it for you all to test out: https://github.com/ts-miller/PsyDoom/releases
  4. Well, looking at the source, it does: https://github.com/BodbDearg/PsyDoom/blob/a22cf39abac84fb887dc1c22527c9baa59e9340a/game/Doom/cdmaptbl.cpp#L114-L127
  5. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    It was the same way on the PlayStation version, but you can go to passwords and you can continue on with your weapons and ammo from there.
  6. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    I updated the wiki for PsyDoom on DoomWiki.org. I'm posting a link to it here in case anyone else sees this and wants to add to it or make changes. https://doomwiki.org/w/index.php?title=PsyDoom
  7. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    I play it over the internet with my nephew all the time. He's on WiFi and I'm on a hardwired connection. There are hitches once in a while, but it's perfectly fine. Last time I checked, I think our ping time averaged around 20ms. We haven't had any lost connections that I can think of.
  8. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    If you're excited to see the latest changes, install Visual Studio and compile it yourself. That's what I've been doing for a while now. https://visualstudio.microsoft.com/vs/community/
  9. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    I hope it's okay to post a link to a map I created for PsyDoom. It's technically not a map I created. It's a conversion of Doomsday of UAC a.k.a. UAC_DEAD.
  10. This is a conversion of one of the most well-known, user created PC Doom maps, Doomsday of UAC (a.k.a. UAC_DEAD.WAD), to PsyDoom, to give it the PlayStation Doom feel. I did not try to stay within the limits of PlayStation Doom (sector heights, etc.), so this would not work on a real PlayStation. This port will only run in PsyDoom. Download PsyDoom here: PsyDoom You will also need the BIN/CUE files for PlayStation Doom or Final Doom. There is a popular archive website that has these files. 😆 Changes made: Added colored lighting Added Nightmare Spectres Added reverb Music Simplified textures to better match PlayStation Doom (kept some from PC Doom) Using Lua scripting for boss room and final hallway, instead of traditional linedef/sector triggers Probably more that I'm forgetting Download Mod here: UAC_Dead_PsyDoom.zip To run the mod, follow these steps: Unzip the zip file to the folder of your choice. Make sure your CUE file is selected in the launcher under "Game disc". Browse to the UAC_Dead folder under "Mod directory". Set your launcher options, if needed, then click "Launch PsyDoom!" Here's the original map for reference: https://www.doomworld.com/idgames/levels/doom/s-u/uac_dead Credit for the original goes to: Leo Martin Lim. Edit: Updated for PsyDoom launcher
  11. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    I submitted several bug reports to Github, mostly relating to co-op. Sorry, I don't mean to bombard you with too much at once. I also have a few feature requests, but I can hold on to those until the project reaches version 1.0, if you'd like.
  12. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    And here I thought the project was picked up by Nightdive Studios. 😁
  13. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    I’m assuming someone could rebuild the map data and then you could load the file externally. Is that correct?
  14. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    Your latest change fixes it. Thank you! NOTE: To others reading this, the latest 0.7.1 release doesn’t contain this fix yet.
  15. fenderc01

    PsyDoom 1.0.1 - PSX Doom port (reverse engineered) for PC

    I can confirm that the Vulkan renderer works on my computers with Nvidia and Intel graphics, but not AMD.
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