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fenderc01

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About fenderc01

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  1. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    @intacowetrust I've been following your GitHub repository for a while now and was wondering what your plans are for the audio tools. Is it going to be a series of command line tools that the end user can use, more for developers, or something else entirely?
  2. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    @intacowetrust When you enter an invalid password, the text is positioned over the password.
  3. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    @francis247uk Map the buttons using the Xbox 360 Controller Emulator (https://www.x360ce.com) and use the control_bindings.ini below.
  4. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    @intacowetrust Do you have any plans to fix map-specific bugs like the one linked below? I know it's technically an issue with the map itself and not the engine, but I'm assuming you could patch it in memory upon loading the map. http://classicdoom.com/ps19bug.htm
  5. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    The way I do it is to configure the ini to load the Doom.cue file by default and I use a batch file (or you could use a shortcut) that points to the Final Doom.cue via command line argument.
  6. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    It's in his to-do list: https://github.com/BodbDearg/PsyDoom/blob/master/docs/todolist.txt @intacowetrust I noticed when switching with the number keys, if you try to switch too fast, you can't immediately go back to the weapon you were just on. You also can't switch back when the game is paused.
  7. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    @intacowetrust Do you have any plans to implement a save function?
  8. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    I have confirmed the same behavior in an emulator.
  9. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    Another bug that could be fixed for the PC version are that opposite directions don't cancel out when pressed at the same time. Left/Right, Forward/Back, Strafe Left/Strafe Right. This wasn't an issue with the D-pad, but it is when using a keyboard.
  10. @intacowetrust Is the original release the one with the GT Interactive logo on the title screen? I’ve always played the version without the logo and it has the changes you’ve listed with the greatest hits version.
  11. @Erick194 @intacowetrust I'm curious what the differences are between the original version and the greatest hits version.
  12. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    When running the latest dev build, I get this error after letting the title screen run and right before the first demo plays:
  13. fenderc01

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    I like the logo. Maybe a little less pastel colored.
  14. Edit: I updated the image to show a better way of extracting the audio tracks. Once extracted, you will need to rename the files to match those in the CDAUDIO folder. You are correct. I ended up extracting the individual audio tracks from the bin/cue using ISOBuster instead of extracting the raw files from the CDAUDIO folder using UltraISO.
  15. Edit: The left picture is the unmodified CD image and the right picture is the CD image created by MAKE_CD. I haven't modified anything. The only possible variable I can think of would be if I'm using the wrong version of the game. I've tried the US release 1.0 and 1.1. The problem I'm having is the CD tracks are playing back too fast and have a crackling sound. When I create the image, the file sizes are smaller too. Track02.zip
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