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fenderc01

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About fenderc01

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  1. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    I’m assuming someone could rebuild the map data and then you could load the file externally. Is that correct?
  2. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    Your latest change fixes it. Thank you! NOTE: To others reading this, the latest 0.7.1 release doesn’t contain this fix yet.
  3. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    I can confirm that the Vulkan renderer works on my computers with Nvidia and Intel graphics, but not AMD.
  4. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    Thanks for buying a controller to fix this issue.
  5. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    I was able to confirm that my DualShock 2 controller works via my USB to PS controller adapter.
  6. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    I just tried it in RetroArch and it works fine.
  7. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    I'm trying to map my PlayStation Classic controller using the generic gamepad bindings, but nothing registers when I run the game. Here's a snippet of what's in my control_bindings.ini file: Action_Use = Gamepad Button2 Action_Attack = Gamepad Button1 Action_Respawn = Gamepad Button1, Gamepad Button2, Gamepad Button3, Gamepad Button4, Gamepad Button5, Gamepad Button6, Gamepad Button7, Gamepad Button8 Modifier_Run = Gamepad Button4 Modifier_Strafe = Gamepad Button3 ... Menu_Ok = Gamepad Button1, Gamepad Button2, Gamepad Button3, Gamepad Button4 Menu_Back = Gamepad Button9 Menu_Start = Gamepad Button10 EDIT: This is using the latest dev build.
  8. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    @intacowetrust I've been following your GitHub repository for a while now and was wondering what your plans are for the audio tools. Is it going to be a series of command line tools that the end user can use, more for developers, or something else entirely?
  9. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    @intacowetrust When you enter an invalid password, the text is positioned over the password.
  10. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    @francis247uk Map the buttons using the Xbox 360 Controller Emulator (https://www.x360ce.com) and use the control_bindings.ini below.
  11. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    @intacowetrust Do you have any plans to fix map-specific bugs like the one linked below? I know it's technically an issue with the map itself and not the engine, but I'm assuming you could patch it in memory upon loading the map. http://classicdoom.com/ps19bug.htm
  12. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    The way I do it is to configure the ini to load the Doom.cue file by default and I use a batch file (or you could use a shortcut) that points to the Final Doom.cue via command line argument.
  13. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    It's in his to-do list: https://github.com/BodbDearg/PsyDoom/blob/master/docs/todolist.txt @intacowetrust I noticed when switching with the number keys, if you try to switch too fast, you can't immediately go back to the weapon you were just on. You also can't switch back when the game is paused.
  14. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    @intacowetrust Do you have any plans to implement a save function?
  15. fenderc01

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    I have confirmed the same behavior in an emulator.
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