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Dragonsbrethren

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About Dragonsbrethren

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  1. Playstation Doom Arch Vile Sounds!

    Awesome! Thanks Aubrey!
  2. John Romero signed my chainsaw!

    Love it, my favorite Doom II track. And that chainsaw is so cool!
  3. Wrack: Starfall

    Yeah...my thoughts exactly. This one's definitely not for me. -edit- But good luck with the fundraising, Carn! :)
  4. PC Doom sound effects VS PSX Doom sound effects

    I prefer most of the PC sounds, with a few exceptions like the plasma gun that has already been mentioned. I'm so sick of hearing the PSX shotgun.
  5. In Defense of Doom 3 [video]

    What, you didn't like the Teletubby demon?
  6. Great soundfonts to play DOOM with?

    This. I've had soundfonts that sounded great with a few tracks, but completely ruined others.
  7. Post Your Controversial Opinions About Doom

    This probably isn't even that controversial, but I really hate the wallpaper-like use of STARTAN3 and STARG3 in E1. They're detail/transition textures, and they look much better used that way in Sandy's levels.
  8. Game Maker's Toolkit - What We Can Learn From Doom

    Fuck, I'd play it.
  9. Game Maker's Toolkit - What We Can Learn From Doom

    That strawman about modern game enemies is pretty lame, too. I mean, at the basis, yeah, if you're playing a modern military themed shooter or whatever, all of your enemies will be dudes with varying amounts of armor. But there's still a huge difference in fighting "dude with AK47", "dude with knife", and "dude with rocket launcher". Are these enemies really less interesting, gameplay-wise, than "dude with chaingun", "demon with teeth", and "robot demon with rocket launcher"?
  10. Game Maker's Toolkit - What We Can Learn From Doom

    Yeah, that was stupid. And agreed that it should cover the Doom 2 monsters. They have even more thought put into them than the originals.
  11. Abe Vigoda Dies at 94

    ...I just checked this yesterday. http://www.abevigoda.com/
  12. Console ports on the actual hardware

    I never got them fully documented, but you can actually see id's progress cutting down the levels in the 32X prototypes: https://tcrf.net/Proto:Doom_%2832X%29 There are later prototypes where they add the E2 and E3 levels that I never got around to writing up articles for.
  13. Doom/Strife with random pitched sound

    I've always liked them too.
  14. John Romero makes first new Doom map in 21 years

    Of course not, but I will say the aesthetics are the most offputting part of E1M8b for me. That's coming from someone who thinks E1 still holds up well aesthetically, and is a great example of doing more with less using Doom's stock textures. (Though I feel McGee's maps in Doom 2 are even better examples.) The gameplay is great. The more I play it, the more I like it.
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