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About Reinchard

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  1. Reinchard

    I hate DooM 2's level design.

    Just out of curiosity - when did you play Doom for the first time?
  2. Reinchard

    I hope i'm not the only one noticed this

    I noticed that too. He looks like a zombie in this new trailer.
  3. Reinchard

    Doom with PBR materials

    Props or projectile can spot some lights only for small pieaces of walls/floors. Unlit part of level will still look so much blend and out of place, even worst then original lowres graphic, because without lighting only thing you can see is albedo map, which is basically just a color without any shading information in it. If you want to use PBR materials you must setup proper lighting system for whole level, there is no other way.
  4. Reinchard

    Post Your Doom Picture (Part 2)

    Nice D ;)
  5. Reinchard

    Reused Assets.

  6. Reinchard

    We got the demons!

    I really enjoy new Imp design. You must watch this teaser very carefully - there's lot of hidden stuff here probably. Look at dead imp on the right:
  7. Reinchard

    masarnia.wad - level for doom 2

    Masarnia, rze┼║nia, next step ubojnia.wad ;)
  8. Reinchard

    Doom with PBR materials

    Sorry for little delay with updates, but I'm currently working on two other personal projects. I have new versions of browngrn, brown96 and few other textures but it's a bit early to talk about it. In the meantime I started some 3d weapons, so if all goes well I hope I can show you some stuff soon. By the way (attention! shameless self promotion alert!) allow me to present announcement trailer of some new polish war game from The Farm 51 where I was environment artist :)
  9. Reinchard

    Another DOOM movie being made?

    Considering "Phobos Compound" in at least two screenshots you might be right.
  10. Reinchard

    Another DOOM movie being made?

    Wow, did I just see star texture?
  11. Reinchard

    Doom with PBR materials

    Sounds ok. But the more I think about it, the more doubts I have. Maybe I use some more restrictions this time. It's to many cases when some people who know nothing about graphic used my assets in the past and they totally messed up this, so... I don't know yet.
  12. Reinchard

    Doom with PBR materials

    @KuriKai You're some kind of licence maniac xD Don't know, GNU or WTFPL maybe?
  13. Reinchard

    Doom with PBR materials

    Hmm... As I said before - I doubt that id artist would care about material of 64 pixels if only instruction he have is "Four to eight generic ceilings" mentioned in Doom Bible. But the last thing that comes to mind is using of something that looks like one thing (in this case we see some rivets/bolts so it looks like some kind of metal plates/panels) but in fact is a second thing (some odd decorative concrete panels). And it's not just my opinion :)
  14. Reinchard

    Doom with PBR materials

    Just one BIG L O L, that's all I can say. And just ignore the fact that half of this image is a metal panels... Just show me concrete panel with 14 (!) rivets (like in ceil3_5) - or you can do you own if we in radio request show
  15. Reinchard

    Doom with PBR materials

    In very brief, it doesn't work at all. I've explained it here many times, but ok, here we go again - blocky architecture and texture maps with a resolution higher than 256 (or else texture maps downscaled more then 2x) do not mix. But again, I don't much care. I'm doing mine and rest stuff like level design, engine features it's none of my business.