Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Reinchard

Members
  • Content count

    323
  • Joined

  • Last visited

5 Followers

About Reinchard

  • Rank
    Member

Recent Profile Visitors

1398 profile views
  1. Reinchard

    Doom with PBR materials

    You must choose between realistic blood and classic texture. You can't have both of them at the same time ;)
  2. Reinchard

    Doom with PBR materials

    WIth parallax occlusion:
  3. Reinchard

    Doom with PBR materials

    Here's bloodfalls (total 32 frames based on original art): No brightmaps enable:
  4. Reinchard

    Post Your Doom Picture (Part 2)

    More shots from upcoming pbr demo:
  5. Reinchard

    Doom with PBR materials

    Thanks @KuriKai. I didn't count them, but most of them are in this topic. Like I said, I have plans to release this stuff soon (both materials and example map), but I need some time to polish few things.
  6. Reinchard

    Doom with PBR materials

    That's what I mean in short. I didn't tell anywhere that POM behave different on horizontal surfaces. All I wanted to say is that POM offset is less obvious on ceilings/floors, but ofc is still visible.
  7. Reinchard

    Doom with PBR materials

    So here's new version of gstone:
  8. Reinchard

    Doom with PBR materials

    Yes, but using POM on vertical surfaces is not a good idea in my opinion. Parallax effect involved some evident visual glitches, so it's more suitable for horizontal surfaces where this effects are not that obvious. And here's POM on ceiling for example:
  9. Reinchard

    Doom with PBR materials

    Thanks! Here's gstlion, gstgarg, gstsatyr:
  10. Reinchard

    Doom with PBR materials

    More ingame shots:
  11. Reinchard

    Doom with PBR materials

    GSTONE textures:
  12. Reinchard

    Doom with PBR materials

    So I'm in the middle of making some simple test map showing how that materials work with dynamic lights in engine. Surprisingly I use first marble2 version (the one with lowest gloss) and it's looking glossy enough I think.
  13. Reinchard

    Post Your Doom Picture (Part 2)

    Simple test map for my upcoming pbr pack:
  14. Reinchard

    Doom with PBR materials

    So here's Marble2: I can't decide whether to use some more reflective surface, like this: or maybe some extremely glossy like that one:
  15. Reinchard

    Doom with PBR materials

    Lion:
×