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Resident Evil 4 2D edition for gzdoom (close to finish)
doomero-21 posted a topic in Map Releases & Development
Gameplays: Leon´s side : Hunk´s side : The gameplay is like the title said a 2D perspective, using gzdoom resources. Is not the entire game, is just the village. The mod also works with lzdoom. I am close to finish the Hunk´s side campaign, later i will start the beta test and finally the release, not a specific date, but i will release probably this year (maybe november or december). -
Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
new progress: -
Mortal Kombat II version 2.9.8 for gzdoom/zdoom /zandronum
doomero-21 posted a topic in Map Releases & Development
Changes: Lot of bugs from previous versions fixed. Decreased incredibly the file size now is only 20 mb (before was 113 mb) Include submods for change the music, the anouncer voice and true shadows (this last only for modern gzdoom) download link: https://www.moddb.com/mods/mortal-kombat-doom-zandronum/downloads/mortal-kombat-doom-version-298 All the instructions about how to install, play and credits are included in the file too. Credits: Bugs: Specially on zandronum multiplayer, some blood effects are not visible, maybe the cause are decimal values of x,y,z offsets from a_spawnitemex. On zandronum multiplayer too, the tremor effect is not enabled, possibly a setactorvelocity problem. The mod can be searched with getwad: (mkiib2.9.8.pk3) Enjoy. -
Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
Here another progress, another battle agaisnt Krauser -
Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
Here a gameplay of Hunk´s campaign, still in progress, finishing this mode, i will release it, but not sure when. -
Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
the demo will include a bonus track, you can play as Hunk, but not gameplay yet. -
good doom3 mods: tested 8.1 (need roe) "eldoom" classic doom3 the lost mission (not from bfg edition, well in part, is the same campaign, but for the og doom3, need roe also)
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Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
New progress.... exist a hight probability of release this demo this month, i finished the 5 bosses. -
Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
new progress, this guy want war -
Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
Here another progress....introduce this one uggly motha.... -
Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
thanks, here the second part: -
Resident Evil 4 2D edition for gzdoom (demo soon)
doomero-21 replied to doomero-21's topic in Map Releases & Development
here another progress, i reduced the resolutuon of the cutscenes, because consume a lot of memory and gzdoom is crashed sometimes, but at the end of the video, still crashing gzdoom XD , that is because i was using bandicam and my poor pc....maybe for great pc this will not happen. -
Mortal Kombat II version 2.9.4 for gzdoom/zdoom /zandronum
doomero-21 replied to doomero-21's topic in Map Releases & Development
And hard as hell, all from scratch. -
Mortal Kombat II version 2.9.4 for gzdoom/zdoom /zandronum
doomero-21 replied to doomero-21's topic in Map Releases & Development
90% using acs and decorate. -
Mortal Kombat II version 2.9.4 for gzdoom/zdoom /zandronum
doomero-21 replied to doomero-21's topic in Map Releases & Development
Is play mortal kombat II in doom, is a total conversion, you can customize the controls and fight against the cpu or with friends.