

doomero-21
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Doosk for best multiplayer mod:
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Mortal kombat II for zandronum and also gzdoom
doomero-21 replied to doomero-21's topic in WADs & Mods
I updated a new version of this mod, check the first post for download link. Changes: Fixed the hit boxes. Fixed some bugs from Kintaro. Fixed the timer script when exist a draw game. Added a new alternative addon: Mortal Kombat trilogy graphics mod: only change the music and visuals (check the video) from Mortal Kombat trilogy n64. Enjoy! -
DOOM II: Resurrected - A DOOM II Remake
doomero-21 replied to JustCallMeKaito's topic in WADs & Mods
impressive project. -
Mortal kombat II for zandronum and also gzdoom
doomero-21 replied to doomero-21's topic in WADs & Mods
zdoom engine is not ready yet for to do mugen projects, on my case toke me ten years this mod, also the programming is sick, and is necessary create a template including the arena battle, the hits scan, template character, etc. -
Mortal kombat II for zandronum and also gzdoom
doomero-21 replied to doomero-21's topic in WADs & Mods
yes, is posible do a kof, sf or killer instinct -
Mortal kombat II for zandronum and also gzdoom
doomero-21 replied to doomero-21's topic in WADs & Mods
yes, is it possible, the most difficult part was already done, the script of the camera was a pain in the .... the rest is "easy" -
gameplay demo: Mortal kombat II for zandronum and gzdoom 1.8.10 This new version contain various addons: Added random select Added time Added a new kombat mode: 3 vs 3 (only for 2 players) Fixed lot of bugs Included a submod called MKIIGEN.wad, this only change the music. The modded music is from MKII sega medrive version. Download link (new update) https://www.moddb.com/mods/mortal-kombat-doom-zandronum/downloads/mkiidoom-ver-284 This mod still compatible with multiplayer: can be played online with 4 players (mode 2vs2) - zandronum coop In the case of gzdoom, works much better (try gzdoom 1.8.10) i included a bat file for play online with a friend, is only necessary an Ip adress. All the instructions for installation are into the file. Some finish move (sequence of buttons) are different from the original, but in the future i will change it and will be the same as the original MKII. Here the credits list (included into the file too) Enjoy!
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(WIP) Mortal Kombat II for zandronum (gzdoom 1.8.10)
doomero-21 replied to doomero-21's topic in WADs & Mods
Here another progress -
(WIP) Mortal Kombat II for zandronum (gzdoom 1.8.10)
doomero-21 replied to doomero-21's topic in WADs & Mods
Here a new progress, i included a titlemap -
Into few weeks i will upload a new beta of this mod. I am working on this since 10 years ago. This mod still compatible with zandronum and works good with gzdoom 1.8.10 Here a video about how looks: The new version contain: -Single player campaign-arcade ladder (player 1 and player2) -versus mode (play with a friend offline: this contain 1vs1 and 2vs2) -multiplayer level for online matches (zandronum) and support 4 players for tag team mode (2vs2) In the future maybe i can include also a tag team ladder. For the moment, the 12 characters contain 1 fatality. The secret chars like Smoke, Jade, Noobsaibot, Kintaro and Shaokahn can be playable with a cheat. Some sequences of buttons for special moves are different (only the fatalities, friendships, babalities) from the original, the reason is the engine limits. The physics are different, engine limits too. The AI is different, is a little more difficult than the skill "very hard" from the original. Included new arenas, some of MK1 are in. Some characters contain new special moves (Subzero can execute the ice ball on the air and Jax can do something similar with his fireball) You can choose the stages (only for mode versus and multiplayer) For zandronum multiplayer, i included some clues about how to unlock the secret characters, (is just press the use button where the secret char is hidding) . That is all, enjoy!
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The last version was increased more the difficulty, but the player is more hard to kill, the new armor absorb all the damage. And exist a new style of game in the second level of episode 2: 5 levels in 1, that explain why ep2 is more large than ep1.
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it's very different from the doom3 game style. It is faster and closer to the impossible in terms of difficulty.
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have an update, was balanced and contain a new episode, go to the first post: changes: armor like doom 2016 (you are invincible with armor) added blue armor increased the difficulty and added more traps. added a new episode, requiem of evil with 2 levels, but more large than ep1
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tambien hablo espaƱol.