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Zanieon

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About Zanieon

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  1. Zanieon

    what are you working on? I wanna see your wads.

    Cooking some Sky-themed map:
  2. Zanieon

    Do you guys know a good horror movie?

    Here's some underrated ones: House on Haunted Hill (1999) supernatural horror Signs (2002) probably the most known one of the list The Exorcism of Emily Rose (2005) supernatural/psychological horror The Reaping (2007) supernatural horror Pandorum (2009) spacefaring horror Grave Encounters (2011) supernatural horror Lights Out (2013) supernatural horror As Above So Below (2014) supernatural/claustrophobic horror The Ritual (2017) monster horror Annihilation (2018) cosmic horror Color Out of Space (2019) cosmic horror Underwater (2020) thalassophobia horror
  3. Zanieon

    what are you working on? I wanna see your wads.

    Well, it's more like Quake 3 Coop, since Hunter's Moon purpose is to cover the only department Quake 3 itself lacks, proper PvE.
  4. Zanieon

    what are you working on? I wanna see your wads.

    Still not finished though, but very close to that.
  5. Both 3D Realms and Gearbox now belongs to Embracer group, the IP can be shared between both without any copyright problems.
  6. Zanieon

    what are you working on? I wanna see your wads.

    Super WIP stuff:
  7. Nice to see that caught your attention, hope you enjoy the ride!
  8. I like the gothic stuff i do for Hunter's Moon, but my true passion lies in futurism:
  9. Zanieon

    what are you working on? I wanna see your wads.

    It's based on Overdose (mpterra1) from Quake 3 Team Arena, and thanks:
  10. Zanieon

    what are you working on? I wanna see your wads.

    I finished this in 7 days, with the raw power of nostalgia i had for the original map as motivation:
  11. Zanieon

    what are you working on? I wanna see your wads.

    Mapped all those during 8 hours straight today.
  12. Zanieon

    what are you working on? I wanna see your wads.

    This last picture is where i stopped the mapping for today.
  13. Without Zscript you can set the NODAMAGETHRUST flag in the actor, and call A_RadiusThrust right after A_Explode, so A_Explode would not thrust actors, only the latter and that have vertical thrusting disabled by default.
  14. Me: Tries to make a huge map without much of a slaugherfest, because big maps does not always need to imply that. The Slaughterfest: Best wishes with that edition.
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