Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Zanieon

Members
  • Content count

    200
  • Joined

  • Last visited

5 Followers

About Zanieon

  • Rank
    Junior Member

Recent Profile Visitors

1873 profile views
  1. Zanieon

    Best Movie Title Sequence

    Okay i got it then, it need the opening credits. Title sequence for me means intro and outro, not essentially with the letters.
  2. Zanieon

    Doom Church Album

    Alright, fixing the thing and making a proper release as an album. I included Sign of Evil and Into Sandy's City Alt versions that has the percussion.
  3. Zanieon

    Doom Church Album

    @Bloodshedder When i was doing Suspense i thought in Castlevania at first, that's why i named it that way, but hmm now i'm thinking in rename those as "Pure Organ" cover and make another version of those songs which still has the drums and percussion, maybe a little of choir as well.
  4. Zanieon

    Doom Church Album

    It's Doom songs, but with that Cathedral feeling since its played with an Organ: Download: http://www.mediafire.com/file/qblowc7ts7fdqyd
  5. Zanieon

    Post Your Doom Picture (Part 2)

    @Reinchard those looks like that "Doom on Unreal Engine 4" projects, but actually alot better because you know what you are doing unlike the dudes that loves to see lens flares epilepsy party everywhere.
  6. Zanieon

    Post Your Doom Picture (Part 2)

    Hall where all characters shows a brief description of themselves in the tutorial map.
  7. Yeah there was... it all began in BRDoom Forums i can say, it was the equivalent of here but for Brazil only, however staff members had discussions here and there and the community fell apart, nowdays there's nothing left but shatters of what that forum was myself only got the final years of that forum and it wasn't that much active already, most members were also disputing who was the most egocentric in their achievements when it came to maps and mods for the game.
  8. Zanieon

    How important is it to test maps with mods?

    Mappers have no obligation in make their maps compatible for gameplay mods as the target Source Port may not even be GZDoom/Zandronum (which is the case of strict-vanilla/Boom/limit-removal maps, and those relies alot in voodoo doll scripting that is very volatile to mods) and players have no right to complain about a map breaking at some point if on their first attempt at playing said map is with a gameplay mod. The culprit is also conditional in these terms, it can be a newbie mapper getting into ACS and doing keylocked scripts by using the rusty if(CheckInventory("RedCard")==1), as it can also be the modder with a NewRedKey replaces RedCard and completely forgetting to provide an updated KEYCONF lump for the new keys or setting the Species in the key actor for example. Most times the problems comes from the mod as most maps are meant for vanilla anyway.
  9. Zanieon

    Post Your Doom Picture (Part 2)

    Finished the other side of the gravity stream reactor room:
  10. Zanieon

    Post Your Doom Picture (Part 2)

    That feeling of peace when you manage to clean up automap from the high detailing the map truly have and making it display the playable areas of the map properly:
  11. Zanieon

    [WIP] MMDCXIV - Journey into 27 Century (Demo 2)

    Just bumping this to announce that it will not be a single map release anymore, so stay safe that if you wish there was more maps in this style after playing this first one, they'll come in time.
  12. Zanieon

    Post Your Doom Picture (Part 2)

    @Marlamir What killed you there? Depending on what got you, that Medkit probably would serve nothing.
×