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About Zanieon

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    Junior Member

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  1. Zanieon

    Rocket Jumping

    I think there's not much interest in everything that Zandronum have from Skulltag ages anymore, you don't see much players playing vanilla Invasion wads, you don't see much players playing CTF map packs by themselves, it has to be some special FNF call for that to happen, you don't see much players even playing these long-fame wads that ruled the servers for years such as All Out War 2, Ghouls Vs Humans, Hide and Seek, Who Dun It, Zombie Horde and such, even Complex Doom is now dying too. I also miss the days of playing Invasion wads, or playing Jumpmaze/Jumpix, same for Rocket Jump wads.
  2. @Steve D It's a custom one i have for a long decade now, but it started from Too Much Brown texture pack, then i handpicked some Doom 3, Doom 4, Quake 3 and Unreal Tournament 3 textures myself, also few of them are made by me. @ketmar @ReaperAA Main UAC Hangar is the name of that thing, and i have been stuck with the progress of it again :S Anyways on-topic, i need to say that probably the high amount of techbases comes from the fact that Doom Builder starts with STARTAN as default texture for walls, this somehow induces people to make techbases if they are newbies to mapping, or wanting to make Ultimate Doom E1~E2 inspired maps, i never found anything wrong with Techbases that uses custom textures or a very peculiar architecture, because otherwise it seems like everyone is Romero when mapping.
  3. Does this disapproval trend of Techbases includes HiTechbases? Otherwise i'm gonna drop this and call it a day Ç_Ç
  4. Zanieon

    Post Your Doom Picture (Part 2)

    @elend it's all a matter of style of mapping, your maps looks detailed and awesome from the screenshots, it's nothing to worry about when seeing other mappers doing their stuff, many have their specific cases as myself have 2 which is either Quake 3 on Doom or Industron bcuz i suck when i try to map with regular textures. Anyways, here's my junk:
  5. Zanieon

    Level design tropes you use

    Well, if i'm not mapping Quake 3 in Doom, then i'm mapping Industron in Doom. An extreme easy way to know when a map is made by me is the moment you find some light strips à la Tron Legacy as detailing somewhere. Also huuuuuuuuuuuuuuuuuge rooms and architeture overall, i used to create small places in the past but i dropped in favor of this kind of mapping.
  6. Zanieon

    Bladerunner/Cyberpunk ideas

    Mind that i still need to finish that one, though it entered in low-rate development again, but from time to time i work on some bits such as this camera:
  7. Zanieon

    Post Your Doom Picture (Part 2)

    Le PBR Stuffz:
  8. Zanieon

    what are you working on? I wanna see your wads.

    @Aquila Chrysaetos i used Space Engine to achieve that, though i had to create that planetary system and edit values to get the planets with that look.
  9. Zanieon

    what are you working on? I wanna see your wads.

    Started working on the Tutorial map for Hunter's Moon, got a nice result for only a 3 hour mapping: Update:
  10. Zanieon

    what are you working on? I wanna see your wads.

    Rendered a new skybox for this map:
  11. Zanieon

    Post Your Doom Picture (Part 2)

    EDIT: 100% done now
  12. Zanieon

    3D Model Animation Limits

    1024 frames Source: http://www.misfitcode.com/misfitmodel3d/olh_quakemd3.html#md3limits
  13. Zanieon

    what are you working on? I wanna see your wads.

    EDIT: Started the TD map
  14. Fack, where do i buy sleep? I spent an entire night coding and stuff for Hunter's Moon.