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Zanieon

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    180
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About Zanieon

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    Junior Member

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  1. Zanieon

    Bladerunner/Cyberpunk ideas

    Mind that i still need to finish that one, though it entered in low-rate development again, but from time to time i work on some bits such as this camera:
  2. Zanieon

    Post Your Doom Picture (Part 2)

    Le PBR Stuffz:
  3. Zanieon

    what are you working on? I wanna see your wads.

    @Aquila Chrysaetos i used Space Engine to achieve that, though i had to create that planetary system and edit values to get the planets with that look.
  4. Zanieon

    what are you working on? I wanna see your wads.

    Started working on the Tutorial map for Hunter's Moon, got a nice result for only a 3 hour mapping: Update:
  5. Zanieon

    what are you working on? I wanna see your wads.

    Rendered a new skybox for this map:
  6. Zanieon

    Post Your Doom Picture (Part 2)

    EDIT: 100% done now
  7. Zanieon

    3D Model Animation Limits

    1024 frames Source: http://www.misfitcode.com/misfitmodel3d/olh_quakemd3.html#md3limits
  8. Zanieon

    what are you working on? I wanna see your wads.

    EDIT: Started the TD map
  9. Fack, where do i buy sleep? I spent an entire night coding and stuff for Hunter's Moon.

  10. Zanieon

    what are you working on? I wanna see your wads.

    Tower with MOBA-like role, still on very early stages
  11. Zanieon

    Post Your Doom Picture (Part 2)

    This is GZDoom if anyone wonders
  12. Zanieon

    Any good levels with huge open spaces?

    Lemme shameless promote UAC Vinur Prime Research Base here, because i intended exactly what you want with that map, pic related:
  13. Zanieon

    Smooth Doom Breaks Maps?

    It breaks because Smooth Doom doesn't have likely the most clever usage of code to spawn its monsters for randomization, the mod uses stuff like this to spawn its monsters variants: A.k.a TIDs are not transfered, any map that relies on checking if monsters are dead by their TIDs breaks completely.
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