gggmork
If you can make any sense of this post, congratulations

Posts: 2415
Registered: 06-07 |
@justanotherfool: nice max optimization ideas, you win :)
@gusta: I made and successfully played a dummy test demo with complevel 2 using 180 degree turns, so it seems to work (I did my above demos with complevel 9- not sure if boom was the right choice here, but the sky texture looks better on 2..). I don't use a mouse, so that alone is a huge asymmetry against me that I sorta make up for with 180 degree turns (even with 'run' keyboard turning is slow- before I used that key, my best bet for speed was to simply run backwards without turning, heh heh. For example, after flipping a switch you tend to need to go the opposite direction, now I just immediately face that way which is nice), plus I use one 'strafe on' key rather than 2 keys for left right. My whole setup is unconventional really; most use middle finger for forwards and backwards, while I use middle for forwards only and thumb for backwards only (numpad: 4,8,6,2 = pointer,middle,ring,thumb + 0 = 180 degree turn). I wish they'd implement 180 degree turns in zdoom (maybe that mouse spinner utility grazza mentioned would work), as I habitually use it to no avail when playing zdoom. Not sure how useful that key would be to a mouser since they can already turn quite fast. It may be ugly, but playing doom 'digitally' with the keyboard and that flip key is fun imo.
@joshy: yeah, not shooting to leave enemies (especially outer warpers) dormant is maybe the most common major exploit I've noticed, even in maps from experienced mappers (ex. scythe2 map 27 (edit, its map 27, not 28) you can dodge a huge army)- I guess because, when testing, its counterintuitive to not shoot in a, erm, first person 'shooter' (another common exploit is repeatedly opening/closing a door a crack while firing under it, using it like a shield- especially if monsters can't open it which seems to be the case with most key doors. That's why I tend to only use 'open, stay open' for doors). IMO, the engine should maybe make non deaf enemies start active.
Last edited by gggmork on 11-22-08 at 02:05
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