The Green Herring

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About The Green Herring

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  1. RC updated to v2, see the post again. Fixed! Fixed (AGAIN). Fixed. This was in previous versions too, which raises the question of why nobody brought up such an "immediate egregious error" until now.
  2. https://www.dropbox.com/s/m0n6v7e9kpyfo9l/32in24-16_RCv2.zip?dl=1 After a delay caused by RL lunacy, here is a release candidate for 32in24-16. It features a number of updates by authors, including a special edition of "Naval Skeletal Battle" by Marcaek (the original is still in the WAD, but later), as well as fixes to prevent players jumping out of certain maps and to make sure every level is hopefully compatible with Odamex (which, despite assumptions, does not support textures-as-flats or vice versa). Music was assigned to Rude and andrewj's levels, and music credits are added to the temporary text file. To do: * Fix any more bugs that crop up during testing * Write a final text file with traditional comic description * Remove unused textures/flats EDIT (1/13/2017 9:49 AM PST): Updated to v2 with MAP15 updated, and the player 1 start bug fixed in MAP23 again. Please redownload from the new link above. Maplist:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a Wonderful Phrase) by TheMionicDonut MAP04: The Greasy Brown Toad Bloater Special by Getsu Fune MAP05: Stones 'n' Bones by Jimmy (edits and detail by The Green Herring) MAP06: Spooky Shit by Walter Confalonieri MAP07: Tootsie Roll Showdown by Mechadon MAP08: Peruvian Voodoo Fortress by TheMionicDonut MAP09: Count Mortimer's Quest by 40oz MAP10: Scarydarkfast by 40oz MAP11: Count Toothy's Super Canoe by Mechadon MAP12: The Devil Is Evil by joe-ilya MAP13: Ren & Stimpack by scotty MAP14: Bone Pun or Something by Gothic MAP15: Displeasure Island by Rude MAP16: Voodoo Geometry by Breezeep MAP17: Creepy Cube Conspiracy by Zakurum MAP18: Grave Danger by Pinchy MAP19: Come On Down to Spooky Town by Mechadon MAP20: Get On the Floor, Everybody Walk the Bloodivore by esselfortium MAP21: Gloomy Gulch by Marcaek (detail by 40oz) MAP22: Captive's Crypts by Marcaek MAP23: Pumpkin Patch Kids by Marcaek MAP24: 32spooky24me by TheMionicDonut MAP25: BAD MOON by RottKing MAP26: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP27: Castles of the Cyber-Creeps by andrewj MAP28: FatSmile.jpg by Marcaek (detail by Pinchy) MAP29: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP30: GASTERISK by Xaser MAP31: Naval Skeletal Battle + by Gothic and Marcaek MAP32: The Wolfenshining by TheMionicDonut MAP33: Naval Skeletal Battle by Gothic MAP34: Coloured War by joe-ilya
  3. https://www.dropbox.com/s/kmvrav60e1rp0bg/32in24-16_beta2b.zip?dl=0 Here is the second beta of 32in24-16: DOOT CTF. All updates since the last beta have been implemented (hopefully), including untitled levels getting titles, as well as new music. Only two levels (MAP15 and MAP27) do not have music of any kind; unless the designers have music in mind, they may have music chosen for them. At this point, I believe the next version after this one will be a release candidate! EDIT: Replaced with beta2a to fix MAP15 and MAP16 having the same music based on the MAPINFO, which no one noticed until 40 minutes after the second beta was uploaded. EDIT 2: Replaced with beta2b to fix a missing player 1 start on MAP23, as well as many missing textures in MAP23 and MAP28 (updated by Marcaek) that resulted from using Skulltag resources in a wad that doesn't use Skulltag resources. Again. Current maplist:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a Wonderful Phrase) by TheMionicDonut MAP04: The Greasy Brown Toad Bloater Special by Getsu Fune MAP05: Stones 'n' Bones by Jimmy (edits and detail by The Green Herring) MAP06: Spooky Shit by Walter Confalonieri MAP07: Tootsie Roll Showdown by Mechadon MAP08: Peruvian Voodoo Fortress by TheMionicDonut MAP09: Count Mortimer's Quest by 40oz MAP10: Scarydarkfast by 40oz MAP11: Count Toothy's Super Canoe by Mechadon MAP12: The Devil Is Evil by joe-ilya MAP13: Ren & Stimpack by scotty MAP14: Bone Pun or Something by Gothic MAP15: Displeasure Island by Rude MAP16: Voodoo Geometry by Breezeep MAP17: Creepy Cube Conspiracy by Zakurum MAP18: Grave Danger by Pinchy MAP19: Come On Down to Spooky Town by Mechadon MAP20: Get On the Floor, Everybody Walk the Bloodivore by esselfortium MAP21: Gloomy Gulch by Marcaek MAP22: Captive's Crypts by Marcaek MAP23: Pumpkin Patch Kids by Marcaek MAP24: 32spooky24me by TheMionicDonut MAP25: BAD MOON by RottKing MAP26: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP27: Castles of the Cyber-Creeps by andrewj MAP28: FatSmile.jpg by Marcaek MAP29: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP30: GASTERISK by Xaser MAP31: Naval Skeletal Battle by Gothic MAP32: The Wolfenshining by TheMionicDonut MAP33: Coloured War by joe-ilya
  4. No, it was replied to the same day, an hour later. Perhaps it was flagged as spam?
  5. 250 MB is still quite a lot for six maps—but the primary issue that led to my examining the file was not emailing ahead of time before uploading a file bigger than 50 MB, which has been /idgames policy for years. Just shoot us an email before you do it, and we can discuss issues if any come up. Thank you!
  6. So when I looked in /idgames's /incoming folder today, I had to reject what turned out to be the mod package version of Blade of Agony Chapter 1 because it was over 50 MB in size without prior email notice (see README.INCOMING). More specifically, it was 291 MB. So I downloaded the file from the Realm667 site just to see why it's so huge. Uncompressing the zip, the PK3 turned out to be 356 MB. In examining the PK3, I found the following: - 96 MB of music (including music for unreleased episodes) - 80 MB of textures - 63.2 MB of models - 50 MB of maps - 40.8 MB of sound effects - 9.63 MB of sprites - 7.12 MB of brightmaps - 4.82 MB of miscellaneous graphics All this for a six-map episode (excepting C1M0 and the INTERMAP). A six-map episode that is about five times the filesize of DUMP 3 (80 maps), and over twice the file size of the previous Realm667 project Stronghold (44 maps). How much of this stuff is even used in this episode? For the sake of players who are still stuck with low-speed connections, Tormentor, you might want to cut out all the stuff not used in this episode to make downloading the "Chapter 1" package easier for them. (On a side note, the PK3 also contains the WolfenDoom project's PK3 compiler tools, even though this makes no sense for a released product. Whoops!)
  7. https://www.dropbox.com/s/vcfj6suukfpp298/32in24-16_beta1.zip?dl=1 Here is the first beta version of 32in24-16. It has (I hope) all the updates posted here and on IRC, as well as the usual HUD face and all three of Shaikoten's MS Paint pictures. It also has level title graphics for every level that has a name. If I missed an update for your level, please let me know! Here are level changes apart from those seen in posted updates: MAP01 (AlexMax's level): Because all CTF ports support the effect, I replaced the sky-walls with Line Horizons to create a "middle of nowhere" feel instead of a "boxed in" feel. MAP04 (Getsu Fune's level): Set a new sky in MAPINFO, and changed the background music because it was grating to the ears. MAP05 (Jimmy's level): With Jimmy's permission, I did a detailing job on this level. It may have more added to it by the time of final release. MAP12 (joe-ilya's "The Devil Is Evil"): Replaced sky-walls with Line Horizons for the "middle of nowhere" effect. MAP13 (scotty's level): Replaced the sky-wall with a Line Horizon to create a "middle of the sea" effect instead of a "boxed in" feel. MAP30 (Kassman's level): Fixed missing texture errors, blocked players from jumping into inescapable pits, and replaced sky-walls with Line Horizons (even in the red base's pitch-black area, because otherwise, you could see the sky cut-off). MAP31 (Gothic's "Naval Skeletal Battle"): Replaced sky-walls with Line Horizons for a "middle of the sea" effect. MAP34 (joe'ilya's "Coloured War"): Removed an unknown object. Maplist:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a Wonderful Phrase) by TheMionicDonut MAP04: The Greasy Brown Toad Bloater Special by Getsu Fune MAP05: Stones 'n' Bones by Jimmy (edits and detail by The Green Herring) MAP06: Spooky Shit by Walter Confalonieri MAP07: Tootsie Roll Showdown by Mechadon MAP08: Counter Ghost Initiative by TheMionicDonut MAP09: Count Mortimer's Quest by 40oz MAP10: Scarydarkfast by 40oz MAP11: Count Toothy's Super Canoe by Mechadon MAP12: The Devil Is Evil by joe-ilya MAP13: Ren & Stimpack by scotty MAP14: Bone Pun or Something by Gothic MAP15: Displeasure Island by Rude MAP16: Voodoo Geometry by Breezeep MAP17: Creepy Cube Conspiracy by Zakurum MAP18: Grave Danger by Pinchy MAP19: Come On Down to Spooky Town by Mechadon MAP20: Get On the Floor, Everybody Walk the Bloodivore by esselfortium MAP21: Gloomy Gulch by Marcaek MAP22: (marc_32in24-16_3oda.wad) by Marcaek MAP23: (marc_32in24-16_4oda.wad) by Marcaek MAP24: 32spooky24me by TheMionicDonut MAP25: BAD MOON by RottKing MAP26: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP27: Castles of the Cyber-Creeps by andrewj MAP28: fatsmile.jpg by Marcaek MAP29: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP30: GASTERISK by Xaser MAP31: Naval Skeletal Battle by Gothic MAP32: The Wolfenshining by TheMionicDonut MAP33: Coloured War by joe-ilya
  8. I remember compiling at least one 32in24 with him, and he was cool to work with. No one is deserving of what happened to him. R.I.P. You will never be forgotten.
  9. https://www.dropbox.com/s/bcsb38cv0ey1c2b/32in24-16_alpha5.zip?dl=1 Alpha 5 is here. This version will be used for pre-detailing testing. Because of this, I went through and added stuff to a few levels where it wasn't exactly clear whose base was whose, and made sure all the player starts were correct. Apart from that, all updates posted here or sent to me on IRC since the last version are included. Updates I made here include: MAP06: Slapped in a few colored banners as a quick pre-detailing way of immediately knowing whose base you're barging into. MAP10: Threw in a few banners for the same reason, and colored the blue side's teleporter blue. Fixed a missing texture as well. MAP11: Hung up a few banners for the same reason, and fixed some of the self-referencing sectors in the blue base to function properly. MAP19 ("Grave Danger"): Fixed the lack of a player 1 start (which would prevent people from examining the map outside multiplayer). MAP22 (marc_32in24-16_2oda.wad): Fixed an alignment glitch where each bridge to a green armor had a rung that was bolted to the floor on one side because both share linedefs with the sides of the moat below them (linedefs 281 and 777). (This results in the rock being misaligned at that spot, but this can be corrected during the detailing phase.) MAP23 (marc_32in24-16_3oda.wad): Replaced all instances of 64GRATE, a Skulltag resource; fixed an incorrect color for the red base's flag area (caused by sharing a sector with the blue base's flag); and fixed blue starts placed in the red team's base. MAP24 (marc_32in24-16_4oda.wad): Replaced all instances of FMETAL4, another Skulltag resource, and fixed the lack of a player 1 start. MAP27 ("YOU'RE GONNA HAVE A BAD TIME"): Rebuilt the nodes on this level ("ZDBSP - Normal (zero reject)") to fix occurrences of node bleeding in parts of the map. Maplist:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a wonderful phrase) by TheMionicDonut MAP04: Naval Skeletal Battle by Gothic MAP05: Here's to the fire that raises the dead by Getsu Fune MAP06: Stones 'n' Bones by Jimmy (edits by The Green Herring) MAP07: Spooky Shit by Walter Confalonieri MAP08: Tootsie Roll Showdown by Mechadon MAP09: Counter Ghost Initiative by TheMionicDonut MAP10: (40oz_32in24_01.wad) by 40oz MAP11: (40oz_32in24_02.wad) by 40oz MAP12: Count Toothy's Super Canoe by Mechadon MAP13: The Devil Is Evil by joe-ilya MAP14: Ren & Stimpack by scotty MAP15: Bonegar by Gothic MAP16: Displeasure Island by Rude MAP17: Voodoo Geometry by Breezeep MAP18: Creepy Cube Conspiracy by Zakurum MAP19: Grave Danger by Pinchy MAP20: Come On Down to Spooky Town by Mechadon MAP21: Get On The Floor, Everybody Walk The Bloodivore by esselfortium MAP22: (marc_32in24-16_2oda.wad) by Marcaek MAP23: (marc_32in24-16_3oda.wad) by Marcaek MAP24: (marc_32in24-16_4oda.wad) by Marcaek MAP25: 32spooky24me by TheMionicDonut MAP26: BAD MOON by RottKing MAP27: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP28: Castles of the Cyber-Creeps by andrewj MAP29: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP30: (marc_fatsmile.jpg_oda.wad) by Marcaek MAP31: Gasterisk by Xaser MAP32: The Wolfenshining by TheMionicDonut MAP33: Coloured War by joe-ilya
  10. Specifically, the music pack is 289 MB. As the entire Brutal Doom 64 package is 347 MB, that means the music pack takes up about 83% of its file size. Without the music pack, it would be only 58 MB. This is why Doom 64 EX uses MIDIs with a soundfont.
  11. https://www.dropbox.com/s/2uvfxd8wgzmil40/32in24-16_alpha4.zip?dl=1 Alpha 4 is here. All updates posted in this thread are in, as well as updates to Marcaek's maps and TMD's "32spooky24me" sent to me through IRC. dew's edit to "Grave Danger" is not included because it only modifies one side (to give Pinchy a reference). In addition, MAP14 ("Coloured War") has been moved to MAP33, because a level of this caliber should be saved for last. All levels past MAP14 were shifted back one slot, with the MAPINFO and the names of every music lump updated to match. Other changes since I slotted in those updates include (mapnames for MAP14+ listed): MAP01: Fixed the actual cause of the "bad GL segs" glitch, which was that I forgot to rename the "GL_MAP01" lump for andrewj's map. Oops! MAP14 ("Ren & Stimpack"): Fixed the sky transfer not being applied to two sectors. MAP22 (marc32in24-16-2oda.wad) and MAP23 (marc32in24-16-3oda.wad): Fixed "unknown texture" errors caused by the use of Skulltag textures, which are not allowed in 32in24-16. MAP24 (marc32in24-16-4oda.wad): Removed a voodoo doll left in the map. The new maplist:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a wonderful phrase) by TheMionicDonut MAP04: Naval Skeletal Battle by Gothic MAP05: Here's to the fire that raises the dead by Getsu Fune MAP06: Stones 'n' Bones by Jimmy (edits by The Green Herring) MAP07: Spooky Shit by Walter Confalonieri MAP08: Tootsie Roll Showdown by Mechadon MAP09: Counter Ghost Initiative by TheMionicDonut MAP10: (40oz_32in24_01.wad) by 40oz MAP11: (40oz_32in24_02.wad) by 40oz MAP12: Count Toothy's Super Canoe by Mechadon MAP13: The Devil Is Evil by joe-ilya MAP14: Ren & Stimpack by scotty MAP15: Bonegar by Gothic MAP16: Displeasure Island by ultradoom MAP17: Voodoo Geometry by Breezeep MAP18: Creepy Cube Conspiracy by Zakurum MAP19: Grave Danger by Pinchy MAP20: Come On Down to Spooky Town by Mechadon MAP21: Get On The Floor, Everybody Walk The Bloodivore by esselfortium MAP22: (marc_32in24-16_2oda.wad) by Marcaek MAP23: (marc_32in24-16_3oda.wad) by Marcaek MAP24: (marc_32in24-16_4oda.wad) by Marcaek MAP25: 32spooky24me by TheMionicDonut MAP26: BAD MOON by RottKing MAP27: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP28: Castles of the Cyber-Creeps by andrewj MAP29: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP30: (marc_fatsmile.jpg_oda.wad) by Marcaek MAP31: Gasterisk by Xaser MAP32: The Wolfenshining by TheMionicDonut MAP33: Coloured War by joe-ilya
  12. With Jimmy's university-induced absence, I am updating his level in his place. https://www.dropbox.com/s/9uwr1o59el682mu/32in24-16_Jimmy_StonesAndBones_EditedByTGH.zip?dl=1 I modified the "Stones 'n' Bones" level according to Decay and dew's advice, and made other changes as well: * The outer walls of the pillar rooms have been knocked down to reduce the maze feeling of the layout; * There is now a staircase in the watery corner of each base leading to the back rooms, to eliminate a dead end; * The middle is now wider on the bottom, while still allowing players to jump across the gap (since jumping is an accepted feature of every CTF port); * The archways' sides have been raised to make it easier to jump from them, and since all CTF ports support basic ZDoom features, these arches are now sloped as well; * The elevators are now super-fast (1-second delay, turbo speed); * There is now a fifth spawn for each base; * Each base now has more health; * Each base now has a rocket launcher (which is risky to get); * Each base now has a green armor; * The flags now sit on unique colored markers so you know where to Capture the Flag. It also has music now; it is Jimmy's "Adirgio" from 30in30-3.
  13. https://www.dropbox.com/s/9zx77hcf04uecm9/32in24-16_alpha3.zip?dl=1 Alpha 3 includes all the updates, name changes and music changes posted in the thread since the release of alpha 2. It also rebuilds the nodes on MAP01 and MAP22 to fix nodes-related bugs (MAP01's bad GL nodes, MAP22's extended nodes which ZDaemon doesn't support). Map list:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a wonderful phrase) by TheMionicDonut MAP04: Naval Skeletal Battle by Gothic MAP05: Here's to the fire that raises the dead by Getsu Fune MAP06: Stones 'n' Bones by Jimmy MAP07: Spooky Shit by Walter Confalonieri MAP08: Tootsie Roll Showdown by Mechadon MAP09: Counter Ghost Initiative by TheMionicDonut MAP10: (40oz_32in24_01.wad) by 40oz MAP11: (40oz_32in24_02.wad) by 40oz MAP12: Count Toothy's Super Canoe by Mechadon MAP13: The Devil Is Evil by joe-ilya MAP14: Coloured War by joe-ilya MAP15: Ren & Stimpack by scotty MAP16: Bonegar by Gothic MAP17: Displeasure Island by ultradoom MAP18: Voodoo Geometry by Breezeep MAP19: Creepy Cube Conspiracy by Zakurum MAP20: Grave Danger by Pinchy MAP21: Come On Down to Spooky Town by Mechadon MAP22: Get On The Floor, Everybody Walk The Bloodivore by esselfortium MAP23: (marc_32in24-16_2oda.wad) by Marcaek MAP24: (marc_32in24-16_3oda.wad) by Marcaek MAP25: (marc_32in24-16_4oda.wad) by Marcaek MAP26: 32spooky24me by TheMionicDonut MAP27: BAD MOON by RottKing MAP28: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP29: Castles of the Cyber-Creeps by andrewj MAP30: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP31: (marc_fatsmile.jpg_oda.wad) by Marcaek MAP32: Gasterisk by Xaser MAP33: The Wolfenshining by TheMionicDonut
  14. https://www.dropbox.com/s/ksk46z43idx5wxo/32in24-16_alpha2.zip?dl=1 Added all updates and maps posted to me or in this thread, and fixed the following: 32in24-15_tex_v2.zip: Fixed glitches in which the wrong first frame was specified for SW#ZIM2, as well as the SW#BKZR* and SW#WDZR* bugs from v1 accidentally being reintroduced into the alpha thanks to this thread's opening post linking the wrong version of the file. MAP01: Fixed wrong sky texture in MAPINFO; it was specified in a MAPINFO lump in the submitted file but I failed to notice. MAP05: Fixed an unclosed sector. MAP06: Contains a red base, and placeholder player starts and item placement (everyone has SSGs, go for broke!!!111) so it can at least be tested. MAP20: Changed all deathmatch starts to team starts and added flags to sectors as specified in the submission post. MAP30: Fixed the sky glitch in the red base, and fixed two elevator switches so they can be used repeatedly. Remaining bugs: Thread: The opening post's rules use the wrong version of 32in24-15_tex, using 32in24-15_tex.zip instead of 32in24-15_tex_v2.zip, which has existed for almost a year. (Because of this, the bugs with switch textures SW#BKZR* and SW#WDZR* were accidentally reintroduced into the alpha.) MAP02 and MAP14 do not have symmetrical bases. Map list:MAP01: Bad Times at the Armory by AlexMax MAP02: Space Dead by GregLafitte MAP03: Cthulhu Fhtagn (What a wonderful phrase) by TheMionicDonut MAP04: Naval Skeletal Battle by Gothic MAP05: Here's to the fire that raises the dead by Getsu Fune MAP06: Stones 'n' Bones by Jimmy MAP07: Spooky Shit by Walter Confalonieri MAP08: Tootsie Roll Showdown by Mechadon MAP09: Counter Ghost Initiative by TheMionicDonut MAP10: (40oz_32in24_01.wad) by 40oz MAP11: (40oz_32in24_02.wad) by 40oz MAP12: Count Toothy's Super Canoe by Mechadon MAP13: The Devil Is Evil by joe-ilya MAP14: Coloured War by joe-ilya MAP15: Ren & Stimpack by scotty MAP16: Bonegar by Gothic MAP17: Displeasure Island by ultradoom MAP18: Voodoo Geometry by Breezeep MAP19: Creepy Cube Conspiracy by Zakurum MAP20: Grave Danger by Pinchy MAP21: Come On Down to Spooky Town by Mechadon MAP22: Get On The Floor, Everybody Walk The Bloodivore by esselfortium MAP23: (marc_32in24-16_2oda.wad) by Marcaek MAP24: (marc_32in24-16_3oda.wad) by Marcaek MAP25: (marc_32in24-16_4oda.wad) by Marcaek MAP26: 32spooky24me by TheMionicDonut MAP27: (32in24-16-rott-01-a2.wad) by RottKing MAP28: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP29: Castles of the Cyber-Creeps by andrewj MAP30: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP31: (marc_fatsmile.jpg_oda.wad) by Marcaek MAP32: Gasterisk by Xaser MAP33: The Wolfenshining by TheMionicDonut