samiam
Mini-Member
Posts: 50
Registered: 04-05 |
Just glancing through the latest Freedoom wad, I see that there isn't a Map08, Map09; Map12 is nowhere near finished; no Map14, and so on. Not to mention that most, if not all, maps do not have difficulty levels implemented. While the maps that do exist are very good, the FreeDoom map set is incomplete. Without difficulty levels, the maps that do exist are far too hard for a casual user (e.g. someone who's just bored while a long compile happens or what not) to enjoy.
I long for the day that all 32 Doom2 maps will get finished in FreeDoom. We're nowhere near that point right now. Until then, people can use Slump to make fun, playable maps which are complete and which have difficulty levels implemented.
It would also be nice if Freedoom had sprites for the Hell Knight, Baron of Hell, Pain Elemental, Revenant, Arch-Vile, Spider Mastermind, and Cyberdemon. This would allow me to add these monsters to the maps Slump generates, making the game have greater variety and fun.
That said, Slump can make Doom1 maps (just use the -doom1 switch). What Slump currently can't do is make Doom1 maps which only use textures and objects that only exist in FreeDoom's "shareware" wad. Is there a list of FreeDoom "shareware" textures, flats, and objects out there?
Also, is there at least one texture or object in the Freedoom "shareware" was which isn't in the read Doom "shareware" wad? This way, I can have Slump make maps which are guaranteed to not run in Doom shareware (in accordance with ID Games' wishes).
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