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dac2005

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25 files

  1. Doom Advent Calendar 2005 Texture WAD

    The texture WAD required for use with these DAC 2005 maps: themes/DAC/dac2005/dac21.zip themes/DAC/dac2005/dac22.zip themes/DAC/dac2005/dac23.zip

    Updated to include the missing CROSS3 patch. It will now run with PrBoom, PrBoom-Plus, and Eternity.

    3 downloads

       (0 reviews)

    Submitted

  2. Twisted Shadows

    Find your way out of a gruesome villa by solving puzzles and surviving any threat that comes your way. Please do not cheat, it will ruin the game.

    41 downloads

       (12 reviews)

    Submitted

  3. Necropolis

    Level with nazis. You need to shoot the power core thingy in the blue key card area.

    14 downloads

       (7 reviews)

    Submitted

  4. Duplex

    A big split techbase for the Advent 2005 map pack. Please use this version instead of the one under DAC7, as this fixes the Keen bug.

    12 downloads

       (9 reviews)

    Submitted

  5. Forlorn

    A map created for my Talosian Incident II project, and released as a demo for Torn's 2005 Doom Advent Calendar.

    8 downloads

       (4 reviews)

    Submitted

  6. Chaos Shine

    Map I did for Torn's Advent Calender project. Inspired theme wise by Vrack and Av Map02.

    8 downloads

       (6 reviews)

    Submitted

  7. The power supply [Remake]

    This map is a worked remake of great eye del cul's Power Supply released in 2002. I detailed the map to create more ambient, and better look. The map is short, but with great gameplay.

    10 downloads

       (7 reviews)

    Submitted

  8. DAC23

    4 downloads

       (2 reviews)

    Submitted

  9. DAC21

    7 downloads

       (3 reviews)

    Submitted

  10. Temple of Lust

    This is a map I designed for Torn's Advent Calendar 2005

    11 downloads

       (9 reviews)

    Submitted

  11. Yule Time Doom

    A smallish arctic tech base created for Torn's Doom Advent Calendar project.

    6 downloads

       (4 reviews)

    Submitted

  12. DAC20

    6 downloads

       (4 reviews)

    Submitted

  13. Doom Advent Calendar - SporkMap

    My submission for the Doom Advent Calendar project. It's your basic UAC base type map.

    8 downloads

       (4 reviews)

    Submitted

  14. DAC22

    8 downloads

       (5 reviews)

    Submitted

  15. 31

    Map submitted for Doom Calendar project

    11 downloads

       (8 reviews)

    Submitted

  16. Radial Ascension

    Fairly simple map set in a cave/cavern themed place. Oh, and it's set inside the 1024 radius area. (heh)

    21 downloads

       (15 reviews)

    Submitted

  17. Courtyards from hell

    It is a level with several courtyards based on woodmet.wad It is harder and it is recomended that you find the secrets. Coop was not tested...

    26 downloads

       (5 reviews)

    Submitted

  18. Carved Stone

    For Torn's Doom Advent Calendar.

    9 downloads

       (6 reviews)

    Submitted

  19. Mission X

    Your typical episode one-styled WAD. The first level PWAD I have ever released.

    12 downloads

       (10 reviews)

    Submitted

  20. Hager

    My contribution to Doom Advent Calendar

    7 downloads

       (5 reviews)

    Submitted

  21. Demon Bunker

    Small techbunker WAD. My first finished map

    9 downloads

       (6 reviews)

    Submitted

  22. Speed Villa

    map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're having two hours" and added it. Later I made some demos and decided to wrap it up for a thread on Doomworld's demos forum.

    9 downloads

       (7 reviews)

    Submitted

  23. Fatality

    Slime base style map, fairly short but plenty of monsters per sqare metre.

    13 downloads

       (11 reviews)

    Submitted

  24. Flashback E2M9

    The original E2M9 for Doom: Flashback, the megawad started by Torn and Espi in 2003.

    7 downloads

       (4 reviews)

    Submitted

  25. Flashback E1M8

    The original E1M8 for Doom: Flashback, the megawad started by Torn and Espi in 2003.

    19 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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