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Hell's Arena

   (4 reviews)
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A large outdoor room that over time, gets filled with various monsters. This is not just another arena level with one big gray room and a million medi-kits. There is attention to detail (especially in the first couple of rooms). The ammo is mostly in one large cache and health is limited! The idea of this level was to be a challenge. I can almost guarantee that the first time you play this, the back of your skull will be blown out by a rocket. :)


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doomedwarrior1981

  
Eh too difficult for me but I'm not a Doom God by any means if you are play this level

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DoomTheRobot

Unknown date

  
Not bad. It's pretty fun!

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Guest

Unknown date

  
This is a decent arena level. The arena is quite small and about 70-ish mid-to-tough monsters come at you in four or five waves. At the end there is a bit where you dodge a cyberdemon, which isn't too hard because you can hide on a platform higher than he can shoot. It's not too tough - as long as you keep moving, the monsters infight each other to death - but it's fun.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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