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Alien Vendetta

   (638 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Unknown date

  
Is there anyone who WON'T rate this 4 or 5? Obviously one of the best Doom creations ever made. I know some of these levels better than the IWADs. Life-changingly classic. 5/5

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Unknown date

  
I can run Brutal Doom with it.Its so good

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Guest

Unknown date

  
The best WAD i ever played PS:The menu sound is from descent :-)

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Unknown date

  
BORING! I would rather play Scythe and STRAIN. You can flame and trash talk me all you want but I am just expressing my opinion. The levels are boring to play and repetitive. 2/5

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Unknown date

  
After reading many great comments both here and the Doomworld forum I expected a little more from such a so-called legendary WAD. Don't get me wrong, most maps are quite nice and the detail adds a lot to the gameplay, but at the same time most of the maps are pretty forgettable as well.

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Unknown date

  
One of the greatest megawads ever. 'Nuff Said ***** - Kochipahk

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SleepyVelvet

Unknown date

  
A really solid product. My least favorite map was 'Caco's Nest but all maps were pretty memorable and good.

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Guest

Unknown date

  
5 stars. The only downside is that needs more levels (I prefer hellish ones)

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Guest

Unknown date

  
Very impressive Megawad. Maybe you can teach the guy who made Dmonfear.wad how to map :-D

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Argent Agent

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Pretty damn fun wad, especially in multiplayer. Don't know why MAP20 gets so much praise, though (it's a switch hunt)...

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Unknown date

  
Best... megawad... ever!!! Nuff said!!!

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Unknown date

  
It's part of the Big 5 for a reason ;)

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Unknown date

  
Great and wide levels, great music, great architecture and obviously a lot of effort. Which makes this one of the best add-ons available. Highly recommended.

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Unknown date

  
Played this on brutal doom and gotta say i was slightly disappointed by this wad. Nothing really wrong, but the disappointment probably had more to do with all the hype about being better than HR. True, there are some HR-like moments, but they were pitifully few and far apart. Architecture and atmosphere are real nice, yes, but it's always gonna be a secondary aspect to gameplay. So- Pretty good, don't get me wrong- but HR still reigns supreme!

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Unknown date

  
So far i have played through 11 levels on hurt-me-plenty and i will already claim that aside from the original doom 1 and 2 this is the best wad ive played.

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Unknown date

  
Superb. Simply superb.

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Unknown date

  
This megawad is giving me an hard on its so damn good 5/5.

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Unknown date

  
There were great megawads released in the days before this - and many more in the days since - but, in my opinion, this is the pinnacle hallmark and staple of Doom excellence and one that may very well never truly be topped as a whole. Say what you want, for even the best levels ever released have their imperfections, no level will ever please everybody, and this is mp an exception, but it is the true magnum opus of Doom megawads. 10/5

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Unknown date

  
One of the top wads of all time - Daniel

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Unknown date

  
mega awsome

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Unknown date

  
One of the best I have ever played. My brother and I just finished playing it for the last 6 hours or so. Totally awesome!

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Unknown date

  
Top-notch action. AV combines heavy (not suicidal) gameplay with traditional design. Highly legendary. 5/5. You should have it in your computer now. IC

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Unknown date

  
Now that's fucking epic, seriously.

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Unknown date

  
sweet,great co op

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Unknown date

  
Really good wad.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
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