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IC DooM 2003 'Yet More DooMing'

   (20 reviews)
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4 Screenshots

About This File

This is a single level, Single Player/Co-Op wad. Turned out to be pretty damn big and probably quite tough, though I have made a bit of an effort to make it easier on 'I don't want to Die' and 'Hurt me Plenty'. Personally I think the level plays better on these settings.


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TimeOfDeath

  
awesome - don't miss ssg secret at start, drop down the falls to the ledge - and don't miss bfg secret, follow ledge after ssg and go through mancubus cavern to lower floor

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Lightning Hunter

  
A lot of effort obviously went in to the detailing of this map, but the experience is let down by the poor layout and game play. The entire middle section of the map consists of opening dozens of doors to symmetrical rooms, and shooting hundreds of imps. There is far too much health and ammo (I had enough ammo to take on 10 Cyberdemons by the end of this thing). The ending isn't too bad, but by that point, I kind of wanted it to be over. 3 stars for the attempt.

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Guest

Unknown date

  
The start reminds me of a ultima doom map, I like this, maybe a little bit too repetitive as people already said, but I like this map. :)

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Guest

Unknown date

  
Repetitive gameplay, ugly textures, too dark... Still worth playing through once.

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Guest

Unknown date

  
Better than IC2002, not as good as IC2001, not NEARLY as good as IC2004. But still, quite OK overall.

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Guest

Unknown date

  
Beautiful wad, and whoever says that the texturing sux probaly wouldn't go on a roller coaster unless it had thick plush leather and flat screen multimedia centers in every seat. hell, this wad *is* just about that good. 4 stars.

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Guest

Unknown date

  
Too dark but otherwise very good. -pritch

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Unknown date

  
Castle-themed map that has you start outdoors and fight your way in. The start is cool, but it eventually becomes tedious fighting the same groups of monsters all the time (and there's a shitload of those bastards). Could probably have used a few more varied textures also. It's fairly balanced IF you know where the traps are (and those don't give much room for error) so save wisely and/or try lower skill option.

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Guest

Unknown date

  
This brings back memories of playing icdoom2. :)

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Guest

Unknown date

  
An excellent map, initially bafflingly non-linear (if you just take a flying leap) but one of those large-scale affairs whereby I have to find a quiet place and go off and make a coffee. I was only going to play it for a minute or so to see if it really was ugly and dark, but I got hooked. It's a bit monotonous - imps and demons, mostly - but great fun. Irritating if you die, though (saving is for weak people).

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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