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IC DooM 2003 'Yet More DooMing'

   (20 reviews)
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4 Screenshots

About This File

This is a single level, Single Player/Co-Op wad. Turned out to be pretty damn big and probably quite tough, though I have made a bit of an effort to make it easier on 'I don't want to Die' and 'Hurt me Plenty'. Personally I think the level plays better on these settings.


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TimeOfDeath

  
awesome - don't miss ssg secret at start, drop down the falls to the ledge - and don't miss bfg secret, follow ledge after ssg and go through mancubus cavern to lower floor

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Lightning Hunter

  
A lot of effort obviously went in to the detailing of this map, but the experience is let down by the poor layout and game play. The entire middle section of the map consists of opening dozens of doors to symmetrical rooms, and shooting hundreds of imps. There is far too much health and ammo (I had enough ammo to take on 10 Cyberdemons by the end of this thing). The ending isn't too bad, but by that point, I kind of wanted it to be over. 3 stars for the attempt.

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Guest

Unknown date

  
The start reminds me of a ultima doom map, I like this, maybe a little bit too repetitive as people already said, but I like this map. :)

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Guest

Unknown date

  
Repetitive gameplay, ugly textures, too dark... Still worth playing through once.

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Guest

Unknown date

  
Better than IC2002, not as good as IC2001, not NEARLY as good as IC2004. But still, quite OK overall.

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Guest

Unknown date

  
Beautiful wad, and whoever says that the texturing sux probaly wouldn't go on a roller coaster unless it had thick plush leather and flat screen multimedia centers in every seat. hell, this wad *is* just about that good. 4 stars.

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Guest

Unknown date

  
Too dark but otherwise very good. -pritch

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Unknown date

  
Castle-themed map that has you start outdoors and fight your way in. The start is cool, but it eventually becomes tedious fighting the same groups of monsters all the time (and there's a shitload of those bastards). Could probably have used a few more varied textures also. It's fairly balanced IF you know where the traps are (and those don't give much room for error) so save wisely and/or try lower skill option.

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Unknown date

  
This brings back memories of playing icdoom2. :)

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Unknown date

  
An excellent map, initially bafflingly non-linear (if you just take a flying leap) but one of those large-scale affairs whereby I have to find a quiet place and go off and make a coffee. I was only going to play it for a minute or so to see if it really was ugly and dark, but I got hooked. It's a bit monotonous - imps and demons, mostly - but great fun. Irritating if you die, though (saving is for weak people).

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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