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Scythe

   (451 reviews)
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About This File

A 32 level megawad for doom2. This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small fun maps to blast through without much thought about defense. The difficulty rises steadily as you go through the maps and the last few should challenge even the best.


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Guest

  
Made my dick rock hard

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Flammable

  
10/10

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Guest

  
yeah it's good

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Guest

  
Pretty good tbh

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Guest

  
You'd be hard pressed to find a finer example of an inverse build time to quality ratio than the one on display here.

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DeathevokatioN

  
A modern classic, simple fast paced and a lot of fun. Visually it holds up really well even now, and it's my fave out of the series, I can't score it less than 5.

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Guest

  
This remains the best fan-made WAD I've played.

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Guest

  
Really good wad. 1st like 25 levels are awesome. Then once you hit like lev 26 the levels are unplayable unless you know your cheat codes.

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NuMetalManiak

  
all these years and Scythe still remains one of the most fun mapsets to date. given their size, there really isn't anything that's truly noteworthy, apart from MAP26 and MAP30 which are slaughterfests in their own right. but this is still a quick mapset to plow through in a pinch.

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Guest

  
Masterpiece of Megawads, I'm lovin' it : 3

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Guest

  
Too short maps.

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Guest

Unknown date

  
Real weapons, anyone? I'm sorry, but I gave up on this one after the first couple of levels, after getting sick of having to kill everything with the pistol.

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Guest

Unknown date

  
Awesome megawad for sure! This one of the few that I can say is 5/5 worthy. - THE_DAVE

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Guest

Unknown date

  
A rather well-put together series of maps that fails to fully get my Doom blood boiling. Every room is either a square or a rectangle. Easy to make, not terribly stimulating to play. Still, 5/5 for serious execution. -- cjwright79

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Guest

Unknown date

  
Fucking junk! Nothing but a big variation of levels and nice maps to play on, each with their own unique style, then when it fucking gets bad, it starts up again in the middle with insane dumb ass concepts of "slaughter" maps and such! it's so bad that i ended up rating this *****!!! keep it up guys!

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Guest

Unknown date

  
thx bro

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Guest

Unknown date

  
Great gameplay!!!

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Guest

Unknown date

  
Dquey is just a noob, ignore him. I liked maps 26 and 30, but I find this the most fun when played with Aeons of Death.

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Guest

Unknown date

  
I'm not the first to say it, but insanely awesome! To prove that the author isn't kidding that these maps are short 'n quick, I must say that I managed to take less that one minute when nomonster speedrunning all but four maps (19, 27, 29, 30). In fact these maps look like speedmaps that weren't made under any strict time limits; in other words, the size is reminding of them, but unlike speedmaps, they are throughly polished. The few bigger levels were great too, despite feeling different. 5/5

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Guest

Unknown date

  
THIS IS HARD!!!!!!!!!!

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Doomkid

Unknown date

  
This is still one of the best megawads out there. I've played through it quite a few times with a variety of players - Perfect balance of gameplay and clean aesthetics. 5 stars!

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purist

Unknown date

  
The greatest. In many ways this could be used as a template for the perfect megawad - purist 5/5

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Guest

Unknown date

  
5/5! Now to try the sequel.

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Guest

Unknown date

  
Impressive. 5/5

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Guest

Unknown date

  
You quit just because the first two levels were pistol (and chainsaw)-only? Do you really have a hard time killing imps and former humans with the pistol? You get a shotgun on level 3, isn't that enough considering the toughest enemy you encounter in the first episode is the Baron? Anyway, this has to be the second best megawad ever (first should be obvious to anyone), so what if there are a couple of misaligned textures - 6/5 stars

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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